本文整理汇总了C++中gd::SerializerElement::GetIntAttribute方法的典型用法代码示例。如果您正苦于以下问题:C++ SerializerElement::GetIntAttribute方法的具体用法?C++ SerializerElement::GetIntAttribute怎么用?C++ SerializerElement::GetIntAttribute使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类gd::SerializerElement
的用法示例。
在下文中一共展示了SerializerElement::GetIntAttribute方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: UnserializeFrom
void CppCodeEvent::UnserializeFrom(gd::Project & project, const gd::SerializerElement & element)
{
functionToCall = element.GetStringAttribute("functionToCall", "", "FunctionToCall");
functionNameAutogenerated = element.GetBoolAttribute("functionNameAutogenerated", false, "FunctionNameAutogenerated"),
inlineCode = element.GetStringAttribute("inlineCode", "", "InlineCode");
associatedGDManagedSourceFile = element.GetStringAttribute("associatedGDManagedSourceFile", "", "AssociatedGDManagedSourceFile");
passSceneAsParameter = element.GetBoolAttribute("passSceneAsParameter", false, "PassSceneAsParameter");
passObjectListAsParameter = element.GetBoolAttribute("passObjectListAsParameter", false, "PassObjectListAsParameter");
objectToPassAsParameter = element.GetStringAttribute("objectToPassAsParameter", "", "ObjectToPassAsParameter");
codeDisplayedInEditor = element.GetBoolAttribute("codeDisplayedInEditor", true, "CodeDisplayedInEditor");
displayedName = element.GetStringAttribute("displayedName", "", "DisplayedName");
lastChangeTimeStamp = element.GetIntAttribute("lastChangeTimeStamp");
includeFiles.clear();
gd::SerializerElement & includesElement = element.GetChild("includes", 0, "Includes");
includesElement.ConsiderAsArrayOf("include", "Include");
for ( std::size_t i = 0;i < includesElement.GetChildrenCount();++i)
includeFiles.push_back(includesElement.GetChild(i).GetValue().GetString());
dependencies.clear();
gd::SerializerElement & dependenciesElement = element.GetChild("dependencies", 0, "Dependencies");
dependenciesElement.ConsiderAsArrayOf("dependency", "Dependency");
for ( std::size_t i = 0;i < dependenciesElement.GetChildrenCount();++i)
dependencies.push_back(dependenciesElement.GetChild(i).GetStringAttribute("sourceFile"));
}
示例2: UnserializeFrom
void TileSet::UnserializeFrom(const gd::SerializerElement &element)
{
int serializationVersion = element.GetIntAttribute("version", 1);
textureName = element.GetStringAttribute("textureName", "");
tileSize.x = element.GetIntAttribute("tileSizeX", 32);
tileSize.y = element.GetIntAttribute("tileSizeY", 32);
tileSpacing.x = element.GetIntAttribute("tileSpacingX", 0);
tileSpacing.y = element.GetIntAttribute("tileSpacingY", 0);
ResetHitboxes();
m_collidable.clear();
if(serializationVersion == 1)
{
if(element.HasChild("hitboxes"))
{
gd::SerializerElement &tilesElem = element.GetChild("hitboxes");
tilesElem.ConsiderAsArrayOf("tileHitbox");
for(int i = 0; i < tilesElem.GetChildrenCount("tileHitbox"); i++)
{
m_collidable.push_back(tilesElem.GetChild(i).GetBoolAttribute("collidable", true));
TileHitbox newHitbox;
newHitbox.UnserializeFrom(tilesElem.GetChild(i), tileSize);
if(newHitbox != TileHitbox::Rectangle(tileSize))
m_hitboxes[i] = newHitbox;
}
}
}
else if(serializationVersion == 2)
{
gd::SerializerElement &collidableElem = element.GetChild("collidable");
collidableElem.ConsiderAsArrayOf("tile");
for(int i = 0; i < collidableElem.GetChildrenCount("tile"); i++)
{
m_collidable.push_back(collidableElem.GetChild(i).GetBoolAttribute("collidable", true));
}
gd::SerializerElement &hitboxesElem = element.GetChild("hitboxes");
hitboxesElem.ConsiderAsArrayOf("tileHitbox");
for(int i = 0; i < hitboxesElem.GetChildrenCount("tileHitbox"); i++)
{
m_hitboxes[hitboxesElem.GetChild(i).GetIntAttribute("tileId", -1)].UnserializeFrom(hitboxesElem.GetChild(i), tileSize);
}
}
}
示例3: UnserializeFrom
void PathfindingBehavior::UnserializeFrom(const gd::SerializerElement & element)
{
allowDiagonals = element.GetBoolAttribute("allowDiagonals");
acceleration = element.GetDoubleAttribute("acceleration");
maxSpeed = element.GetDoubleAttribute("maxSpeed");
angularMaxSpeed = element.GetDoubleAttribute("angularMaxSpeed");
rotateObject = element.GetBoolAttribute("rotateObject");
angleOffset = element.GetDoubleAttribute("angleOffset");
extraBorder = element.GetDoubleAttribute("extraBorder");
{
int value = element.GetIntAttribute("cellWidth", 0);
if (value > 0) cellWidth = value;
}
{
int value = element.GetIntAttribute("cellHeight", 0);
if (value > 0) cellHeight = value;
}
}
示例4: RuntimeBehavior
AnchorRuntimeBehavior::AnchorRuntimeBehavior(
const gd::SerializerElement& behaviorContent)
: RuntimeBehavior(behaviorContent),
m_relativeToOriginalWindowSize(true),
m_leftEdgeAnchor(ANCHOR_HORIZONTAL_NONE),
m_rightEdgeAnchor(ANCHOR_HORIZONTAL_NONE),
m_topEdgeAnchor(ANCHOR_VERTICAL_NONE),
m_bottomEdgeAnchor(ANCHOR_VERTICAL_NONE),
m_invalidDistances(true),
m_leftEdgeDistance(0.f),
m_rightEdgeDistance(0.f),
m_topEdgeDistance(0.f),
m_bottomEdgeDistance(0.f) {
m_relativeToOriginalWindowSize =
behaviorContent.GetBoolAttribute("relativeToOriginalWindowSize");
m_leftEdgeAnchor = static_cast<HorizontalAnchor>(
behaviorContent.GetIntAttribute("leftEdgeAnchor"));
m_rightEdgeAnchor = static_cast<HorizontalAnchor>(
behaviorContent.GetIntAttribute("rightEdgeAnchor"));
m_topEdgeAnchor = static_cast<VerticalAnchor>(
behaviorContent.GetIntAttribute("topEdgeAnchor"));
m_bottomEdgeAnchor = static_cast<VerticalAnchor>(
behaviorContent.GetIntAttribute("bottomEdgeAnchor"));
}
示例5: UnserializeFrom
void TileSet::UnserializeFrom(const gd::SerializerElement &element)
{
ResetHitboxes();
textureName = element.GetStringAttribute("textureName", "");
tileSize.x = element.GetIntAttribute("tileSizeX", 32);
tileSize.y = element.GetIntAttribute("tileSizeY", 32);
tileSpacing.x = element.GetIntAttribute("tileSpacingX", 0);
tileSpacing.y = element.GetIntAttribute("tileSpacingY", 0);
if (element.HasChild("hitboxes"))
{
gd::SerializerElement &tilesElem = element.GetChild("hitboxes");
tilesElem.ConsiderAsArrayOf("tileHitbox");
for(int i = 0; i < tilesElem.GetChildrenCount("tileHitbox"); i++)
{
TileHitbox newHitbox;
newHitbox.UnserializeFrom(tilesElem.GetChild(i), tileSize);
m_hitboxes.push_back(newHitbox);
}
}
m_dirty = true;
}
示例6: DoUnserializeFrom
void LightObject::DoUnserializeFrom(gd::Project & project, const gd::SerializerElement & element)
{
SetIntensity(element.GetIntAttribute("intensity", 255));
SetRadius(element.GetIntAttribute("radius", 180));
SetQuality(element.GetIntAttribute("quality", 16));
{
int r = element.GetIntAttribute("colorR", 255);
int g = element.GetIntAttribute("colorG", 255);
int b = element.GetIntAttribute("colorB", 255);
SetColor(sf::Color(r,g,b));
}
globalLight = element.GetBoolAttribute("globalLight", false);
{
int r = element.GetIntAttribute("globalColorR", 255);
int g = element.GetIntAttribute("globalColorG", 255);
int b = element.GetIntAttribute("globalColorB", 255);
int a = element.GetIntAttribute("globalColorA", 255);
globalLightColor = sf::Color(r,g,b,a);
}
}
示例7: UnserializeParticleEmitterBaseFrom
void ParticleEmitterBase::UnserializeParticleEmitterBaseFrom(
const gd::SerializerElement& element) {
tank = element.GetDoubleAttribute("tank");
flow = element.GetDoubleAttribute("flow");
emitterForceMin = element.GetDoubleAttribute("emitterForceMin");
emitterForceMax = element.GetDoubleAttribute("emitterForceMax");
emitterXDirection = element.GetDoubleAttribute("emitterXDirection");
emitterYDirection = element.GetDoubleAttribute("emitterYDirection");
emitterZDirection = element.GetDoubleAttribute("emitterZDirection");
emitterAngleA = element.GetDoubleAttribute("emitterAngleA");
emitterAngleB = element.GetDoubleAttribute("emitterAngleB");
zoneRadius = element.GetDoubleAttribute("zoneRadius");
particleGravityX = element.GetDoubleAttribute("particleGravityX");
particleGravityY = element.GetDoubleAttribute("particleGravityY");
particleGravityZ = element.GetDoubleAttribute("particleGravityZ");
friction = element.GetDoubleAttribute("friction");
particleLifeTimeMin = element.GetDoubleAttribute("particleLifeTimeMin");
particleLifeTimeMax = element.GetDoubleAttribute("particleLifeTimeMax");
particleRed1 = element.GetDoubleAttribute("particleRed1");
particleRed2 = element.GetDoubleAttribute("particleRed2");
particleGreen1 = element.GetDoubleAttribute("particleGreen1");
particleGreen2 = element.GetDoubleAttribute("particleGreen2");
particleBlue1 = element.GetDoubleAttribute("particleBlue1");
particleBlue2 = element.GetDoubleAttribute("particleBlue2");
particleAlpha1 = element.GetDoubleAttribute("particleAlpha1");
particleAlpha2 = element.GetDoubleAttribute("particleAlpha2");
rendererParam1 = element.GetDoubleAttribute("rendererParam1");
rendererParam2 = element.GetDoubleAttribute("rendererParam2");
particleSize1 = element.GetDoubleAttribute("particleSize1");
particleSize2 = element.GetDoubleAttribute("particleSize2");
particleAngle1 = element.GetDoubleAttribute("particleAngle1");
particleAngle2 = element.GetDoubleAttribute("particleAngle2");
particleAlphaRandomness1 =
element.GetDoubleAttribute("particleAlphaRandomness1");
particleAlphaRandomness2 =
element.GetDoubleAttribute("particleAlphaRandomness2");
particleSizeRandomness1 =
element.GetDoubleAttribute("particleSizeRandomness1");
particleSizeRandomness2 =
element.GetDoubleAttribute("particleSizeRandomness2");
particleAngleRandomness1 =
element.GetDoubleAttribute("particleAngleRandomness1");
particleAngleRandomness2 =
element.GetDoubleAttribute("particleAngleRandomness2");
additive = element.GetBoolAttribute("additive");
destroyWhenNoParticles =
element.GetBoolAttribute("destroyWhenNoParticles", false);
textureParticleName = element.GetStringAttribute("textureParticleName");
maxParticleNb = element.GetIntAttribute("maxParticleNb", 5000);
{
gd::String result = element.GetStringAttribute("rendererType");
if (result == "Line")
rendererType = Line;
else if (result == "Quad")
rendererType = Quad;
else
rendererType = Point;
}
{
gd::String result = element.GetStringAttribute("redParam");
if (result == "Mutable")
redParam = Mutable;
else if (result == "Random")
redParam = Random;
else
redParam = Enabled;
}
{
gd::String result = element.GetStringAttribute("greenParam");
if (result == "Mutable")
greenParam = Mutable;
else if (result == "Random")
greenParam = Random;
else
greenParam = Enabled;
}
{
gd::String result = element.GetStringAttribute("blueParam");
if (result == "Mutable")
blueParam = Mutable;
else if (result == "Random")
blueParam = Random;
else
blueParam = Enabled;
}
{
gd::String result = element.GetStringAttribute("alphaParam");
if (result == "Mutable")
alphaParam = Mutable;
else if (result == "Random")
alphaParam = Random;
else
alphaParam = Enabled;
}
{
gd::String result = element.GetStringAttribute("sizeParam");
if (result == "Mutable")
sizeParam = Mutable;
else if (result == "Random")
//.........这里部分代码省略.........