本文整理汇总了C++中dfhack::Maps::ReadDesignations方法的典型用法代码示例。如果您正苦于以下问题:C++ Maps::ReadDesignations方法的具体用法?C++ Maps::ReadDesignations怎么用?C++ Maps::ReadDesignations使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类dfhack::Maps
的用法示例。
在下文中一共展示了Maps::ReadDesignations方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: df_flows
DFhackCExport command_result df_flows (Core * c, vector <string> & parameters)
{
uint32_t x_max,y_max,z_max;
DFHack::designations40d designations;
DFHack::Maps *Maps;
c->Suspend();
Maps = c->getMaps();
// init the map
if(!Maps->Start())
{
c->con.printerr("Can't init map.\n");
c->Resume();
return CR_FAILURE;
}
DFHack::t_blockflags bflags;
Maps->getSize(x_max,y_max,z_max);
// walk the map, count flowing tiles, magma, water
uint32_t flow1=0, flow2=0, flowboth=0, water=0, magma=0;
c->con.print("Counting flows and liquids ...\n");
for(uint32_t x = 0; x< x_max;x++)
{
for(uint32_t y = 0; y< y_max;y++)
{
for(uint32_t z = 0; z< z_max;z++)
{
if(Maps->getBlock(x,y,z))
{
Maps->ReadBlockFlags(x, y, z, bflags);
Maps->ReadDesignations(x, y, z, &designations);
if (bflags.bits.liquid_1)
flow1++;
if (bflags.bits.liquid_2)
flow2++;
if (bflags.bits.liquid_1 && bflags.bits.liquid_2)
flowboth++;
for (uint32_t i = 0; i < 16;i++) for (uint32_t j = 0; j < 16;j++)
{
if (designations[i][j].bits.liquid_type == DFHack::liquid_magma)
magma++;
if (designations[i][j].bits.liquid_type == DFHack::liquid_water)
water++;
}
}
}
}
}
c->con.print("Blocks with liquid_1=true: %d\n"
"Blocks with liquid_2=true: %d\n"
"Blocks with both: %d\n"
"Water tiles: %d\n"
"Magma tiles: %d\n"
,flow1, flow2, flowboth, water, magma
);
c->Resume();
return CR_OK;
}
示例2: main
//.........这里部分代码省略.........
//ofstream outfile("test.txt");
// printVecOfVec(outfile, dig,'\t');
// outfile << endl;
// printVecOfVec(outfile, build,'\t');
// outfile << endl;
// outfile.close();
int32_t cx3,cy3,cz3,cx4,cy4,cz4;
uint32_t tx3,ty3,tz3,tx4,ty4,tz4;
char result;
while(1){
cx3 = -30000;
while(cx3 == -30000){
DF->Resume();
cout << "Set cursor at new position, then press any key:";
result = cin.get();
DF->Suspend();
Gui->getCursorCoords(cx3,cy3,cz3);
}
if(result == 'q'){
break;
}
cx4 = cx3+cx2-cx1;
cy4 = cy3+cy2-cy1;
cz4 = cz3+cz2-cz1;
tx3=cx3/16;
ty3=cy3/16;
tz3=cz3;
tx4=cx4/16;
ty4=cy4/16;
tz4=cz4;
DFHack::WindowIO * Win = DF->getWindowIO();
designations40d designationBlock;
for(uint32_t y = ty3;y<=ty4;y++)
{
for(uint32_t x = tx3;x<=tx4;x++)
{
for(uint32_t z = tz3;z<=tz4;z++)
{
Maps->Start();
Maps->ReadBlock40d(x,y,z,&block);
Maps->ReadDesignations(x,y,z,&designationBlock);
int ystart,yend,xstart,xend;
ystart=xstart=0;
yend=xend=15;
if(y == ty4){
yend = cy4 % 16;
}
if(y == ty3){
ystart = cy3 % 16;
}
if(x == tx4){
xend = cx4 % 16;
}
if(x == tx3){
xstart = cx3 % 16;
}
int zidx = z-tz3;
for(int yy = ystart; yy <= yend;yy++){
int yidx = yy+(16*(y-ty3)-(cy3%16));
for(int xx = xstart; xx <= xend;xx++){
int xidx = xx+(16*(x-tx3)-(cx3%16));
if(dig[zidx][yidx][xidx] != ""){
char test = dig[zidx][yidx][xidx].c_str()[0];
switch (test){
case 'd':
designationBlock[xx][yy].bits.dig = DFHack::designation_default;
break;
case 'i':
designationBlock[xx][yy].bits.dig = DFHack::designation_ud_stair;
break;
case 'u':
designationBlock[xx][yy].bits.dig = DFHack::designation_u_stair;
break;
case 'j':
designationBlock[xx][yy].bits.dig = DFHack::designation_d_stair;
break;
case 'r':
designationBlock[xx][yy].bits.dig = DFHack::designation_ramp;
break;
}
}
}
yidx++;
}
Maps->Start();
Maps->WriteDesignations(x,y,z,&designationBlock);
}
}
}
}
}
DF->Detach();
#ifndef LINUX_BUILD
std::cout << "Done. Press any key to continue" << std::endl;
cin.ignore();
#endif
return 0;
}
示例3: main
int main (void)
{
uint32_t x_max,y_max,z_max;
DFHack::designations40d designations;
DFHack::ContextManager DFMgr("Memory.xml");
DFHack::Context *DF;
try
{
DF = DFMgr.getSingleContext();
DF->Attach();
}
catch (exception& e)
{
cerr << e.what() << endl;
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
DFHack::Maps *Maps =DF->getMaps();
DFHack::Gui *Gui =DF->getGui();
// walk the map, save the hide bits, reveal.
cout << "Pausing..." << endl;
// horrible hack to make sure the pause is really set
// preblem here is that we could be 'arriving' at the wrong time and DF could be in the middle of a frame.
// that could mean that revealing, even with suspending DF's thread, would mean unleashing hell *in the same frame*
// this here hack sets the pause state, resumes DF, waits a second for it to enter the pause (I know, BS value.) and suspends.
Gui->SetPauseState(true);
DF->Resume();
waitmsec(1000);
DF->Suspend();
// init the map
if(!Maps->Start())
{
cerr << "Can't init map." << endl;
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
cout << "Revealing, please wait..." << endl;
Maps->getSize(x_max,y_max,z_max);
vector <hideblock> hidesaved;
for(uint32_t x = 0; x< x_max;x++)
{
for(uint32_t y = 0; y< y_max;y++)
{
for(uint32_t z = 0; z< z_max;z++)
{
if(Maps->isValidBlock(x,y,z))
{
hideblock hb;
hb.x = x;
hb.y = y;
hb.z = z;
// read block designations
Maps->ReadDesignations(x,y,z, &designations);
// change the hidden flag to 0
for (uint32_t i = 0; i < 16;i++) for (uint32_t j = 0; j < 16;j++)
{
hb.hiddens[i][j] = designations[i][j].bits.hidden;
designations[i][j].bits.hidden = 0;
}
hidesaved.push_back(hb);
// write the designations back
Maps->WriteDesignations(x,y,z, &designations);
}
}
}
}
// FIXME: force game pause here!
DF->Detach();
cout << "Map revealed. The game has been paused for you." << endl;
cout << "Unpausing can unleash the forces of hell!" << endl << endl;
cout << "Press any key to unreveal." << endl;
cout << "Close to keep the map revealed." << endl;
cin.ignore();
cout << "Unrevealing... please wait." << endl;
// FIXME: do some consistency checks here!
DF->Attach();
Maps = DF->getMaps();
Maps->Start();
for(int i = 0; i < hidesaved.size();i++)
{
hideblock & hb = hidesaved[i];
Maps->ReadDesignations(hb.x,hb.y,hb.z, &designations);
for (uint32_t i = 0; i < 16;i++) for (uint32_t j = 0; j < 16;j++)
{
designations[i][j].bits.hidden = hb.hiddens[i][j];
}
Maps->WriteDesignations(hb.x,hb.y,hb.z, &designations);
}
#ifndef LINUX_BUILD
//.........这里部分代码省略.........
示例4: tubefill
DFhackCExport command_result tubefill(DFHack::Core * c, std::vector<std::string> & params)
{
uint32_t x_max,y_max,z_max;
DFHack::designations40d designations;
DFHack::tiletypes40d tiles;
int32_t oldT, newT;
uint64_t count = 0;
int dirty=0;
for(int i = 0; i < params.size();i++)
{
if(params[i] == "help" || params[i] == "?")
{
c->con.print("Replenishes mined out adamantine and hollow adamantine tubes.\n"
"May cause !!FUN!!\n"
);
return CR_OK;
}
}
c->Suspend();
DFHack::Maps *Mapz = c->getMaps();
// init the map
if (!Mapz->Start())
{
c->con.printerr("Can't init map.\n");
c->Resume();
return CR_FAILURE;
}
Mapz->getSize(x_max,y_max,z_max);
if(!Mapz->StartFeatures())
{
c->con.printerr("Can't get map features.\n");
c->Resume();
return CR_FAILURE;
}
// walk the map
for (uint32_t x = 0; x< x_max;x++)
{
for (uint32_t y = 0; y< y_max;y++)
{
for (uint32_t z = 0; z< z_max;z++)
{
DFHack::t_feature * locf = 0;
DFHack::t_feature * glof = 0;
if (Mapz->ReadFeatures(x,y,z,&locf,&glof))
{
// we're looking for addy tubes
if(!locf) continue;
if(locf->type != DFHack::feature_Adamantine_Tube) continue;
dirty=0;
Mapz->ReadDesignations(x,y,z, &designations);
Mapz->ReadTileTypes(x,y,z, &tiles);
for (uint32_t ty=0;ty<16;++ty)
{
for (uint32_t tx=0;tx<16;++tx)
{
if(!designations[tx][ty].bits.feature_local) continue;
oldT = tiles[tx][ty];
if ( DFHack::tileShape(oldT) != DFHack::WALL )
{
//Current tile is not a wall.
//Set current tile, as accurately as can be expected
//newT = DFHack::findSimilarTileType(oldT,DFHack::WALL);
newT = DFHack::findTileType( DFHack::WALL, DFHack::FEATSTONE, DFHack::tilevariant_invalid, DFHack::TILE_NORMAL, DFHack::TileDirection() );
//If no change, skip it (couldn't find a good tile type)
if ( oldT == newT) continue;
//Set new tile type, clear designation
tiles[tx][ty] = newT;
dirty=1;
++count;
}
}
}
//If anything was changed, write it all.
if (dirty)
{
Mapz->WriteTileTypes(x,y,z, &tiles);
}
}
}
}
}
c->Resume();
c->con.print("Found and changed %d tiles.\n", count);
return CR_OK;
}
示例5: main
int main (void)
{
bool temporary_terminal = TemporaryTerminal();
uint32_t x_max,y_max,z_max;
DFHack::designations40d designations;
DFHack::tiletypes40d tiles;
int32_t oldT, newT;
uint64_t count = 0;
int dirty=0;
DFHack::ContextManager DFMgr("Memory.xml");
DFHack::Context *DF = DFMgr.getSingleContext();
//Init
try
{
DF->Attach();
}
catch (exception& e)
{
cerr << e.what() << endl;
if(temporary_terminal)
cin.ignore();
return 1;
}
DFHack::Maps *Mapz = DF->getMaps();
// init the map
if (!Mapz->Start())
{
cerr << "Can't init map." << endl;
if(temporary_terminal)
cin.ignore();
return 1;
}
Mapz->getSize(x_max,y_max,z_max);
if(!Mapz->StartFeatures())
{
cerr << "Can't get features." << endl;
if(temporary_terminal)
cin.ignore();
return 1;
}
// walk the map
for (uint32_t x = 0; x< x_max;x++)
{
for (uint32_t y = 0; y< y_max;y++)
{
for (uint32_t z = 0; z< z_max;z++)
{
DFHack::t_feature * locf = 0;
DFHack::t_feature * glof = 0;
if (Mapz->ReadFeatures(x,y,z,&locf,&glof))
{
// we're looking for addy tubes
if(!locf) continue;
if(locf->type != DFHack::feature_Adamantine_Tube) continue;
dirty=0;
Mapz->ReadDesignations(x,y,z, &designations);
Mapz->ReadTileTypes(x,y,z, &tiles);
for (uint32_t ty=0;ty<16;++ty)
{
for (uint32_t tx=0;tx<16;++tx)
{
if(!designations[tx][ty].bits.feature_local) continue;
oldT = tiles[tx][ty];
if ( DFHack::tileShape(oldT) != DFHack::WALL )
{
//Current tile is not a wall.
//Set current tile, as accurately as can be expected
//newT = DFHack::findSimilarTileType(oldT,DFHack::WALL);
newT = DFHack::findTileType( DFHack::WALL, DFHack::FEATSTONE, DFHack::tilevariant_invalid, DFHack::TILE_NORMAL, DFHack::TileDirection() );
//If no change, skip it (couldn't find a good tile type)
if ( oldT == newT) continue;
//Set new tile type, clear designation
tiles[tx][ty] = newT;
dirty=1;
++count;
}
}
}
//If anything was changed, write it all.
if (dirty)
{
Mapz->WriteTileTypes(x,y,z, &tiles);
}
}
}
}
}
DF->Detach();
cout << "Found and changed " << count << " tiles." << endl;
if(temporary_terminal)
//.........这里部分代码省略.........