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C++ LogicModel::getCurrentSkill方法代码示例

本文整理汇总了C++中fairy::LogicModel::getCurrentSkill方法的典型用法代码示例。如果您正苦于以下问题:C++ LogicModel::getCurrentSkill方法的具体用法?C++ LogicModel::getCurrentSkill怎么用?C++ LogicModel::getCurrentSkill使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在fairy::LogicModel的用法示例。


在下文中一共展示了LogicModel::getCurrentSkill方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ResetSkillObject

//重新设置效果物体
void SkillObjectEditor::ResetSkillObject()
{
	Fairy::LogicModel* pDObject = m_Frame->GetActorSettingEditor()->GetActorObject();
	if(!pDObject)
		return;
	//pDObject->execute(0.0f);
	try
	{
		pDObject->createSkill( mSkillTemplateName, m_Frame->GetGraphDialog()->GetLoop());
		if(mSkill->getNumAnimationBulletFlows() > 0)
		{
			BulletFlowInfo* pInfo = new BulletFlowInfo;
			Fairy::AnimationBulletFlow* pAnimationFlow = mSkill->getAnimationBulletFlow(0);

			pInfo->attachPoint = pAnimationFlow->getAttachPoint();
			pInfo->offsetPoistion = pAnimationFlow->getOffsetPos();
			pInfo->offsetRotation = pAnimationFlow->getOffsetRotation();
			pInfo->casterModel = m_Frame->GetActorSettingEditor()->GetCurrentObject();
			pInfo->targetModel = m_Frame->GetActorSettingEditor()->GetTargetObject();
			pInfo->targetPoint = "身体中心点";

			pDObject->getCurrentSkill()->m_userData = pInfo;

		}
	}
	catch ( Ogre::Exception& e)
	{
	}
	//mSkill = Fairy::EffectManager::getSingleton().getSkill(mSkillTemplateName);
	m_Frame->GetGraphDialog()->InitSkillEditor(mSkill,mSkillTemplateName);

}
开发者ID:jjiezheng,项目名称:pap_full,代码行数:33,代码来源:SkillObjectEditor.cpp

示例2: getCurrentObjectSkill

Fairy::Skill* SkillObjectEditor::getCurrentObjectSkill()
{
	Fairy::LogicModel* pDObject = m_Frame->GetActorSettingEditor()->GetActorObject();
	if(pDObject)
	{
		return pDObject->getCurrentSkill();
	}
	return NULL;
}
开发者ID:jjiezheng,项目名称:pap_full,代码行数:9,代码来源:SkillObjectEditor.cpp

示例3: InitSkillEditor

void SkillObjectEditor::InitSkillEditor(Fairy::Skill* pSkill,Ogre::String& templateName)
{
	mSkillTemplateName = templateName;
	mSkill = pSkill;

	GetParentFrame()->GetEffectObjectProperty()->InitSkillEditor(mSkill,templateName);

	m_SkillObjectTree->DeleteAllItems();
	m_SkillObjectTree->AddSkillToTree(mSkill);
	m_SkillObjectTree->SelectSkillSetting();

	Fairy::LogicModel* pDObject = m_Frame->GetActorSettingEditor()->GetActorObject();

	pDObject->setAnimEditing(false);
	m_Frame->GetGraphDialog()->InitSkillEditor(mSkill,mSkillTemplateName);
	m_Frame->GetGraphDialog()->InitAnimTimePosSlider();
	
	try
	{
		pDObject->createSkill( mSkill->getSkillName(), m_Frame->GetGraphDialog()->GetLoop());
		if(mSkill->getNumAnimationBulletFlows() > 0)
		{
			BulletFlowInfo* pInfo = new BulletFlowInfo;
			Fairy::AnimationBulletFlow* pAnimationFlow = mSkill->getAnimationBulletFlow(0);

			pInfo->attachPoint = pAnimationFlow->getAttachPoint();
			pInfo->offsetPoistion = pAnimationFlow->getOffsetPos();
			pInfo->offsetRotation = pAnimationFlow->getOffsetRotation();
			pInfo->casterModel = m_Frame->GetActorSettingEditor()->GetCurrentObject();
			pInfo->targetModel = m_Frame->GetActorSettingEditor()->GetTargetObject();
			pInfo->targetPoint = "身体中心点";

			pDObject->getCurrentSkill()->m_userData = pInfo;

		}
		
	}
	catch ( Ogre::Exception& e)
	{
		Ogre::String msg = "[Warning] Animation : " + mSkill->getSkillName() + "_getAnimationState Failed!";
		wxLogMessage(msg.c_str());		
	}
	mDObject = pDObject;
}
开发者ID:jjiezheng,项目名称:pap_full,代码行数:44,代码来源:SkillObjectEditor.cpp


注:本文中的fairy::LogicModel::getCurrentSkill方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。