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C++ gd::SerializerElement类代码示例

本文整理汇总了C++中gd::SerializerElement的典型用法代码示例。如果您正苦于以下问题:C++ SerializerElement类的具体用法?C++ SerializerElement怎么用?C++ SerializerElement使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了SerializerElement类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: UnserializeFrom

void FunctionEvent::UnserializeFrom(gd::Project& project,
                                    const gd::SerializerElement& element) {
  name = element.GetChild("name", 0, "Name").GetValue().GetString();
  objectsPassedAsArgument =
      element.GetChild("objectsPassedAsArgument").GetValue().GetString();
  gd::EventsListSerialization::UnserializeInstructionsFrom(
      project, conditions, element.GetChild("conditions", 0, "Conditions"));
  gd::EventsListSerialization::UnserializeInstructionsFrom(
      project, actions, element.GetChild("actions", 0, "Actions"));
  gd::EventsListSerialization::UnserializeEventsFrom(
      project, events, element.GetChild("events", 0, "Events"));
}
开发者ID:Lizard-13,项目名称:GD,代码行数:12,代码来源:FunctionEvent.cpp

示例2: DoUnserializeFrom

void ParticleEmitterObject::DoUnserializeFrom(
    gd::Project& project, const gd::SerializerElement& element) {
  ParticleEmitterBase::UnserializeParticleEmitterBaseFrom(element);

#if defined(GD_IDE_ONLY)
  particleEditionSimpleMode =
      element.GetBoolAttribute("particleEditionSimpleMode");
  emissionEditionSimpleMode =
      element.GetBoolAttribute("emissionEditionSimpleMode");
  gravityEditionSimpleMode =
      element.GetBoolAttribute("gravityEditionSimpleMode");
#endif
}
开发者ID:Lizard-13,项目名称:GD,代码行数:13,代码来源:ParticleEmitterObject.cpp

示例3: UnserializePathsFrom

void PathBehavior::UnserializePathsFrom(const gd::SerializerElement & element)
{
    localePaths.clear();

    element.ConsiderAsArrayOf("path", "Path");
    for(std::size_t i = 0;i<element.GetChildrenCount();++i)
    {
        const gd::SerializerElement & pathElement = element.GetChild(i);
        localePaths[pathElement.GetStringAttribute("name")] = GetCoordsVectorFromString(pathElement.GetStringAttribute("coords"), '/', ';');
    }

    if(localePaths.empty())
        localePaths["Object main path"] = std::vector<sf::Vector2f>(1, sf::Vector2f(0,0));
}
开发者ID:sanyaade-teachings,项目名称:GD,代码行数:14,代码来源:PathBehavior.cpp

示例4: UnserializeFrom

void PlatformerObjectBehavior::UnserializeFrom(const gd::SerializerElement & element)
{
    gravity = element.GetDoubleAttribute("gravity");
    maxFallingSpeed = element.GetDoubleAttribute("maxFallingSpeed");
    acceleration = element.GetDoubleAttribute("acceleration");
    deceleration = element.GetDoubleAttribute("deceleration");
    maxSpeed = element.GetDoubleAttribute("maxSpeed");
    jumpSpeed = element.GetDoubleAttribute("jumpSpeed");
    ignoreDefaultControls = element.GetBoolAttribute("ignoreDefaultControls");
    SetSlopeMaxAngle(element.GetDoubleAttribute("slopeMaxAngle"));
    canGrabPlatforms = element.GetBoolAttribute("canGrabPlatforms", false);
    yGrabOffset = element.GetDoubleAttribute("yGrabOffset");
    xGrabTolerance = element.GetDoubleAttribute("xGrabTolerance", 10);
}
开发者ID:trinajstica,项目名称:GD,代码行数:14,代码来源:PlatformerObjectBehavior.cpp

示例5: SerializeTo

void PlatformerObjectBehavior::SerializeTo(gd::SerializerElement & element) const
{
    element.SetAttribute("gravity", gravity);
    element.SetAttribute("maxFallingSpeed", maxFallingSpeed);
    element.SetAttribute("acceleration", acceleration);
    element.SetAttribute("deceleration", deceleration);
    element.SetAttribute("maxSpeed", maxSpeed);
    element.SetAttribute("jumpSpeed", jumpSpeed);
    element.SetAttribute("ignoreDefaultControls", ignoreDefaultControls);
    element.SetAttribute("slopeMaxAngle", slopeMaxAngle);
    element.SetAttribute("canGrabPlatforms", canGrabPlatforms);
    element.SetAttribute("yGrabOffset", yGrabOffset);
    element.SetAttribute("xGrabTolerance", xGrabTolerance);
}
开发者ID:trinajstica,项目名称:GD,代码行数:14,代码来源:PlatformerObjectBehavior.cpp

示例6: SerializeTo

void ShapePainterObjectBase::SerializeTo(gd::SerializerElement & element) const
{
    element.AddChild("fillOpacity").SetValue(fillOpacity);
    element.AddChild("outlineSize").SetValue(outlineSize);
    element.AddChild("outlineOpacity").SetValue(outlineOpacity);
    element.AddChild("fillColor")
        .SetAttribute("r", (int)fillColorR)
        .SetAttribute("g", (int)fillColorG)
        .SetAttribute("b", (int)fillColorB);
    element.AddChild("outlineColor")
        .SetAttribute("r", (int)outlineColorR)
        .SetAttribute("g", (int)outlineColorG)
        .SetAttribute("b", (int)outlineColorB);
    element.AddChild("absoluteCoordinates").SetValue(absoluteCoordinates);
}
开发者ID:sanyaade-teachings,项目名称:GD,代码行数:15,代码来源:ShapePainterObject.cpp

示例7: SerializeTo

void TileHitbox::SerializeTo(gd::SerializerElement &element) const
{
    element.SetAttribute("collidable", collidable);

    //Serialize the polygon
    gd::String polygonStr;
    for(std::vector<sf::Vector2f>::const_iterator vertexIt = hitbox.vertices.begin(); vertexIt != hitbox.vertices.end(); vertexIt++)
    {
        if(vertexIt != hitbox.vertices.begin())
            polygonStr += "|";

        polygonStr += gd::String::From(vertexIt->x) + ";" + gd::String::From(vertexIt->y);
    }
    element.SetAttribute("polygon", polygonStr);
}
开发者ID:sakelestemur,项目名称:GD,代码行数:15,代码来源:TileSet.cpp

示例8: SetTimeBetweenFrames

void Direction::UnserializeFrom(const gd::SerializerElement & element)
{
    SetTimeBetweenFrames(element.GetDoubleAttribute("timeBetweenFrames", 1, "tempsEntre"));
    SetLoop(element.GetBoolAttribute("looping", false, "boucle"));

    const gd::SerializerElement & spritesElement = element.GetChild("sprites", 0, "Sprites");
    spritesElement.ConsiderAsArrayOf("sprite", "Sprite");
    for (unsigned int i = 0; i < spritesElement.GetChildrenCount(); ++i)
    {
        const gd::SerializerElement & spriteElement = spritesElement.GetChild(i);
        Sprite sprite;

        sprite.SetImageName(spriteElement.GetStringAttribute("image"));
        OpenPointsSprites(sprite.GetAllNonDefaultPoints(), spriteElement.GetChild("points", 0, "Points"));

        OpenPoint(sprite.GetOrigin(), spriteElement.GetChild("originPoint" , 0, "PointOrigine"));
        OpenPoint(sprite.GetCenter(), spriteElement.GetChild("centerPoint" , 0, "PointCentre"));
        sprite.SetDefaultCenterPoint(spriteElement.GetChild("centerPoint" , 0, "PointCentre").GetBoolAttribute("automatic", true));

        if (spriteElement.HasChild("CustomCollisionMask"))
            sprite.SetCollisionMaskAutomatic(!spriteElement.GetChild("CustomCollisionMask").GetBoolAttribute("custom", false));
        else
            sprite.SetCollisionMaskAutomatic(!spriteElement.GetBoolAttribute("hasCustomCollisionMask", false));

        std::vector<Polygon2d> mask;
        const gd::SerializerElement & collisionMaskElement = spriteElement.GetChild("customCollisionMask", 0, "CustomCollisionMask");
        collisionMaskElement.ConsiderAsArrayOf("polygon", "Polygon");
        for (unsigned int j = 0; j < collisionMaskElement.GetChildrenCount(); ++j)
        {
            Polygon2d polygon;

            const gd::SerializerElement & polygonElement = collisionMaskElement.GetChild(j);
            polygonElement.ConsiderAsArrayOf("vertice", "Point");
            for (unsigned int k = 0; k < polygonElement.GetChildrenCount(); ++k)
            {
                const gd::SerializerElement & verticeElement = polygonElement.GetChild(k);

                polygon.vertices.push_back(sf::Vector2f(verticeElement.GetDoubleAttribute("x"),
                    verticeElement.GetDoubleAttribute("y")));
            }

            mask.push_back(polygon);
        }
        sprite.SetCustomCollisionMask(mask);

        sprites.push_back(sprite);
    }
};
开发者ID:heyuqi,项目名称:GD,代码行数:48,代码来源:Direction.cpp

示例9:

void Box3DObject::DoUnserializeFrom(gd::Project & project, const gd::SerializerElement & element)
{
    frontTextureName = element.GetChild("frontTexture").GetValue().GetString();
    topTextureName = element.GetChild("topTexture").GetValue().GetString();
    bottomTextureName = element.GetChild("bottomTexture").GetValue().GetString();
    leftTextureName = element.GetChild("leftTexture").GetValue().GetString();
    rightTextureName = element.GetChild("rightTexture").GetValue().GetString();
    backTextureName = element.GetChild("backTexture").GetValue().GetString();
    width = element.GetChild("width").GetValue().GetInt();
    height = element.GetChild("height").GetValue().GetInt();
    depth = element.GetChild("depth").GetValue().GetInt();
}
开发者ID:4ian,项目名称:GD-Extensions,代码行数:12,代码来源:Box3DObject.cpp

示例10: SerializeTo

void PathfindingBehavior::SerializeTo(gd::SerializerElement & element) const
{
    element.SetAttribute("allowDiagonals", allowDiagonals);
    element.SetAttribute("acceleration", acceleration);
    element.SetAttribute("maxSpeed", maxSpeed);
    element.SetAttribute("angularMaxSpeed", angularMaxSpeed);
    element.SetAttribute("rotateObject", rotateObject);
    element.SetAttribute("angleOffset", angleOffset);
    element.SetAttribute("cellWidth", (int)cellWidth);
    element.SetAttribute("cellHeight", (int)cellHeight);
    element.SetAttribute("extraBorder", extraBorder);
}
开发者ID:trinajstica,项目名称:GD,代码行数:12,代码来源:PathfindingBehavior.cpp

示例11: UnserializeFrom

void ScenePathDatas::UnserializeFrom(const gd::SerializerElement & element)
{
    globalPaths.clear();

    if (!element.HasChild("paths", "Paths")) return;

    const gd::SerializerElement & pathsElement = element.GetChild("paths", 0, "Paths");
    pathsElement.ConsiderAsArrayOf("path", "Path");
    for (int i = 0; i < pathsElement.GetChildrenCount(); ++i)
    {
        const gd::SerializerElement & pathElement = pathsElement.GetChild(i);

        globalPaths[pathElement.GetStringAttribute("name")] = PathBehavior::GetCoordsVectorFromString(pathElement.GetStringAttribute("coords"), '/', ';');
    }

}
开发者ID:alcemirfernandes,项目名称:GD,代码行数:16,代码来源:ScenePathDatas.cpp

示例12: RuntimeBehavior

TopDownMovementRuntimeBehavior::TopDownMovementRuntimeBehavior(
    const gd::SerializerElement& behaviorContent)
    : RuntimeBehavior(behaviorContent),
      allowDiagonals(true),
      acceleration(400),
      deceleration(800),
      maxSpeed(200),
      angularMaxSpeed(180),
      rotateObject(true),
      angleOffset(0),
      xVelocity(0),
      yVelocity(0),
      angularSpeed(0),
      angle(0),
      ignoreDefaultControls(false),
      leftKey(false),
      rightKey(false),
      upKey(false),
      downKey(false) {
  allowDiagonals = behaviorContent.GetBoolAttribute("allowDiagonals");
  acceleration = behaviorContent.GetDoubleAttribute("acceleration");
  deceleration = behaviorContent.GetDoubleAttribute("deceleration");
  maxSpeed = behaviorContent.GetDoubleAttribute("maxSpeed");
  angularMaxSpeed = behaviorContent.GetDoubleAttribute("angularMaxSpeed");
  rotateObject = behaviorContent.GetBoolAttribute("rotateObject");
  angleOffset = behaviorContent.GetDoubleAttribute("angleOffset");
  ignoreDefaultControls =
      behaviorContent.GetBoolAttribute("ignoreDefaultControls");
}
开发者ID:4ian,项目名称:GD,代码行数:29,代码来源:TopDownMovementRuntimeBehavior.cpp

示例13: DoUnserializeFrom

void TextObject::DoUnserializeFrom(gd::Project & project, const gd::SerializerElement & element)
{
    SetString(element.GetChild("string", 0,"String").GetValue().GetString());
    SetFontFilename(element.GetChild("font", 0,"Font").GetValue().GetString());
    SetCharacterSize(element.GetChild("characterSize", 0, "CharacterSize").GetValue().GetInt());
    SetColor(element.GetChild("color", 0,"Color").GetIntAttribute("r", 255),
        element.GetChild("color", 0,"Color").GetIntAttribute("g", 255),
        element.GetChild("color", 0,"Color").GetIntAttribute("b", 255));


    smoothed = element.GetBoolAttribute("smoothed");
    bold = element.GetBoolAttribute("bold");
    italic = element.GetBoolAttribute("italic");
    underlined = element.GetBoolAttribute("underlined");
}
开发者ID:HaoDrang,项目名称:GD,代码行数:15,代码来源:TextObject.cpp

示例14: UnserializeFrom

void PathBehavior::UnserializeFrom(const gd::SerializerElement & element)
{
    UnserializePathsFrom(element.GetChild("paths", 0, "Paths"));

    ChangeCurrentPath(element.GetStringAttribute("currentPath"));
    speed = element.GetDoubleAttribute("speed");
    offset.x = element.GetDoubleAttribute("offsetX");
    offset.y = element.GetDoubleAttribute("offsetY");
    angleOffset = element.GetDoubleAttribute("angleOffset");
    reverseAtEnd = element.GetBoolAttribute("reverseAtEnd");
    stopAtEnd = element.GetBoolAttribute("stopAtEnd");
    followAngle = element.GetBoolAttribute("followAngle");
}
开发者ID:sanyaade-teachings,项目名称:GD,代码行数:13,代码来源:PathBehavior.cpp

示例15: SerializeTo

void PathBehavior::SerializeTo(gd::SerializerElement & element) const
{
    SerializePathsTo(element.AddChild("paths"));

    element.SetAttribute("currentPath", GetCurrentPathName());
    element.SetAttribute("speed", GetSpeed());
    element.SetAttribute("offsetX", GetOffsetX());
    element.SetAttribute("offsetY", GetOffsetY());
    element.SetAttribute("angleOffset", angleOffset);
    element.SetAttribute("reverseAtEnd", ReverseAtEnd());
    element.SetAttribute("stopAtEnd", StopAtEnd());
    element.SetAttribute("followAngle", FollowAngle());
}
开发者ID:sanyaade-teachings,项目名称:GD,代码行数:13,代码来源:PathBehavior.cpp


注:本文中的gd::SerializerElement类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。