本文整理汇总了C++中dfhack::Maps::WriteDesignations方法的典型用法代码示例。如果您正苦于以下问题:C++ Maps::WriteDesignations方法的具体用法?C++ Maps::WriteDesignations怎么用?C++ Maps::WriteDesignations使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类dfhack::Maps
的用法示例。
在下文中一共展示了Maps::WriteDesignations方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
//.........这里部分代码省略.........
for (uint32_t x=0;x<16;++x)
{
for (uint32_t y=0;y<16;++y)
{
if ( (pattern[x][y]>1) || (roof && pattern[x][y]) )
{
tp = getTileRow(block.tiletypes[x][y]);
d = &block.designation[x][y];
//Only modify this level if it's 'empty'
if ( EMPTY != tp->shape && RAMP_TOP != tp->shape && STAIR_DOWN != tp->shape && DFHack::TILE_STREAM_TOP != tp->special)
{
continue;
}
//Need a floor for empty space.
if (reveal)
{
d->bits.hidden = 0; //topblock.designation[x][y].bits.hidden;
}
//Always clear the dig designation.
d->bits.dig = designation_no;
//unlock fluids, so they fall down the pit.
d->bits.flow_forbid = d->bits.liquid_static=0;
block.blockflags.bits.liquid_1 = block.blockflags.bits.liquid_2 = 1;
//Remove aquifer, to prevent bugginess
d->bits.water_table=0;
//Set the tile.
block.tiletypes[x][y] = cap + rand()%4;
}
}
}
//Write the block.
Mapz->WriteBlockFlags(bx,by,bz, block.blockflags );
Mapz->WriteDesignations(bx,by,bz, &block.designation );
Mapz->WriteTileTypes(bx,by,bz, &block.tiletypes );
Mapz->WriteDirtyBit(bx,by,bz,1);
}
///////////////////////////////////////////////////////////////////////////////////////////////
//All levels in between.
int done=0;
uint32_t t,v;
int32_t z = bz-1;
int32_t bottom = max(0,bz-pitdepth-1);
assert( bottom>=0 && bottom<=bz );
for ( ; !done && z>=bottom ; --z)
{
int watercount=0;
int magmacount=0;
int moltencount=0;
int rockcount=0;
int veincount=0;
int emptycount=0;
int hellcount=0;
int templecount=0;
int adamcount=0;
int featcount=0;
int tpat;
cout << z << endl;
assert( Mapz->isValidBlock(bx,by,z) );
if (!Mapz->ReadBlock40d( bx, by, z , &block ))
{
cout << "Bad block! " << bx << "," << by << "," << z << endl;
}
示例2: main
//.........这里部分代码省略.........
}
*/
for(int i = -1; i <= 1; i++) for(int j = -1; j <= 1; j++)
{
mapblock40d * Block = &blocks[i+1][j+1];
if(Maps->isValidBlock(cursorX+i,cursorY+j,cursorZ))
{
Maps->ReadBlock40d(cursorX+i,cursorY+j,cursorZ, Block);
// extra processing of the block in the middle
if(i == 0 && j == 0)
{
if(hasInorgMats)
do_features(DF, Block, cursorX, cursorY, 50,10, Mats->inorganic);
// read veins
Maps->ReadVeins(cursorX+i,cursorY+j,cursorZ,&veinVector,&IceVeinVector,&splatter,&grass, &wconstructs);
// get pointer to block
blockaddr = Maps->getBlockPtr(cursorX+i,cursorY+j,cursorZ);
blockaddr2 = Block->origin;
// dig all veins and trees
if(dig)
{
for(int x = 0; x < 16; x++) for(int y = 0; y < 16; y++)
{
int16_t tiletype = Block->tiletypes[x][y];
TileShape tc = tileShape(tiletype);
TileMaterial tm = tileMaterial(tiletype);
if( tc == WALL && tm == VEIN || tc == TREE_OK || tc == TREE_DEAD)
{
Block->designation[x][y].bits.dig = designation_default;
}
}
Maps->WriteDesignations(cursorX+i,cursorY+j,cursorZ, &(Block->designation));
}
// read temperature data
Maps->ReadTemperatures(cursorX+i,cursorY+j,cursorZ,&b_temp1, &b_temp2 );
if(dotwiddle)
{
bitset<32> bs = Block->designation[0][0].whole;
bs.flip(twiddle);
Block->designation[0][0].whole = bs.to_ulong();
Maps->WriteDesignations(cursorX+i,cursorY+j,cursorZ, &(Block->designation));
dotwiddle = false;
}
// do a dump of the block data
if(dump)
{
hexdump(DF,blockaddr,0x1E00,filenum);
filenum++;
}
// read/write dirty bit of the block
Maps->ReadDirtyBit(cursorX+i,cursorY+j,cursorZ,dirtybit);
Maps->ReadBlockFlags(cursorX+i,cursorY+j,cursorZ,bflags);
if(digbit)
{
dirtybit = !dirtybit;
Maps->WriteDirtyBit(cursorX+i,cursorY+j,cursorZ,dirtybit);
}
}
}
}
// Resume, print stuff to the terminal
DF->Resume();
示例3: main
//.........这里部分代码省略.........
//ofstream outfile("test.txt");
// printVecOfVec(outfile, dig,'\t');
// outfile << endl;
// printVecOfVec(outfile, build,'\t');
// outfile << endl;
// outfile.close();
int32_t cx3,cy3,cz3,cx4,cy4,cz4;
uint32_t tx3,ty3,tz3,tx4,ty4,tz4;
char result;
while(1){
cx3 = -30000;
while(cx3 == -30000){
DF->Resume();
cout << "Set cursor at new position, then press any key:";
result = cin.get();
DF->Suspend();
Gui->getCursorCoords(cx3,cy3,cz3);
}
if(result == 'q'){
break;
}
cx4 = cx3+cx2-cx1;
cy4 = cy3+cy2-cy1;
cz4 = cz3+cz2-cz1;
tx3=cx3/16;
ty3=cy3/16;
tz3=cz3;
tx4=cx4/16;
ty4=cy4/16;
tz4=cz4;
DFHack::WindowIO * Win = DF->getWindowIO();
designations40d designationBlock;
for(uint32_t y = ty3;y<=ty4;y++)
{
for(uint32_t x = tx3;x<=tx4;x++)
{
for(uint32_t z = tz3;z<=tz4;z++)
{
Maps->Start();
Maps->ReadBlock40d(x,y,z,&block);
Maps->ReadDesignations(x,y,z,&designationBlock);
int ystart,yend,xstart,xend;
ystart=xstart=0;
yend=xend=15;
if(y == ty4){
yend = cy4 % 16;
}
if(y == ty3){
ystart = cy3 % 16;
}
if(x == tx4){
xend = cx4 % 16;
}
if(x == tx3){
xstart = cx3 % 16;
}
int zidx = z-tz3;
for(int yy = ystart; yy <= yend;yy++){
int yidx = yy+(16*(y-ty3)-(cy3%16));
for(int xx = xstart; xx <= xend;xx++){
int xidx = xx+(16*(x-tx3)-(cx3%16));
if(dig[zidx][yidx][xidx] != ""){
char test = dig[zidx][yidx][xidx].c_str()[0];
switch (test){
case 'd':
designationBlock[xx][yy].bits.dig = DFHack::designation_default;
break;
case 'i':
designationBlock[xx][yy].bits.dig = DFHack::designation_ud_stair;
break;
case 'u':
designationBlock[xx][yy].bits.dig = DFHack::designation_u_stair;
break;
case 'j':
designationBlock[xx][yy].bits.dig = DFHack::designation_d_stair;
break;
case 'r':
designationBlock[xx][yy].bits.dig = DFHack::designation_ramp;
break;
}
}
}
yidx++;
}
Maps->Start();
Maps->WriteDesignations(x,y,z,&designationBlock);
}
}
}
}
}
DF->Detach();
#ifndef LINUX_BUILD
std::cout << "Done. Press any key to continue" << std::endl;
cin.ignore();
#endif
return 0;
}
示例4: main
int main (void)
{
uint32_t x_max,y_max,z_max;
DFHack::designations40d designations;
DFHack::ContextManager DFMgr("Memory.xml");
DFHack::Context *DF;
try
{
DF = DFMgr.getSingleContext();
DF->Attach();
}
catch (exception& e)
{
cerr << e.what() << endl;
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
DFHack::Maps *Maps =DF->getMaps();
DFHack::Gui *Gui =DF->getGui();
// walk the map, save the hide bits, reveal.
cout << "Pausing..." << endl;
// horrible hack to make sure the pause is really set
// preblem here is that we could be 'arriving' at the wrong time and DF could be in the middle of a frame.
// that could mean that revealing, even with suspending DF's thread, would mean unleashing hell *in the same frame*
// this here hack sets the pause state, resumes DF, waits a second for it to enter the pause (I know, BS value.) and suspends.
Gui->SetPauseState(true);
DF->Resume();
waitmsec(1000);
DF->Suspend();
// init the map
if(!Maps->Start())
{
cerr << "Can't init map." << endl;
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
cout << "Revealing, please wait..." << endl;
Maps->getSize(x_max,y_max,z_max);
vector <hideblock> hidesaved;
for(uint32_t x = 0; x< x_max;x++)
{
for(uint32_t y = 0; y< y_max;y++)
{
for(uint32_t z = 0; z< z_max;z++)
{
if(Maps->isValidBlock(x,y,z))
{
hideblock hb;
hb.x = x;
hb.y = y;
hb.z = z;
// read block designations
Maps->ReadDesignations(x,y,z, &designations);
// change the hidden flag to 0
for (uint32_t i = 0; i < 16;i++) for (uint32_t j = 0; j < 16;j++)
{
hb.hiddens[i][j] = designations[i][j].bits.hidden;
designations[i][j].bits.hidden = 0;
}
hidesaved.push_back(hb);
// write the designations back
Maps->WriteDesignations(x,y,z, &designations);
}
}
}
}
// FIXME: force game pause here!
DF->Detach();
cout << "Map revealed. The game has been paused for you." << endl;
cout << "Unpausing can unleash the forces of hell!" << endl << endl;
cout << "Press any key to unreveal." << endl;
cout << "Close to keep the map revealed." << endl;
cin.ignore();
cout << "Unrevealing... please wait." << endl;
// FIXME: do some consistency checks here!
DF->Attach();
Maps = DF->getMaps();
Maps->Start();
for(int i = 0; i < hidesaved.size();i++)
{
hideblock & hb = hidesaved[i];
Maps->ReadDesignations(hb.x,hb.y,hb.z, &designations);
for (uint32_t i = 0; i < 16;i++) for (uint32_t j = 0; j < 16;j++)
{
designations[i][j].bits.hidden = hb.hiddens[i][j];
}
Maps->WriteDesignations(hb.x,hb.y,hb.z, &designations);
}
#ifndef LINUX_BUILD
//.........这里部分代码省略.........