本文整理汇总了C++中fairy::LogicModel::createSkill方法的典型用法代码示例。如果您正苦于以下问题:C++ LogicModel::createSkill方法的具体用法?C++ LogicModel::createSkill怎么用?C++ LogicModel::createSkill使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类fairy::LogicModel
的用法示例。
在下文中一共展示了LogicModel::createSkill方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ResetSkillObject
//重新设置效果物体
void SkillObjectEditor::ResetSkillObject()
{
Fairy::LogicModel* pDObject = m_Frame->GetActorSettingEditor()->GetActorObject();
if(!pDObject)
return;
//pDObject->execute(0.0f);
try
{
pDObject->createSkill( mSkillTemplateName, m_Frame->GetGraphDialog()->GetLoop());
if(mSkill->getNumAnimationBulletFlows() > 0)
{
BulletFlowInfo* pInfo = new BulletFlowInfo;
Fairy::AnimationBulletFlow* pAnimationFlow = mSkill->getAnimationBulletFlow(0);
pInfo->attachPoint = pAnimationFlow->getAttachPoint();
pInfo->offsetPoistion = pAnimationFlow->getOffsetPos();
pInfo->offsetRotation = pAnimationFlow->getOffsetRotation();
pInfo->casterModel = m_Frame->GetActorSettingEditor()->GetCurrentObject();
pInfo->targetModel = m_Frame->GetActorSettingEditor()->GetTargetObject();
pInfo->targetPoint = "身体中心点";
pDObject->getCurrentSkill()->m_userData = pInfo;
}
}
catch ( Ogre::Exception& e)
{
}
//mSkill = Fairy::EffectManager::getSingleton().getSkill(mSkillTemplateName);
m_Frame->GetGraphDialog()->InitSkillEditor(mSkill,mSkillTemplateName);
}
示例2: InitSkillEditor
void SkillObjectEditor::InitSkillEditor(Fairy::Skill* pSkill,Ogre::String& templateName)
{
mSkillTemplateName = templateName;
mSkill = pSkill;
GetParentFrame()->GetEffectObjectProperty()->InitSkillEditor(mSkill,templateName);
m_SkillObjectTree->DeleteAllItems();
m_SkillObjectTree->AddSkillToTree(mSkill);
m_SkillObjectTree->SelectSkillSetting();
Fairy::LogicModel* pDObject = m_Frame->GetActorSettingEditor()->GetActorObject();
pDObject->setAnimEditing(false);
m_Frame->GetGraphDialog()->InitSkillEditor(mSkill,mSkillTemplateName);
m_Frame->GetGraphDialog()->InitAnimTimePosSlider();
try
{
pDObject->createSkill( mSkill->getSkillName(), m_Frame->GetGraphDialog()->GetLoop());
if(mSkill->getNumAnimationBulletFlows() > 0)
{
BulletFlowInfo* pInfo = new BulletFlowInfo;
Fairy::AnimationBulletFlow* pAnimationFlow = mSkill->getAnimationBulletFlow(0);
pInfo->attachPoint = pAnimationFlow->getAttachPoint();
pInfo->offsetPoistion = pAnimationFlow->getOffsetPos();
pInfo->offsetRotation = pAnimationFlow->getOffsetRotation();
pInfo->casterModel = m_Frame->GetActorSettingEditor()->GetCurrentObject();
pInfo->targetModel = m_Frame->GetActorSettingEditor()->GetTargetObject();
pInfo->targetPoint = "身体中心点";
pDObject->getCurrentSkill()->m_userData = pInfo;
}
}
catch ( Ogre::Exception& e)
{
Ogre::String msg = "[Warning] Animation : " + mSkill->getSkillName() + "_getAnimationState Failed!";
wxLogMessage(msg.c_str());
}
mDObject = pDObject;
}