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C++ FrameWindow::setTitleBarEnabled方法代码示例

本文整理汇总了C++中cegui::FrameWindow::setTitleBarEnabled方法的典型用法代码示例。如果您正苦于以下问题:C++ FrameWindow::setTitleBarEnabled方法的具体用法?C++ FrameWindow::setTitleBarEnabled怎么用?C++ FrameWindow::setTitleBarEnabled使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在cegui::FrameWindow的用法示例。


在下文中一共展示了FrameWindow::setTitleBarEnabled方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: initialise


//.........这里部分代码省略.........
    // tools (where the above mapping is not available), we now alias the
    // new window type onto the original TaharezLook/FrameWindow.  This has
    // the effect that - after the alias is added - any time a window of
    // type "TaharezLook/FrameWindow" is requested, the system will create a
    // "TaharezLook/WobblyFrameWindow" instead.

    WindowFactoryManager::getSingleton().addWindowTypeAlias(
        "Vanilla/FrameWindow",  // alias name - can shadow existing types
        "Vanilla/WobblyFrameWindow"); // target type to create.

    // we will use of the WindowManager.
    WindowManager& winMgr = WindowManager::getSingleton();

    // load scheme and set up defaults
    SchemeManager::getSingleton().createFromFile("TaharezLook.scheme");
    SchemeManager::getSingleton().createFromFile("VanillaSkin.scheme");
    guiContext->getMouseCursor().setDefaultImage("TaharezLook/MouseArrow");

    // load font and setup default if not loaded via scheme
    Font& defaultFont = FontManager::getSingleton().createFromFile("DejaVuSans-12.font");
    // Set default font for the gui context
    guiContext->setDefaultFont(&defaultFont);

    // load an image to use as a background
    if( !ImageManager::getSingleton().isDefined("SpaceBackgroundImage") )
        ImageManager::getSingleton().addFromImageFile("SpaceBackgroundImage", "SpaceBackground.jpg");

    if( !ImageManager::getSingleton().isDefined("AliasingTestImage") )
        ImageManager::getSingleton().addFromImageFile("AliasingTestImage", "Aliasing.jpg");

    // here we will use a StaticImage as the root, then we can use it to place a background image
    Window* background = winMgr.createWindow("TaharezLook/StaticImage", "background_wnd");
    // set position and size
    background->setPosition(UVector2(cegui_reldim(0), cegui_reldim( 0)));
    background->setSize(USize(cegui_reldim(1), cegui_reldim( 1)));
    // disable frame and standard background
    background->setProperty("FrameEnabled", "false");
    background->setProperty("BackgroundEnabled", "false");
    // set the background image
    background->setProperty("Image", "SpaceBackgroundImage");
    // set the background window as the root window for our GUIContext
    guiContext->setRootWindow(background);

    // load the windows for the EffectsDemo from the layout file.
    Window* sheet = winMgr.loadLayoutFromFile("EffectsDemo.layout");
 
    // Get the combobox created from within the layout
    CEGUI::Combobox* effectsCombobox = static_cast<CEGUI::Combobox*>(sheet->getChild("EffectsFrameWindow/EffectsCombobox"));

    // attach this to the 'real' root
    background->addChild(sheet);
    //Initialise the render effects
    initialiseEffects(effectsCombobox->getParent());

    // Initialise the items and subscribe the event for the combobox
    initialiseEffectsCombobox(effectsCombobox);
    
    // We can switch the automatic effects mapping off now
    WindowFactoryManager::getSingleton().removeWindowTypeAlias(
        "Vanilla/FrameWindow",  // alias name - can shadow existing types
        "Vanilla/WobblyFrameWindow"); // target type to create.




    // We create a mapping for the elastic windows effect too,
    // and we will apply it to a window we create from code
    WindowFactoryManager::getSingleton().addFalagardWindowMapping(
        "Vanilla/ElasticFrameWindow",   // type to create
        "CEGUI/FrameWindow",            // 'base' widget type
        "Vanilla/FrameWindow",          // WidgetLook to use.
        "Core/FrameWindow",             // WindowRenderer to use.
        s_effectNameElastic);    // effect to use.

    // We will create another window using the effects-mapping we created before, this time directly from code
    CEGUI::FrameWindow* aliasingFrameWnd = static_cast<CEGUI::FrameWindow*>(
        WindowManager::getSingleton().createWindow("Vanilla/ElasticFrameWindow", "AliasingTestWindow") );

    // Add it to the layout root
    sheet->addChild(aliasingFrameWnd);

    // We will add an image to it using a StaticImage window
    Window* aliasingWnd = WindowManager::getSingleton().createWindow("Vanilla/StaticImage", "AliasingTestImage");
    aliasingFrameWnd->addChild(aliasingWnd);
    aliasingFrameWnd->setPosition(CEGUI::UVector2(cegui_reldim(0.05f), cegui_reldim(0.15f)));
    aliasingFrameWnd->setSize(CEGUI::USize(cegui_reldim(0.2f), cegui_reldim(0.28f)));
    aliasingFrameWnd->setSizingEnabled(true);
    aliasingFrameWnd->setCloseButtonEnabled(false);
    aliasingFrameWnd->setTitleBarEnabled(true);
    aliasingFrameWnd->setText("Elastic Window - Aliasing Testimage");

    // Image window setup
    aliasingWnd->setSize(CEGUI::USize(cegui_reldim(1.0f), cegui_reldim(1.0f)));
    aliasingWnd->setProperty("FrameEnabled", "false");
    aliasingWnd->setProperty("BackgroundEnabled", "false");
    aliasingWnd->setProperty("Image", "AliasingTestImage");

    // success!
    return true;
}
开发者ID:LiberatorUSA,项目名称:GUCEF,代码行数:101,代码来源:EffectsDemo.cpp


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