本文整理汇总了C++中gd::SerializerElement::GetStringAttribute方法的典型用法代码示例。如果您正苦于以下问题:C++ SerializerElement::GetStringAttribute方法的具体用法?C++ SerializerElement::GetStringAttribute怎么用?C++ SerializerElement::GetStringAttribute使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类gd::SerializerElement
的用法示例。
在下文中一共展示了SerializerElement::GetStringAttribute方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: UnserializeFrom
void PhysicsBehavior::UnserializeFrom(const gd::SerializerElement & element)
{
dynamic = element.GetBoolAttribute("dynamic");
fixedRotation = element.GetBoolAttribute("fixedRotation");
isBullet = element.GetBoolAttribute("isBullet");
massDensity = element.GetDoubleAttribute("massDensity");
averageFriction = element.GetDoubleAttribute("averageFriction");
averageRestitution = element.GetDoubleAttribute("averageRestitution");
linearDamping = element.GetDoubleAttribute("linearDamping");
angularDamping = element.GetDoubleAttribute("angularDamping");
gd::String shape = element.GetStringAttribute("shapeType");
if ( shape == "Circle" )
shapeType = Circle;
else if (shape == "CustomPolygon")
shapeType = CustomPolygon;
else
shapeType = Box;
if(element.GetStringAttribute("positioning", "OnOrigin") == "OnOrigin")
polygonPositioning = OnOrigin;
else
polygonPositioning = OnCenter;
automaticResizing = element.GetBoolAttribute("autoResizing", false);
polygonWidth = element.GetDoubleAttribute("polygonWidth");
polygonHeight = element.GetDoubleAttribute("polygonHeight");
gd::String coordsStr = element.GetStringAttribute("coordsList");
SetPolygonCoords(PhysicsBehavior::GetCoordsVectorFromString(coordsStr, '/', ';'));
}
示例2: UnserializeFrom
void CppCodeEvent::UnserializeFrom(gd::Project & project, const gd::SerializerElement & element)
{
functionToCall = element.GetStringAttribute("functionToCall", "", "FunctionToCall");
functionNameAutogenerated = element.GetBoolAttribute("functionNameAutogenerated", false, "FunctionNameAutogenerated"),
inlineCode = element.GetStringAttribute("inlineCode", "", "InlineCode");
associatedGDManagedSourceFile = element.GetStringAttribute("associatedGDManagedSourceFile", "", "AssociatedGDManagedSourceFile");
passSceneAsParameter = element.GetBoolAttribute("passSceneAsParameter", false, "PassSceneAsParameter");
passObjectListAsParameter = element.GetBoolAttribute("passObjectListAsParameter", false, "PassObjectListAsParameter");
objectToPassAsParameter = element.GetStringAttribute("objectToPassAsParameter", "", "ObjectToPassAsParameter");
codeDisplayedInEditor = element.GetBoolAttribute("codeDisplayedInEditor", true, "CodeDisplayedInEditor");
displayedName = element.GetStringAttribute("displayedName", "", "DisplayedName");
lastChangeTimeStamp = element.GetIntAttribute("lastChangeTimeStamp");
includeFiles.clear();
gd::SerializerElement & includesElement = element.GetChild("includes", 0, "Includes");
includesElement.ConsiderAsArrayOf("include", "Include");
for ( std::size_t i = 0;i < includesElement.GetChildrenCount();++i)
includeFiles.push_back(includesElement.GetChild(i).GetValue().GetString());
dependencies.clear();
gd::SerializerElement & dependenciesElement = element.GetChild("dependencies", 0, "Dependencies");
dependenciesElement.ConsiderAsArrayOf("dependency", "Dependency");
for ( std::size_t i = 0;i < dependenciesElement.GetChildrenCount();++i)
dependencies.push_back(dependenciesElement.GetChild(i).GetStringAttribute("sourceFile"));
}
示例3: UnserializeFrom
void NetworkBehavior::UnserializeFrom(const gd::SerializerElement & element)
{
sending = element.GetBoolAttribute("sending");
xPosition = element.GetBoolAttribute("xPosition");
yPosition = element.GetBoolAttribute("yPosition");
angle = element.GetBoolAttribute("angle");
width = element.GetBoolAttribute("width");
height = element.GetBoolAttribute("height");
dataPrefix = element.GetStringAttribute("dataPrefix");
}
示例4: UnserializeFrom
void PathBehavior::UnserializeFrom(const gd::SerializerElement & element)
{
UnserializePathsFrom(element.GetChild("paths", 0, "Paths"));
ChangeCurrentPath(element.GetStringAttribute("currentPath"));
speed = element.GetDoubleAttribute("speed");
offset.x = element.GetDoubleAttribute("offsetX");
offset.y = element.GetDoubleAttribute("offsetY");
angleOffset = element.GetDoubleAttribute("angleOffset");
reverseAtEnd = element.GetBoolAttribute("reverseAtEnd");
stopAtEnd = element.GetBoolAttribute("stopAtEnd");
followAngle = element.GetBoolAttribute("followAngle");
}
示例5: UnserializeFrom
void TileSet::UnserializeFrom(const gd::SerializerElement &element)
{
int serializationVersion = element.GetIntAttribute("version", 1);
textureName = element.GetStringAttribute("textureName", "");
tileSize.x = element.GetIntAttribute("tileSizeX", 32);
tileSize.y = element.GetIntAttribute("tileSizeY", 32);
tileSpacing.x = element.GetIntAttribute("tileSpacingX", 0);
tileSpacing.y = element.GetIntAttribute("tileSpacingY", 0);
ResetHitboxes();
m_collidable.clear();
if(serializationVersion == 1)
{
if(element.HasChild("hitboxes"))
{
gd::SerializerElement &tilesElem = element.GetChild("hitboxes");
tilesElem.ConsiderAsArrayOf("tileHitbox");
for(int i = 0; i < tilesElem.GetChildrenCount("tileHitbox"); i++)
{
m_collidable.push_back(tilesElem.GetChild(i).GetBoolAttribute("collidable", true));
TileHitbox newHitbox;
newHitbox.UnserializeFrom(tilesElem.GetChild(i), tileSize);
if(newHitbox != TileHitbox::Rectangle(tileSize))
m_hitboxes[i] = newHitbox;
}
}
}
else if(serializationVersion == 2)
{
gd::SerializerElement &collidableElem = element.GetChild("collidable");
collidableElem.ConsiderAsArrayOf("tile");
for(int i = 0; i < collidableElem.GetChildrenCount("tile"); i++)
{
m_collidable.push_back(collidableElem.GetChild(i).GetBoolAttribute("collidable", true));
}
gd::SerializerElement &hitboxesElem = element.GetChild("hitboxes");
hitboxesElem.ConsiderAsArrayOf("tileHitbox");
for(int i = 0; i < hitboxesElem.GetChildrenCount("tileHitbox"); i++)
{
m_hitboxes[hitboxesElem.GetChild(i).GetIntAttribute("tileId", -1)].UnserializeFrom(hitboxesElem.GetChild(i), tileSize);
}
}
}
示例6: UnserializeFrom
void TileSet::UnserializeFrom(const gd::SerializerElement &element)
{
ResetHitboxes();
textureName = element.GetStringAttribute("textureName", "");
tileSize.x = element.GetIntAttribute("tileSizeX", 32);
tileSize.y = element.GetIntAttribute("tileSizeY", 32);
tileSpacing.x = element.GetIntAttribute("tileSpacingX", 0);
tileSpacing.y = element.GetIntAttribute("tileSpacingY", 0);
if (element.HasChild("hitboxes"))
{
gd::SerializerElement &tilesElem = element.GetChild("hitboxes");
tilesElem.ConsiderAsArrayOf("tileHitbox");
for(int i = 0; i < tilesElem.GetChildrenCount("tileHitbox"); i++)
{
TileHitbox newHitbox;
newHitbox.UnserializeFrom(tilesElem.GetChild(i), tileSize);
m_hitboxes.push_back(newHitbox);
}
}
m_dirty = true;
}
示例7: DoUnserializeFrom
void TiledSpriteObject::DoUnserializeFrom(gd::Project & project, const gd::SerializerElement & element)
{
textureName = element.GetStringAttribute("texture");
width = element.GetDoubleAttribute("width", 128);
height = element.GetDoubleAttribute("height", 128);
}
示例8: UnserializeFrom
void PlatformBehavior::UnserializeFrom(const gd::SerializerElement & element)
{
gd::String platformTypeStr = element.GetStringAttribute("platformType");
platformType = platformTypeStr == "Ladder" ? Ladder : (platformTypeStr == "Jumpthru" ?
Jumpthru : NormalPlatform);
}
示例9: UnserializeParticleEmitterBaseFrom
void ParticleEmitterBase::UnserializeParticleEmitterBaseFrom(
const gd::SerializerElement& element) {
tank = element.GetDoubleAttribute("tank");
flow = element.GetDoubleAttribute("flow");
emitterForceMin = element.GetDoubleAttribute("emitterForceMin");
emitterForceMax = element.GetDoubleAttribute("emitterForceMax");
emitterXDirection = element.GetDoubleAttribute("emitterXDirection");
emitterYDirection = element.GetDoubleAttribute("emitterYDirection");
emitterZDirection = element.GetDoubleAttribute("emitterZDirection");
emitterAngleA = element.GetDoubleAttribute("emitterAngleA");
emitterAngleB = element.GetDoubleAttribute("emitterAngleB");
zoneRadius = element.GetDoubleAttribute("zoneRadius");
particleGravityX = element.GetDoubleAttribute("particleGravityX");
particleGravityY = element.GetDoubleAttribute("particleGravityY");
particleGravityZ = element.GetDoubleAttribute("particleGravityZ");
friction = element.GetDoubleAttribute("friction");
particleLifeTimeMin = element.GetDoubleAttribute("particleLifeTimeMin");
particleLifeTimeMax = element.GetDoubleAttribute("particleLifeTimeMax");
particleRed1 = element.GetDoubleAttribute("particleRed1");
particleRed2 = element.GetDoubleAttribute("particleRed2");
particleGreen1 = element.GetDoubleAttribute("particleGreen1");
particleGreen2 = element.GetDoubleAttribute("particleGreen2");
particleBlue1 = element.GetDoubleAttribute("particleBlue1");
particleBlue2 = element.GetDoubleAttribute("particleBlue2");
particleAlpha1 = element.GetDoubleAttribute("particleAlpha1");
particleAlpha2 = element.GetDoubleAttribute("particleAlpha2");
rendererParam1 = element.GetDoubleAttribute("rendererParam1");
rendererParam2 = element.GetDoubleAttribute("rendererParam2");
particleSize1 = element.GetDoubleAttribute("particleSize1");
particleSize2 = element.GetDoubleAttribute("particleSize2");
particleAngle1 = element.GetDoubleAttribute("particleAngle1");
particleAngle2 = element.GetDoubleAttribute("particleAngle2");
particleAlphaRandomness1 =
element.GetDoubleAttribute("particleAlphaRandomness1");
particleAlphaRandomness2 =
element.GetDoubleAttribute("particleAlphaRandomness2");
particleSizeRandomness1 =
element.GetDoubleAttribute("particleSizeRandomness1");
particleSizeRandomness2 =
element.GetDoubleAttribute("particleSizeRandomness2");
particleAngleRandomness1 =
element.GetDoubleAttribute("particleAngleRandomness1");
particleAngleRandomness2 =
element.GetDoubleAttribute("particleAngleRandomness2");
additive = element.GetBoolAttribute("additive");
destroyWhenNoParticles =
element.GetBoolAttribute("destroyWhenNoParticles", false);
textureParticleName = element.GetStringAttribute("textureParticleName");
maxParticleNb = element.GetIntAttribute("maxParticleNb", 5000);
{
gd::String result = element.GetStringAttribute("rendererType");
if (result == "Line")
rendererType = Line;
else if (result == "Quad")
rendererType = Quad;
else
rendererType = Point;
}
{
gd::String result = element.GetStringAttribute("redParam");
if (result == "Mutable")
redParam = Mutable;
else if (result == "Random")
redParam = Random;
else
redParam = Enabled;
}
{
gd::String result = element.GetStringAttribute("greenParam");
if (result == "Mutable")
greenParam = Mutable;
else if (result == "Random")
greenParam = Random;
else
greenParam = Enabled;
}
{
gd::String result = element.GetStringAttribute("blueParam");
if (result == "Mutable")
blueParam = Mutable;
else if (result == "Random")
blueParam = Random;
else
blueParam = Enabled;
}
{
gd::String result = element.GetStringAttribute("alphaParam");
if (result == "Mutable")
alphaParam = Mutable;
else if (result == "Random")
alphaParam = Random;
else
alphaParam = Enabled;
}
{
gd::String result = element.GetStringAttribute("sizeParam");
if (result == "Mutable")
sizeParam = Mutable;
else if (result == "Random")
//.........这里部分代码省略.........
示例10: OpenPoint
void OpenPoint(Point & point, const gd::SerializerElement & element)
{
point.SetName(element.GetStringAttribute("name", "", "nom"));
point.SetX(element.GetDoubleAttribute("x", 0, "X"));
point.SetY(element.GetDoubleAttribute("y", 0, "Y"));
}