本文整理汇总了C++中dfhack::Maps::getSize方法的典型用法代码示例。如果您正苦于以下问题:C++ Maps::getSize方法的具体用法?C++ Maps::getSize怎么用?C++ Maps::getSize使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类dfhack::Maps
的用法示例。
在下文中一共展示了Maps::getSize方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: df_flows
DFhackCExport command_result df_flows (Core * c, vector <string> & parameters)
{
uint32_t x_max,y_max,z_max;
DFHack::designations40d designations;
DFHack::Maps *Maps;
c->Suspend();
Maps = c->getMaps();
// init the map
if(!Maps->Start())
{
c->con.printerr("Can't init map.\n");
c->Resume();
return CR_FAILURE;
}
DFHack::t_blockflags bflags;
Maps->getSize(x_max,y_max,z_max);
// walk the map, count flowing tiles, magma, water
uint32_t flow1=0, flow2=0, flowboth=0, water=0, magma=0;
c->con.print("Counting flows and liquids ...\n");
for(uint32_t x = 0; x< x_max;x++)
{
for(uint32_t y = 0; y< y_max;y++)
{
for(uint32_t z = 0; z< z_max;z++)
{
if(Maps->getBlock(x,y,z))
{
Maps->ReadBlockFlags(x, y, z, bflags);
Maps->ReadDesignations(x, y, z, &designations);
if (bflags.bits.liquid_1)
flow1++;
if (bflags.bits.liquid_2)
flow2++;
if (bflags.bits.liquid_1 && bflags.bits.liquid_2)
flowboth++;
for (uint32_t i = 0; i < 16;i++) for (uint32_t j = 0; j < 16;j++)
{
if (designations[i][j].bits.liquid_type == DFHack::liquid_magma)
magma++;
if (designations[i][j].bits.liquid_type == DFHack::liquid_water)
water++;
}
}
}
}
}
c->con.print("Blocks with liquid_1=true: %d\n"
"Blocks with liquid_2=true: %d\n"
"Blocks with both: %d\n"
"Water tiles: %d\n"
"Magma tiles: %d\n"
,flow1, flow2, flowboth, water, magma
);
c->Resume();
return CR_OK;
}
示例2: main
int main(int argc, char *argv[])
{
bool temporary_terminal = TemporaryTerminal();
uint32_t x_max = 0, y_max = 0, z_max = 0;
DFHack::ContextManager manager("Memory.xml");
DFHack::Context *context = manager.getSingleContext();
if (!context->Attach())
{
std::cerr << "Unable to attach to DF!" << std::endl;
if(temporary_terminal)
std::cin.ignore();
return 1;
}
DFHack::Maps *maps = context->getMaps();
if (!maps->Start())
{
std::cerr << "Cannot get map info!" << std::endl;
context->Detach();
if(temporary_terminal)
std::cin.ignore();
return 1;
}
maps->getSize(x_max, y_max, z_max);
MapExtras::MapCache map(maps);
for(uint32_t z = 0; z < z_max; z++)
{
for(uint32_t b_y = 0; b_y < y_max; b_y++)
{
for(uint32_t b_x = 0; b_x < x_max; b_x++)
{
// Get the map block
DFHack::DFCoord blockCoord(b_x, b_y);
MapExtras::Block *b = map.BlockAt(DFHack::DFCoord(b_x, b_y, z));
if (!b || !b->valid)
{
continue;
}
DFHack::t_blockflags flags = b->BlockFlags();
flags.whole = flags.whole ^ 0xFFFFFFFF;
b->setBlockFlags(flags);
b->Write();
} // block x
} // block y
} // z
maps->Finish();
context->Detach();
return 0;
}
示例3: main
int main (void)
{
uint32_t x_max,y_max,z_max;
DFHack::designations40d designations;
DFHack::ContextManager DFMgr("Memory.xml");
DFHack::Context *DF;
try
{
DF = DFMgr.getSingleContext();
DF->Attach();
}
catch (exception& e)
{
cerr << e.what() << endl;
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
DFHack::Maps *Maps =DF->getMaps();
DFHack::Gui *Gui =DF->getGui();
// walk the map, save the hide bits, reveal.
cout << "Pausing..." << endl;
// horrible hack to make sure the pause is really set
// preblem here is that we could be 'arriving' at the wrong time and DF could be in the middle of a frame.
// that could mean that revealing, even with suspending DF's thread, would mean unleashing hell *in the same frame*
// this here hack sets the pause state, resumes DF, waits a second for it to enter the pause (I know, BS value.) and suspends.
Gui->SetPauseState(true);
DF->Resume();
waitmsec(1000);
DF->Suspend();
// init the map
if(!Maps->Start())
{
cerr << "Can't init map." << endl;
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
cout << "Revealing, please wait..." << endl;
Maps->getSize(x_max,y_max,z_max);
vector <hideblock> hidesaved;
for(uint32_t x = 0; x< x_max;x++)
{
for(uint32_t y = 0; y< y_max;y++)
{
for(uint32_t z = 0; z< z_max;z++)
{
if(Maps->isValidBlock(x,y,z))
{
hideblock hb;
hb.x = x;
hb.y = y;
hb.z = z;
// read block designations
Maps->ReadDesignations(x,y,z, &designations);
// change the hidden flag to 0
for (uint32_t i = 0; i < 16;i++) for (uint32_t j = 0; j < 16;j++)
{
hb.hiddens[i][j] = designations[i][j].bits.hidden;
designations[i][j].bits.hidden = 0;
}
hidesaved.push_back(hb);
// write the designations back
Maps->WriteDesignations(x,y,z, &designations);
}
}
}
}
// FIXME: force game pause here!
DF->Detach();
cout << "Map revealed. The game has been paused for you." << endl;
cout << "Unpausing can unleash the forces of hell!" << endl << endl;
cout << "Press any key to unreveal." << endl;
cout << "Close to keep the map revealed." << endl;
cin.ignore();
cout << "Unrevealing... please wait." << endl;
// FIXME: do some consistency checks here!
DF->Attach();
Maps = DF->getMaps();
Maps->Start();
for(int i = 0; i < hidesaved.size();i++)
{
hideblock & hb = hidesaved[i];
Maps->ReadDesignations(hb.x,hb.y,hb.z, &designations);
for (uint32_t i = 0; i < 16;i++) for (uint32_t j = 0; j < 16;j++)
{
designations[i][j].bits.hidden = hb.hiddens[i][j];
}
Maps->WriteDesignations(hb.x,hb.y,hb.z, &designations);
}
#ifndef LINUX_BUILD
//.........这里部分代码省略.........
示例4: tubefill
DFhackCExport command_result tubefill(DFHack::Core * c, std::vector<std::string> & params)
{
uint32_t x_max,y_max,z_max;
DFHack::designations40d designations;
DFHack::tiletypes40d tiles;
int32_t oldT, newT;
uint64_t count = 0;
int dirty=0;
for(int i = 0; i < params.size();i++)
{
if(params[i] == "help" || params[i] == "?")
{
c->con.print("Replenishes mined out adamantine and hollow adamantine tubes.\n"
"May cause !!FUN!!\n"
);
return CR_OK;
}
}
c->Suspend();
DFHack::Maps *Mapz = c->getMaps();
// init the map
if (!Mapz->Start())
{
c->con.printerr("Can't init map.\n");
c->Resume();
return CR_FAILURE;
}
Mapz->getSize(x_max,y_max,z_max);
if(!Mapz->StartFeatures())
{
c->con.printerr("Can't get map features.\n");
c->Resume();
return CR_FAILURE;
}
// walk the map
for (uint32_t x = 0; x< x_max;x++)
{
for (uint32_t y = 0; y< y_max;y++)
{
for (uint32_t z = 0; z< z_max;z++)
{
DFHack::t_feature * locf = 0;
DFHack::t_feature * glof = 0;
if (Mapz->ReadFeatures(x,y,z,&locf,&glof))
{
// we're looking for addy tubes
if(!locf) continue;
if(locf->type != DFHack::feature_Adamantine_Tube) continue;
dirty=0;
Mapz->ReadDesignations(x,y,z, &designations);
Mapz->ReadTileTypes(x,y,z, &tiles);
for (uint32_t ty=0;ty<16;++ty)
{
for (uint32_t tx=0;tx<16;++tx)
{
if(!designations[tx][ty].bits.feature_local) continue;
oldT = tiles[tx][ty];
if ( DFHack::tileShape(oldT) != DFHack::WALL )
{
//Current tile is not a wall.
//Set current tile, as accurately as can be expected
//newT = DFHack::findSimilarTileType(oldT,DFHack::WALL);
newT = DFHack::findTileType( DFHack::WALL, DFHack::FEATSTONE, DFHack::tilevariant_invalid, DFHack::TILE_NORMAL, DFHack::TileDirection() );
//If no change, skip it (couldn't find a good tile type)
if ( oldT == newT) continue;
//Set new tile type, clear designation
tiles[tx][ty] = newT;
dirty=1;
++count;
}
}
}
//If anything was changed, write it all.
if (dirty)
{
Mapz->WriteTileTypes(x,y,z, &tiles);
}
}
}
}
}
c->Resume();
c->con.print("Found and changed %d tiles.\n", count);
return CR_OK;
}
示例5: main
int main (int argc, char** argv)
{
bool temporary_terminal = TemporaryTerminal();
bool quiet = false;
for(int i = 1; i < argc; i++)
{
string test = argv[i];
if(test == "-q")
{
quiet = true;
}
}
uint32_t x_max,y_max,z_max;
vector<DFHack::t_spattervein> splatter;
DFHack::ContextManager DFMgr("Memory.xml");
DFHack::Context *DF = DFMgr.getSingleContext();
try
{
DF->Attach();
}
catch (exception& e)
{
cerr << e.what() << endl;
if(temporary_terminal)
cin.ignore();
return 1;
}
DFHack::Maps *Mapz = DF->getMaps();
// init the map
if(!Mapz->Start())
{
cerr << "Can't init map." << endl;
if(temporary_terminal)
cin.ignore();
return 1;
}
Mapz->getSize(x_max,y_max,z_max);
uint8_t zeroes [16][16] = {{0}};
DFHack::occupancies40d occ;
// walk the map
for(uint32_t x = 0; x< x_max;x++)
{
for(uint32_t y = 0; y< y_max;y++)
{
for(uint32_t z = 0; z< z_max;z++)
{
if(Mapz->isValidBlock(x,y,z))
{
Mapz->ReadVeins(x,y,z,0,0,&splatter);
Mapz->ReadOccupancy(x,y,z,&occ);
for(int i = 0; i < 16; i++)
for(int j = 0; j < 16; j++)
{
occ[i][j].bits.arrow_color = 0;
occ[i][j].bits.broken_arrows_variant = 0;
}
Mapz->WriteOccupancy(x,y,z,&occ);
for(uint32_t i = 0; i < splatter.size(); i++)
{
DFHack::t_spattervein & vein = splatter[i];
// filter snow
if(vein.mat1 == water_idx && vein.matter_state == DFHack::state_powder)
continue;
// filter mud
if(vein.mat1 == mud_idx && vein.matter_state == DFHack::state_solid)
continue;
uint32_t addr = vein.address_of;
uint32_t offset = offsetof(DFHack::t_spattervein, intensity);
// TODO: make this actually destroy the objects/remove them from the vector?
// still, this is safe.
DF->WriteRaw(addr + offset,sizeof(zeroes),(uint8_t *) zeroes);
}
}
}
}
}
DF->Detach();
if (!quiet && temporary_terminal)
{
cout << "Done. Press any key to continue" << endl;
cin.ignore();
}
return 0;
}
示例6: cleanmap
DFhackCExport command_result cleanmap (Core * c, vector <string> & parameters)
{
const uint32_t water_idx = 6;
const uint32_t mud_idx = 12;
bool snow = false;
bool mud = false;
bool help = false;
for(int i = 0; i < parameters.size();i++)
{
if(parameters[i] == "snow")
snow = true;
else if(parameters[i] == "mud")
mud = true;
else if(parameters[i] == "help" ||parameters[i] == "?")
{
help = true;
}
}
if(help)
{
c->con.print("This command cleans the coverings from the map. Snow and mud are ignored by default.\n"
"Options:\n"
"snow - also remove snow\n"
"mud - also remove mud\n"
);
return CR_OK;
}
c->Suspend();
vector<DFHack::t_spattervein *> splatter;
DFHack::Maps *Mapz = c->getMaps();
// init the map
if(!Mapz->Start())
{
c->con << "Can't init map." << std::endl;
c->Resume();
return CR_FAILURE;
}
uint32_t x_max,y_max,z_max;
Mapz->getSize(x_max,y_max,z_max);
// walk the map
for(uint32_t x = 0; x< x_max;x++)
{
for(uint32_t y = 0; y< y_max;y++)
{
for(uint32_t z = 0; z< z_max;z++)
{
df_block * block = Mapz->getBlock(x,y,z);
if(block)
{
Mapz->SortBlockEvents(x,y,z,0,0,&splatter);
for(int i = 0; i < 16; i++)
for(int j = 0; j < 16; j++)
{
block->occupancy[i][j].bits.arrow_color = 0;
block->occupancy[i][j].bits.broken_arrows_variant = 0;
}
for(uint32_t i = 0; i < splatter.size(); i++)
{
DFHack::t_spattervein * vein = splatter[i];
// filter snow
if(!snow && vein->mat1 == water_idx && vein->matter_state == DFHack::state_powder)
continue;
// filter mud
if(!mud && vein->mat1 == mud_idx && vein->matter_state == DFHack::state_solid)
continue;
Mapz->RemoveBlockEvent(x,y,z,(t_virtual *) vein);
}
}
}
}
}
c->Resume();
return CR_OK;
}
示例7: filltraffic
DFhackCExport command_result filltraffic(DFHack::Core * c, std::vector<std::string> & params)
{
//Maximum map size.
uint32_t x_max,y_max,z_max;
//Source and target traffic types.
e_traffic source = traffic_normal;
e_traffic target = traffic_normal;
//Option flags
bool updown = false;
bool checkpit = true;
bool checkbuilding = true;
//Loop through parameters
for(int i = 0; i < params.size();i++)
{
if(params[i] == "help" || params[i] == "?")
{
c->con.print("Flood-fill selected traffic type from the cursor.\n"
"Traffic Type Codes:\n"
"\tH: High Traffic\n"
"\tN: Normal Traffic\n"
"\tL: Low Traffic\n"
"\tR: Restricted Traffic\n"
"Other Options:\n"
"\tX: Fill accross z-levels.\n"
"\tB: Include buildings and stockpiles.\n"
"\tP: Include empty space.\n"
"Example:\n"
"'filltraffic H' - When used in a room with doors,\n"
" it will set traffic to HIGH in just that room."
);
return CR_OK;
}
switch (toupper(params[i][0]))
{
case 'H':
target = traffic_high; break;
case 'N':
target = traffic_normal; break;
case 'L':
target = traffic_low; break;
case 'R':
target = traffic_restricted; break;
case 'X':
updown = true; break;
case 'B':
checkbuilding = false; break;
case 'P':
checkpit = false; break;
}
}
//Initialization.
c->Suspend();
DFHack::Maps * Maps = c->getMaps();
DFHack::Gui * Gui = c->getGui();
// init the map
if(!Maps->Start())
{
c->con.printerr("Can't init map. Make sure you have a map loaded in DF.\n");
c->Resume();
return CR_FAILURE;
}
int32_t cx, cy, cz;
Maps->getSize(x_max,y_max,z_max);
uint32_t tx_max = x_max * 16;
uint32_t ty_max = y_max * 16;
Gui->getCursorCoords(cx,cy,cz);
while(cx == -30000)
{
c->con.printerr("Cursor is not active.\n");
c->Resume();
return CR_FAILURE;
}
DFHack::DFCoord xy ((uint32_t)cx,(uint32_t)cy,cz);
MapExtras::MapCache * MCache = new MapExtras::MapCache(Maps);
DFHack::t_designation des = MCache->designationAt(xy);
int16_t tt = MCache->tiletypeAt(xy);
DFHack::t_occupancy oc;
if (checkbuilding)
oc = MCache->occupancyAt(xy);
source = des.bits.traffic;
if(source == target)
{
c->con.printerr("This tile is already set to the target traffic type.\n");
delete MCache;
c->Resume();
return CR_FAILURE;
}
if(DFHack::isWallTerrain(tt))
{
c->con.printerr("This tile is a wall. Please select a passable tile.\n");
//.........这里部分代码省略.........
示例8: main
int main (void)
{
bool temporary_terminal = TemporaryTerminal();
uint32_t x_max,y_max,z_max;
DFHack::designations40d designations;
DFHack::tiletypes40d tiles;
int32_t oldT, newT;
uint64_t count = 0;
int dirty=0;
DFHack::ContextManager DFMgr("Memory.xml");
DFHack::Context *DF = DFMgr.getSingleContext();
//Init
try
{
DF->Attach();
}
catch (exception& e)
{
cerr << e.what() << endl;
if(temporary_terminal)
cin.ignore();
return 1;
}
DFHack::Maps *Mapz = DF->getMaps();
// init the map
if (!Mapz->Start())
{
cerr << "Can't init map." << endl;
if(temporary_terminal)
cin.ignore();
return 1;
}
Mapz->getSize(x_max,y_max,z_max);
if(!Mapz->StartFeatures())
{
cerr << "Can't get features." << endl;
if(temporary_terminal)
cin.ignore();
return 1;
}
// walk the map
for (uint32_t x = 0; x< x_max;x++)
{
for (uint32_t y = 0; y< y_max;y++)
{
for (uint32_t z = 0; z< z_max;z++)
{
DFHack::t_feature * locf = 0;
DFHack::t_feature * glof = 0;
if (Mapz->ReadFeatures(x,y,z,&locf,&glof))
{
// we're looking for addy tubes
if(!locf) continue;
if(locf->type != DFHack::feature_Adamantine_Tube) continue;
dirty=0;
Mapz->ReadDesignations(x,y,z, &designations);
Mapz->ReadTileTypes(x,y,z, &tiles);
for (uint32_t ty=0;ty<16;++ty)
{
for (uint32_t tx=0;tx<16;++tx)
{
if(!designations[tx][ty].bits.feature_local) continue;
oldT = tiles[tx][ty];
if ( DFHack::tileShape(oldT) != DFHack::WALL )
{
//Current tile is not a wall.
//Set current tile, as accurately as can be expected
//newT = DFHack::findSimilarTileType(oldT,DFHack::WALL);
newT = DFHack::findTileType( DFHack::WALL, DFHack::FEATSTONE, DFHack::tilevariant_invalid, DFHack::TILE_NORMAL, DFHack::TileDirection() );
//If no change, skip it (couldn't find a good tile type)
if ( oldT == newT) continue;
//Set new tile type, clear designation
tiles[tx][ty] = newT;
dirty=1;
++count;
}
}
}
//If anything was changed, write it all.
if (dirty)
{
Mapz->WriteTileTypes(x,y,z, &tiles);
}
}
}
}
}
DF->Detach();
cout << "Found and changed " << count << " tiles." << endl;
if(temporary_terminal)
//.........这里部分代码省略.........
示例9: main
int main (int argc, char* argv[])
{
// Command line options
bool updown = false;
if(argc > 1 && strcmp(argv[1],"-x") == 0)
updown = true;
DFHack::ContextManager DFMgr("Memory.xml");
DFHack::Context * DF;
try
{
DF = DFMgr.getSingleContext();
DF->Attach();
}
catch (exception& e)
{
cerr << e.what() << endl;
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
uint32_t x_max,y_max,z_max;
DFHack::Maps * Maps = DF->getMaps();
DFHack::Gui * Gui = DF->getGui();
// init the map
if(!Maps->Start())
{
cerr << "Can't init map. Make sure you have a map loaded in DF." << endl;
DF->Detach();
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
int32_t cx, cy, cz;
Maps->getSize(x_max,y_max,z_max);
uint32_t tx_max = x_max * 16;
uint32_t ty_max = y_max * 16;
Gui->getCursorCoords(cx,cy,cz);
while(cx == -30000)
{
cerr << "Cursor is not active. Point the cursor at a vein." << endl;
DF->Resume();
cin.ignore();
DF->Suspend();
Gui->getCursorCoords(cx,cy,cz);
}
DFHack::DFCoord xy ((uint32_t)cx,(uint32_t)cy,cz);
if(xy.x == 0 || xy.x == tx_max - 1 || xy.y == 0 || xy.y == ty_max - 1)
{
cerr << "I won't dig the borders. That would be cheating!" << endl;
DF->Detach();
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
MapCache * MCache = new MapCache(Maps);
DFHack::t_designation des = MCache->designationAt(xy);
int16_t tt = MCache->tiletypeAt(xy);
int16_t veinmat = MCache->veinMaterialAt(xy);
if( veinmat == -1 )
{
cerr << "This tile is non-vein. Bye :)" << endl;
delete MCache;
DF->Detach();
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
printf("%d/%d/%d tiletype: %d, veinmat: %d, designation: 0x%x ... DIGGING!\n", cx,cy,cz, tt, veinmat, des.whole);
stack <DFHack::DFCoord> flood;
flood.push(xy);
while( !flood.empty() )
{
DFHack::DFCoord current = flood.top();
flood.pop();
int16_t vmat2 = MCache->veinMaterialAt(current);
tt = MCache->tiletypeAt(current);
if(!DFHack::isWallTerrain(tt))
continue;
if(vmat2!=veinmat)
continue;
// found a good tile, dig+unset material
DFHack::t_designation des = MCache->designationAt(current);
DFHack::t_designation des_minus;
DFHack::t_designation des_plus;
des_plus.whole = des_minus.whole = 0;
int16_t vmat_minus = -1;
//.........这里部分代码省略.........
示例10: setAllMatching
//Helper function for writing new functions that check every tile on the map.
//newTraffic is the traffic designation to set.
//check takes a coordinate and the map cache as arguments, and returns true if the criteria is met.
//minCoord and maxCoord can be used to specify a bounding cube.
DFhackCExport command_result setAllMatching(DFHack::Core * c, checkTile checkProc,
DFHack::DFCoord minCoord, DFHack::DFCoord maxCoord)
{
//Initialization.
c->Suspend();
DFHack::Maps * Maps = c->getMaps();
DFHack::Gui * Gui = c->getGui();
// init the map
if(!Maps->Start())
{
c->con.printerr("Can't init map. Make sure you have a map loaded in DF.\n");
c->Resume();
return CR_FAILURE;
}
//Maximum map size.
uint32_t x_max,y_max,z_max;
Maps->getSize(x_max,y_max,z_max);
uint32_t tx_max = x_max * 16;
uint32_t ty_max = y_max * 16;
//Ensure maximum coordinate is within map. Truncate to map edge.
maxCoord.x = std::min((uint32_t) maxCoord.x, tx_max);
maxCoord.y = std::min((uint32_t) maxCoord.y, ty_max);
maxCoord.z = std::min(maxCoord.z, z_max);
//Check minimum co-ordinates against maximum map size
if (minCoord.x > maxCoord.x)
{
c->con.printerr("Minimum x coordinate is greater than maximum x coordinate.\n");
c->Resume();
return CR_FAILURE;
}
if (minCoord.y > maxCoord.y)
{
c->con.printerr("Minimum y coordinate is greater than maximum y coordinate.\n");
c->Resume();
return CR_FAILURE;
}
if (minCoord.z > maxCoord.y)
{
c->con.printerr("Minimum z coordinate is greater than maximum z coordinate.\n");
c->Resume();
return CR_FAILURE;
}
MapExtras::MapCache * MCache = new MapExtras::MapCache(Maps);
c->con.print("Setting traffic...\n");
//Loop through every single tile
for(uint32_t x = minCoord.x; x <= maxCoord.x; x++)
{
for(uint32_t y = minCoord.y; y <= maxCoord.y; y++)
{
for(uint32_t z = minCoord.z; z <= maxCoord.z; z++)
{
DFHack::DFCoord tile = DFHack::DFCoord(x, y, z);
checkProc(tile, MCache);
}
}
}
MCache->WriteAll();
c->con.print("Complete!\n");
c->Resume();
return CR_OK;
}
示例11: df_tiles
command_result df_tiles (Core * c, vector <string> & parameters)
{
int32_t x,y,z;
uint32_t x_max,y_max,z_max;
DFHack::Maps * Maps;
DFHack::Gui * Position;
Brush * brush = new RectangleBrush(1,1);
Maps = c->getMaps();
Maps->Start();
Maps->getSize(x_max,y_max,z_max);
Position = c->getGui();
string command = "";
if(command=="help" || command == "?")
{
c->con.print
(
"Usage: This command sets the properties of the tile painter brush\n"
" It is best used from the console, or as an alias bound to a hotkey\n"
" After setting the brush\n"
"\n"
"Modes:\n"
"none - nothing, the default"
"magma [0-7] - magma, accepts depth\n"
"water [0-7] - water\n"
"obsidian - obsidian wall\n"
"obsfloor - obsidian floors\n"
"obsramp - obsidian ramp (forces 1 z-level brush)\n"
"riversource - an endless source of water (floor tile)\n"
"type ### - plain tiletype painter. For a list of tile types see:\n"
" http://df.magmawiki.com/index.php/DF2010:Tile_types_in_DF_memory\n"
"\n"
"Set-Modes (only for magma/water):\n"
"add - set liquid level everywhere\n"
"keep - set liquid level only where liquids are already present\n"
"\n"
"Brush:\n"
"point - single tile [p]\n"
"#x#[x#] - block with cursor at bottom north-west [r]\n"
" (any place, any size)\n"
" Example:"
" 3x3x2 = rectangle 3x3 x2 z-levels\n"
" The z-level part is optional - ommiting it is\n"
" the same as setting it to 1.\n"
"h#x#[x#] - Same as previous, only the rectangle is 'hollow'.\n"
"block - DF map block with cursor in it\n"
" (regular spaced 16x16x1 blocks)\n"
"column - Column from cursor, up through free space\n"
"line - A line between two points.\n"
"circle [#] - A filled circle, optional # specifies radius in tiles.\n"
"hcircle [#,#] - A hollow circle (ring). First # specifies radius\n"
" second # ring thickness in tiles.\n"
"\n"
"Other:\n"
"help or ? - print this list of commands\n"
"paint - same effect as if you also the 'paint' command at the same time.\n"
"\n"
);
}
else if(command == "m")
{
mode = "magma";
}
else if(command == "o")
{
mode = "obsidian";
}
else if(command == "of")
{
mode = "obsidian_floor";
}
else if(command == "w")
{
mode = "water";
}
else if(command == "f")
{
mode = "flowbits";
}
else if(command == "rs")
{
mode = "riversource";
}
else if(command == "point" || command == "p")
{
delete brush;
brushname = "point";
brush = new RectangleBrush(1,1);
}
else if(command == "range" || command == "r")
{
cout << " :set range width<" << width << "># ";
getline(cin, command);
width = command == "" ? width : atoi (command.c_str());
if(width < 1) width = 1;
cout << " :set range height<" << height << "># ";
getline(cin, command);
height = command == "" ? height : atoi (command.c_str());
//.........这里部分代码省略.........
示例12: df_liquids
//.........这里部分代码省略.........
{
setmode = "s+";
}
else if(command == "s-")
{
setmode = "s-";
}
else if(command == "s.")
{
setmode = "s.";
}
// blah blah, bad code, bite me.
else if(command == "0")
amount = 0;
else if(command == "1")
amount = 1;
else if(command == "2")
amount = 2;
else if(command == "3")
amount = 3;
else if(command == "4")
amount = 4;
else if(command == "5")
amount = 5;
else if(command == "6")
amount = 6;
else if(command == "7")
amount = 7;
else if(command.empty())
{
c->Suspend();
Maps = c->getMaps();
Maps->Start();
Maps->getSize(x_max,y_max,z_max);
Position = c->getGui();
do
{
if(!Maps->Start())
{
c->con << "Can't see any DF map loaded." << endl;
break;
}
if(!Position->getCursorCoords(x,y,z))
{
c->con << "Can't get cursor coords! Make sure you have a cursor active in DF." << endl;
break;
}
c->con << "cursor coords: " << x << "/" << y << "/" << z << endl;
MapCache mcache(Maps);
DFHack::DFCoord cursor(x,y,z);
coord_vec all_tiles = brush->points(mcache,cursor);
c->con << "working..." << endl;
if(mode == "obsidian")
{
coord_vec::iterator iter = all_tiles.begin();
while (iter != all_tiles.end())
{
mcache.setTiletypeAt(*iter, 331);
mcache.setTemp1At(*iter,10015);
mcache.setTemp2At(*iter,10015);
DFHack::t_designation des = mcache.designationAt(*iter);
des.bits.flow_size = 0;
mcache.setDesignationAt(*iter, des);
iter ++;
}
}
示例13: main
int main (void)
{
int32_t x,y,z,tx,ty;
//DFHack::designations40d designations;
DFHack::tiletypes40d tiles;
//DFHack::t_temperatures temp1,temp2;
uint32_t x_max,y_max,z_max;
int32_t oldT, newT;
int count, dirty;
//Brush defaults
DFHack::TileShape BrushClass = DFHack::WALL;
DFHack::TileMaterial BrushMat = DFHack::tilematerial_invalid;
int BrushType = -1;
DFHack::ContextManager DFMgr("Memory.xml");
DFHack::Context *DF;
DFHack::Maps * Maps;
DFHack::Gui * Gui;
try
{
DF=DFMgr.getSingleContext();
DF->Attach();
Maps = DF->getMaps();
Maps->Start();
Maps->getSize(x_max,y_max,z_max);
Gui = DF->getGui();
}
catch (exception& e)
{
cerr << e.what() << endl;
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
bool end = false;
cout << "Welcome to the Tile Drawing tool.\nType 'help' or ? for a list of available commands, 'q' to quit" << endl;
string mode = "wall";
string command = "";
while(!end)
{
DF->Resume();
cout << endl << ":";
getline(cin, command);
int ch = command[0];
if(command.length()<=0) ch=0;
if( ((int)command.find("help")) >=0 ) ch='?'; //under windows, find was casting unsigned!
switch(ch)
{
case '?':
cout << "Modes:" << endl
<< "O - draw Open Space" << endl
<< "M - draw material only (shape unchanged)" << endl
<< "m number - use Material value entered" << endl
<< "r - use Rock/stone material" << endl
<< "l - use Soil material" << endl
<< "v - use Vein material" << endl
<< "H - draw tile shape only (material unchanged)" << endl
<< "h number - draw Tile Shape value entered" << endl
<< "w - draw Wall tiles" << endl
<< "f - draw Floor tiles" << endl
<< "t number - draw exact tile type entered" << endl
<< "Commands:" << endl
<< "p - print tile shapes and materials, and current brush" << endl
<< "P - print all tile types" << endl
<< "q - quit" << endl
<< "help OR ? - print this list of commands" << endl
<< "d - being drawing" << endl
<< endl
<< "Usage:\nChoose a mode (default is walls), then enter 'd' to being drawing.\nMove the cursor in DF wherever you want to draw.\nPress any key to pause drawing." << endl;
break;
case 'p':
//Classes
printf("\nTile Type Classes:\n");
for(int i=0;i<DFHack::tileshape_count;++i)
{
printf("%4i ; %s\n", i, DFHack::TileShapeString[i] ,0 );
}
//Materials
printf("\nTile Type Materials:\n");
for(int i=0;i<DFHack::tilematerial_count;++i)
{
printf("%4i ; %s\n", i, DFHack::TileMaterialString[i] ,0 );
}
//fall through...
case 10:
case 13:
case 0:
//Print current cursor & brush settings.
cout << "\nCurrent Brush:\n";
cout << "tile = ";
if(BrushClass<0) cout<<"(not drawing)"; else cout<<DFHack::TileShapeString[BrushClass]; cout << endl;
cout << "mat = ";
if(BrushMat<0) cout<<"(not drawing)"; else cout<<DFHack::TileMaterialString[BrushMat]; cout << endl;
cout << "type = ";
if(BrushType<0){
cout<<"(not drawing)";
//.........这里部分代码省略.........
示例14: immolations
/**
* Book of Immolations, chapter 1, verse 35:
* Armok emerged from the hellish depths and beheld the sunny realms for the first time.
* And he cursed the plants and trees for their bloodless wood, turning them into ash and smoldering ruin.
* Armok was pleased and great temples were built by the dwarves, for they shared his hatred for trees and plants.
*/
static command_result immolations (Core * c, do_what what, bool shrubs, bool trees, bool help)
{
static const char * what1 = "destroys";
static const char * what2 = "burns";
if(help)
{
c->con.print("Without any options, this command %s a plant under the cursor.\n"
"Options:\n"
"shrubs - affect all shrubs\n"
"trees - affect all trees\n"
"all - affect all plants\n",
what == do_immolate? what2 : what1
);
return CR_OK;
}
c->Suspend();
DFHack::Maps *maps = c->getMaps();
if (!maps->Start())
{
c->con.printerr( "Cannot get map info!\n");
c->Resume();
return CR_FAILURE;
}
DFHack::Gui * Gui = c->getGui();
uint32_t x_max, y_max, z_max;
maps->getSize(x_max, y_max, z_max);
MapExtras::MapCache map(maps);
DFHack::Vegetation *veg = c->getVegetation();
if (!veg->all_plants)
{
std::cerr << "Unable to read vegetation!" << std::endl;
return CR_FAILURE;
}
if(shrubs || trees)
{
int destroyed = 0;
for(size_t i = 0 ; i < veg->all_plants->size(); i++)
{
DFHack::df_plant *p = veg->all_plants->at(i);
if(shrubs && p->is_shrub || trees && !p->is_shrub)
{
if (what == do_immolate)
p->is_burning = true;
p->hitpoints = 0;
destroyed ++;
}
}
c->con.print("Praise Armok!\n");
}
else
{
int32_t x,y,z;
if(Gui->getCursorCoords(x,y,z))
{
vector<DFHack::df_plant *> * alltrees;
if(maps->ReadVegetation(x/16,y/16,z,alltrees))
{
bool didit = false;
for(size_t i = 0 ; i < alltrees->size(); i++)
{
DFHack::df_plant * tree = alltrees->at(i);
if(tree->x == x && tree->y == y && tree->z == z)
{
if(what == do_immolate)
tree->is_burning = true;
tree->hitpoints = 0;
didit = true;
break;
}
}
/*
if(!didit)
{
cout << "----==== There's NOTHING there! ====----" << endl;
}
*/
}
}
else
{
c->con.printerr("No mass destruction and no cursor...\n" );
}
}
// Cleanup
veg->Finish();
maps->Finish();
c->Resume();
return CR_OK;
}
示例15: main
int main(int argc, char *argv[])
{
/* initialize your non-curses data structures here */
signal(SIGINT, finish); /* arrange interrupts to terminate */
setlocale(LC_ALL,"");
initscr(); /* initialize the curses library */
keypad(stdscr, TRUE); /* enable keyboard mapping */
nonl(); /* tell curses not to do NL->CR/NL on output */
cbreak(); /* take input chars one at a time, no wait for \n */
noecho(); /* don't echo input */
//nodelay(stdscr, true);
keypad(stdscr, TRUE);
scrollok(stdscr, TRUE);
if (has_colors())
{
start_color();
/*
* Simple color assignment, often all we need.
*/
init_pair(COLOR_BLACK, COLOR_BLACK, COLOR_BLACK);
init_pair(COLOR_GREEN, COLOR_GREEN, COLOR_BLACK);
init_pair(COLOR_RED, COLOR_RED, COLOR_BLACK);
init_pair(COLOR_BLUE, COLOR_BLUE, COLOR_BLACK);
init_pair(COLOR_YELLOW, COLOR_YELLOW, COLOR_BLACK);
init_color(COLOR_CYAN, 700, 700, 700); // lt grey
init_color(COLOR_MAGENTA, 500, 500, 500); // dk grey
init_pair(COLOR_WHITE, COLOR_WHITE, COLOR_BLACK);
init_pair(COLOR_CYAN, COLOR_CYAN, COLOR_BLACK);
init_pair(COLOR_MAGENTA, COLOR_MAGENTA, COLOR_BLACK);
}
int x_max,y_max,z_max;
uint32_t x_max_a,y_max_a,z_max_a;
/*
uint16_t tiletypes[16][16];
DFHack::t_designation designations[16][16];
uint8_t regionoffsets[16];
*/
map <int16_t, uint32_t> materials;
materials.clear();
mapblock40d blocks[3][3];
vector<DFHack::t_effect_df40d> effects;
vector< vector <uint16_t> > layerassign;
vector<t_vein> veinVector;
vector<t_frozenliquidvein> IceVeinVector;
vector<t_spattervein> splatter;
vector<t_grassvein> grass;
vector<t_worldconstruction> wconstructs;
t_temperatures b_temp1;
t_temperatures b_temp2;
DFHack::Materials * Mats = 0;
DFHack::Maps * Maps = 0;
DFHack::ContextManager DFMgr("Memory.xml");
DFHack::Context* DF;
try
{
pDF = DF = DFMgr.getSingleContext();
DF->Attach();
Maps = DF->getMaps();
}
catch (exception& e)
{
cerr << e.what() << endl;
#ifndef LINUX_BUILD
cin.ignore();
#endif
finish(0);
}
bool hasmats = true;
try
{
Mats = DF->getMaterials();
}
catch (exception& e)
{
hasmats = false;
}
// init the map
if(!Maps->Start())
{
error = "Can't find a map to look at.";
finish(0);
}
Maps->getSize(x_max_a,y_max_a,z_max_a);
x_max = x_max_a;
y_max = y_max_a;
z_max = z_max_a;
bool hasInorgMats = false;
bool hasPlantMats = false;
//.........这里部分代码省略.........