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C++ FrameWindow::setPosition方法代码示例

本文整理汇总了C++中cegui::FrameWindow::setPosition方法的典型用法代码示例。如果您正苦于以下问题:C++ FrameWindow::setPosition方法的具体用法?C++ FrameWindow::setPosition怎么用?C++ FrameWindow::setPosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在cegui::FrameWindow的用法示例。


在下文中一共展示了FrameWindow::setPosition方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: RestoreGUISizes

/***********************************************************
restore the correct size of the windows
***********************************************************/
void JournalBox::RestoreGUISizes()
{
	CEGUI::FrameWindow * frw = static_cast<CEGUI::FrameWindow *> (
		CEGUI::WindowManager::getSingleton().getWindow("JournalFrame"));

	frw->setPosition(CEGUI::UVector2(CEGUI::UDim(_savedPosX, 0), CEGUI::UDim(_savedPosY, 0)));
	frw->setWidth(CEGUI::UDim(_savedSizeX, 0));
	frw->setHeight(CEGUI::UDim(_savedSizeY, 0));
}
开发者ID:Rincevent,项目名称:lbanet,代码行数:12,代码来源:JournalBox.cpp

示例2: Initialize

/***********************************************************
initalize the box
***********************************************************/
void TeleportBox::Initialize(CEGUI::Window* Root)
{
	try
	{
		_myBox = CEGUI::WindowManager::getSingleton().loadWindowLayout( "TeleportBox.layout" );
		Root->addChildWindow(_myBox);


		static_cast<CEGUI::PushButton *> (
			CEGUI::WindowManager::getSingleton().getWindow("TeleportCancelButton"))->subscribeEvent (
			CEGUI::PushButton::EventClicked,
			CEGUI::Event::Subscriber (&TeleportBox::HandleClose, this));

		static_cast<CEGUI::PushButton *> (
			CEGUI::WindowManager::getSingleton().getWindow("TeleporGoButton"))->subscribeEvent (
			CEGUI::PushButton::EventClicked,
			CEGUI::Event::Subscriber (&TeleportBox::HandleGoButton, this));


		CEGUI::FrameWindow * frw = static_cast<CEGUI::FrameWindow *> (
			CEGUI::WindowManager::getSingleton().getWindow("TeleportFrame"));
		frw->subscribeEvent (
			CEGUI::FrameWindow::EventCloseClicked,
			CEGUI::Event::Subscriber (&TeleportBox::HandleClose, this));

		float PosX, PosY, SizeX, SizeY, OPosX, OPosY, OSizeX, OSizeY;
		bool Visible;
		ConfigurationManager::GetInstance()->GetFloat("Gui.Teleportbox.PosX", PosX);
		ConfigurationManager::GetInstance()->GetFloat("Gui.Teleportbox.PosY", PosY);
		ConfigurationManager::GetInstance()->GetFloat("Gui.Teleportbox.SizeX", SizeX);
		ConfigurationManager::GetInstance()->GetFloat("Gui.Teleportbox.SizeY", SizeY);
		ConfigurationManager::GetInstance()->GetFloat("Gui.Teleportbox.OffsetPosX", OPosX);
		ConfigurationManager::GetInstance()->GetFloat("Gui.Teleportbox.OffsetPosY", OPosY);
		ConfigurationManager::GetInstance()->GetFloat("Gui.Teleportbox.OffsetSizeX", OSizeX);
		ConfigurationManager::GetInstance()->GetFloat("Gui.Teleportbox.OffsetSizeY", OSizeY);
		ConfigurationManager::GetInstance()->GetBool("Gui.Teleportbox.Visible", Visible);
		frw->setPosition(CEGUI::UVector2(CEGUI::UDim(PosX, OPosX), CEGUI::UDim(PosY, OPosY)));
		frw->setWidth(CEGUI::UDim(SizeX, OSizeX));
		frw->setHeight(CEGUI::UDim(SizeY, OSizeY));

		if(Visible)
			frw->show();
		else
			frw->hide();
	}
	catch(CEGUI::Exception &ex)
	{
		LogHandler::getInstance()->LogToFile(std::string("Exception init teleport box: ") + ex.getMessage().c_str());
	}
}
开发者ID:leloulight,项目名称:lbanet,代码行数:53,代码来源:TeleportBox.cpp

示例3: Initialize

/***********************************************************
initalize the box
***********************************************************/
void LetterViewerBox::Initialize(CEGUI::Window* Root)
{
	try
	{
		_myBox = CEGUI::WindowManager::getSingleton().loadWindowLayout( "letterviewer.layout" );
		Root->addChildWindow(_myBox);

		static_cast<CEGUI::PushButton *> (
			CEGUI::WindowManager::getSingleton().getWindow("LetterViewerGoB"))->subscribeEvent (
			CEGUI::PushButton::EventClicked,
			CEGUI::Event::Subscriber (&LetterViewerBox::HandleOK, this));

		static_cast<CEGUI::PushButton *> (
			CEGUI::WindowManager::getSingleton().getWindow("LetterViewerDestroyB"))->subscribeEvent (
			CEGUI::PushButton::EventClicked,
			CEGUI::Event::Subscriber (&LetterViewerBox::HandleCancel, this));

		CEGUI::FrameWindow * frw = static_cast<CEGUI::FrameWindow *> (
			CEGUI::WindowManager::getSingleton().getWindow("LetterViewerWIndowFrame"));
		frw->subscribeEvent (
			CEGUI::FrameWindow::EventCloseClicked,
			CEGUI::Event::Subscriber (&LetterViewerBox::HandleOK, this));

		_myBox->hide();

		InventoryHandler::getInstance()->SetLetterViewer(this);


		float PosX, PosY, SizeX, SizeY, OPosX, OPosY, OSizeX, OSizeY;
		ConfigurationManager::GetInstance()->GetFloat("Gui.LetterViewerFrame.PosX", PosX);
		ConfigurationManager::GetInstance()->GetFloat("Gui.LetterViewerFrame.PosY", PosY);
		ConfigurationManager::GetInstance()->GetFloat("Gui.LetterViewerFrame.SizeX", SizeX);
		ConfigurationManager::GetInstance()->GetFloat("Gui.LetterViewerFrame.SizeY", SizeY);
		ConfigurationManager::GetInstance()->GetFloat("Gui.LetterViewerFrame.OffsetPosX", OPosX);
		ConfigurationManager::GetInstance()->GetFloat("Gui.LetterViewerFrame.OffsetPosY", OPosY);
		ConfigurationManager::GetInstance()->GetFloat("Gui.LetterViewerFrame.OffsetSizeX", OSizeX);
		ConfigurationManager::GetInstance()->GetFloat("Gui.LetterViewerFrame.OffsetSizeY", OSizeY);
		frw->setPosition(CEGUI::UVector2(CEGUI::UDim(PosX, OPosX), CEGUI::UDim(PosY, OPosY)));
		frw->setWidth(CEGUI::UDim(SizeX, OSizeX));
		frw->setHeight(CEGUI::UDim(SizeY, OSizeY));
	}
	catch(CEGUI::Exception &ex)
	{
		LogHandler::getInstance()->LogToFile(std::string("Exception init LetterEditorBox: ") + ex.getMessage().c_str());
	}
}
开发者ID:leloulight,项目名称:lbanet,代码行数:49,代码来源:LetterViewerBox.cpp

示例4: run

    void run()
    {

        quit = false;

        CL_DisplayWindowDescription window_desc;
        window_desc.set_size(CL_Size(sizex, sizey), true);
        window_desc.set_title("Chess");
        window_desc.set_allow_resize(true);
        CL_DisplayWindow window(window_desc);

        CL_Slot slot_quit = window.sig_window_close().connect(this, &SpritesExample::on_window_close);
        window.func_window_resize().set(this, &SpritesExample::resize);

        CL_GraphicContext gc = window.get_gc();
        CL_InputDevice keyboard = window.get_ic().get_keyboard();

        CL_ResourceManager resources("resources.xml");

        CL_Image lol(gc,"Board",&resources);

        CEGUI::OpenGLRenderer & myRenderer = CEGUI::OpenGLRenderer::bootstrapSystem();

        CEGUI::WindowManager& winMgr = CEGUI::WindowManager::getSingleton();

        CEGUI::DefaultWindow* root = (CEGUI::DefaultWindow*)winMgr.createWindow("DefaultWindow", "Root");

        CEGUI::SchemeManager::getSingleton().create("TaharezLook.scheme");
        CEGUI::System::getSingleton().setDefaultMouseCursor("TaharezLook", "MouseArrow");

        CEGUI::FrameWindow* wnd = (CEGUI::FrameWindow*)winMgr.createWindow("TaharezLook/FrameWindow", "Demo Window");

        root->addChildWindow(wnd);

        wnd->setPosition(CEGUI::UVector2(cegui_reldim(0.25f), cegui_reldim( 0.25f)));
        wnd->setSize(CEGUI::UVector2(cegui_reldim(0.5f), cegui_reldim( 0.5f)));

        // now we set the maximum and minum sizes for the new window.  These are
        // specified using relative co-ordinates, but the important thing to note
        // is that these settings are aways relative to the display rather than the
        // parent window.
        //
        // here we set a maximum size for the FrameWindow which is equal to the size
        // of the display, and a minimum size of one tenth of the display.
        wnd->setMaxSize(CEGUI::UVector2(cegui_reldim(1.0f), cegui_reldim( 1.0f)));
        wnd->setMinSize(CEGUI::UVector2(cegui_reldim(0.1f), cegui_reldim( 0.1f)));

        // As a final step in the initialisation of our sample window, we set the window's
        // text to "Hello World!", so that this text will appear as the caption in the
        // FrameWindow's titlebar.
        wnd->setText("Hello World!");
        CEGUI::System::getSingleton().renderGUI();
        window.flip();

        while (!quit)
        {
            if(keyboard.get_keycode(CL_KEY_ESCAPE) == true)
                quit = true;


            CL_Colorf red(155/255.0f, 60/255.0f, 68/255.0f);
            //CL_Draw::fill(gc, CL_Rectf(0, sizey, sizex, 0), red);
            //lol.draw(gc,CL_Rectf(0,sizey,sizex,0));
            //CEGUI::System::getSingleton().renderGUI();

            //window.flip();
            CL_KeepAlive::process();
            CL_System::sleep(10);
        }
    }
开发者ID:Lalaland,项目名称:ChessV2,代码行数:70,代码来源:main.cpp

示例5: Initialize

/***********************************************************
initalize the box
***********************************************************/
void CommunityBox::Initialize(CEGUI::Window* Root)
{
	try
	{
		_myBox = CEGUI::WindowManager::getSingleton().loadWindowLayout( "community.layout" );
		Root->addChildWindow(_myBox);

		CEGUI::FrameWindow * frw = static_cast<CEGUI::FrameWindow *> (
			CEGUI::WindowManager::getSingleton().getWindow("CommunityFrame"));
		frw->subscribeEvent (
			CEGUI::FrameWindow::EventCloseClicked,
			CEGUI::Event::Subscriber (&CommunityBox::HandleClose, this));

		float PosX, PosY, SizeX, SizeY, OPosX, OPosY, OSizeX, OSizeY;
		bool Visible;
		ConfigurationManager::GetInstance()->GetFloat("Gui.Communitybox.PosX", PosX);
		ConfigurationManager::GetInstance()->GetFloat("Gui.Communitybox.PosY", PosY);
		ConfigurationManager::GetInstance()->GetFloat("Gui.Communitybox.SizeX", SizeX);
		ConfigurationManager::GetInstance()->GetFloat("Gui.Communitybox.SizeY", SizeY);
		ConfigurationManager::GetInstance()->GetFloat("Gui.Communitybox.OffsetPosX", OPosX);
		ConfigurationManager::GetInstance()->GetFloat("Gui.Communitybox.OffsetPosY", OPosY);
		ConfigurationManager::GetInstance()->GetFloat("Gui.Communitybox.OffsetSizeX", OSizeX);
		ConfigurationManager::GetInstance()->GetFloat("Gui.Communitybox.OffsetSizeY", OSizeY);
		ConfigurationManager::GetInstance()->GetBool("Gui.Communitybox.Visible", Visible);
		frw->setPosition(CEGUI::UVector2(CEGUI::UDim(PosX, OPosX), CEGUI::UDim(PosY, OPosY)));
		frw->setWidth(CEGUI::UDim(SizeX, OSizeX));
		frw->setHeight(CEGUI::UDim(SizeY, OSizeY));

		static_cast<CEGUI::PushButton *> (
			CEGUI::WindowManager::getSingleton().getWindow("CommunityFrame/friendAdd"))->subscribeEvent (
			CEGUI::PushButton::EventClicked,
			CEGUI::Event::Subscriber (&CommunityBox::HandleAddFriend, this));

		static_cast<CEGUI::PushButton *> (
			CEGUI::WindowManager::getSingleton().getWindow("CommunityFrame/friendRemove"))->subscribeEvent (
			CEGUI::PushButton::EventClicked,
			CEGUI::Event::Subscriber (&CommunityBox::HandleRemoveFriend, this));

		static_cast<CEGUI::PushButton *> (
			CEGUI::WindowManager::getSingleton().getWindow("CommunityFrame/friendRefresh"))->subscribeEvent (
			CEGUI::PushButton::EventClicked,
			CEGUI::Event::Subscriber (&CommunityBox::HandleRefreshFriend, this));




		_myChooseName = CEGUI::WindowManager::getSingleton().loadWindowLayout( "AddFriendName.layout" );
		_myChooseName->setProperty("AlwaysOnTop", "True");
		Root->addChildWindow(_myChooseName);
		_myChooseName->hide();

		{
			CEGUI::FrameWindow * fw = static_cast<CEGUI::FrameWindow *>(_myChooseName);
			fw->subscribeEvent (	CEGUI::FrameWindow::EventCloseClicked,
									CEGUI::Event::Subscriber (&CommunityBox::HandleCPCancel, this) );

			static_cast<CEGUI::PushButton *> (
				CEGUI::WindowManager::getSingleton().getWindow("Chat/AddFriendName/bOk"))->subscribeEvent (
				CEGUI::PushButton::EventClicked,
				CEGUI::Event::Subscriber (&CommunityBox::HandleCPOk, this));

			static_cast<CEGUI::PushButton *> (
				CEGUI::WindowManager::getSingleton().getWindow("Chat/AddFriendName/bCancel"))->subscribeEvent (
				CEGUI::PushButton::EventClicked,
				CEGUI::Event::Subscriber (&CommunityBox::HandleCPCancel, this));
		}


		static_cast<CEGUI::Listbox *> (
			CEGUI::WindowManager::getSingleton().getWindow("Community/friendlist"))->subscribeEvent (
			CEGUI::Listbox::EventMouseDoubleClick,
			CEGUI::Event::Subscriber (&CommunityBox::HandleListdblClick, this));


		static_cast<CEGUI::Listbox *> (
			CEGUI::WindowManager::getSingleton().getWindow("Community/onlinelist"))->subscribeEvent (
			CEGUI::Listbox::EventMouseDoubleClick,
			CEGUI::Event::Subscriber (&CommunityBox::HandleConnecteddblClick, this));
		
		if(Visible)
			frw->show();
		else
			frw->hide();

	}
	catch(CEGUI::Exception &ex)
	{
		LogHandler::getInstance()->LogToFile(std::string("Exception init community box: ") + ex.getMessage().c_str());
	}
}
开发者ID:leloulight,项目名称:lbanet,代码行数:93,代码来源:CommunityBox.cpp

示例6: Initialize


//.........这里部分代码省略.........
		static_cast<CEGUI::Editbox *> (
			CEGUI::WindowManager::getSingleton().getWindow("Chat/edit"))->subscribeEvent (
			CEGUI::Editbox::EventKeyDown,
			CEGUI::Event::Subscriber (&ChatBox::HandleEnterKey, this));

		static_cast<CEGUI::Editbox *> (
			CEGUI::WindowManager::getSingleton().getWindow("Chat/edit"))->subscribeEvent (
			CEGUI::Editbox::EventKeyUp,
			CEGUI::Event::Subscriber (&ChatBox::HandleReleaseKey, this));

		_lb = static_cast<CEGUI::Listbox *>
			(CEGUI::WindowManager::getSingleton().createWindow( "TaharezLook/Listbox", "Chat/listchannel" ));

		_lb->subscribeEvent(CEGUI::Listbox::EventSelectionChanged,
							CEGUI::Event::Subscriber (&ChatBox::HandleLbSelected, this));


		_lb->setProperty("Text", "Channels");
		_lb->setProperty("UnifiedMaxSize", "{{1,0},{1,0}}");
		_lb->setProperty("UnifiedAreaRect", "{{0,10},{1,-160},{0,120},{1,-40}}");
		_lb->setProperty("AlwaysOnTop", "True");

		_myChat->addChildWindow(_lb);
		_lb->hide();

		_myChannels = CEGUI::WindowManager::getSingleton().loadWindowLayout( "choosechannel.layout" );
		_myChannels->setProperty("AlwaysOnTop", "True");
		Root->addChildWindow(_myChannels);
		_myChannels->hide();

		_myChooseName = CEGUI::WindowManager::getSingleton().loadWindowLayout( "choosePlayerName.layout" );
		_myChooseName->setProperty("AlwaysOnTop", "True");
		Root->addChildWindow(_myChooseName);
		_myChooseName->hide();


		{
			CEGUI::FrameWindow * fw = static_cast<CEGUI::FrameWindow *>(_myChannels);
			fw->subscribeEvent (	CEGUI::FrameWindow::EventCloseClicked,
									CEGUI::Event::Subscriber (&ChatBox::HandleCCCancel, this) );

			static_cast<CEGUI::PushButton *> (
				CEGUI::WindowManager::getSingleton().getWindow("Chat/chooseChannel/bOk"))->subscribeEvent (
				CEGUI::PushButton::EventClicked,
				CEGUI::Event::Subscriber (&ChatBox::HandleCCOk, this));

			static_cast<CEGUI::PushButton *> (
				CEGUI::WindowManager::getSingleton().getWindow("Chat/chooseChannel/bCancel"))->subscribeEvent (
				CEGUI::PushButton::EventClicked,
				CEGUI::Event::Subscriber (&ChatBox::HandleCCCancel, this));
		}


		{
			CEGUI::FrameWindow * fw = static_cast<CEGUI::FrameWindow *>(_myChooseName);
			fw->subscribeEvent (	CEGUI::FrameWindow::EventCloseClicked,
									CEGUI::Event::Subscriber (&ChatBox::HandleCPCancel, this) );

			static_cast<CEGUI::PushButton *> (
				CEGUI::WindowManager::getSingleton().getWindow("Chat/choosePlayerName/bOk"))->subscribeEvent (
				CEGUI::PushButton::EventClicked,
				CEGUI::Event::Subscriber (&ChatBox::HandleCPOk, this));

			static_cast<CEGUI::PushButton *> (
				CEGUI::WindowManager::getSingleton().getWindow("Chat/choosePlayerName/bCancel"))->subscribeEvent (
				CEGUI::PushButton::EventClicked,
				CEGUI::Event::Subscriber (&ChatBox::HandleCPCancel, this));
		}


		CEGUI::FrameWindow * frw = static_cast<CEGUI::FrameWindow *> (
			CEGUI::WindowManager::getSingleton().getWindow("ChatFrame"));
		frw->subscribeEvent (CEGUI::FrameWindow::EventCloseClicked,
			CEGUI::Event::Subscriber (&ChatBox::HandleCloseChatbox, this));

		float PosX, PosY, SizeX, SizeY, OPosX, OPosY, OSizeX, OSizeY;
		bool Visible;
		ConfigurationManager::GetInstance()->GetFloat("Gui.Chatbox.PosX", PosX);
		ConfigurationManager::GetInstance()->GetFloat("Gui.Chatbox.PosY", PosY);
		ConfigurationManager::GetInstance()->GetFloat("Gui.Chatbox.SizeX", SizeX);
		ConfigurationManager::GetInstance()->GetFloat("Gui.Chatbox.SizeY", SizeY);
		ConfigurationManager::GetInstance()->GetFloat("Gui.Chatbox.OffsetPosX", OPosX);
		ConfigurationManager::GetInstance()->GetFloat("Gui.Chatbox.OffsetPosY", OPosY);
		ConfigurationManager::GetInstance()->GetFloat("Gui.Chatbox.OffsetSizeX", OSizeX);
		ConfigurationManager::GetInstance()->GetFloat("Gui.Chatbox.OffsetSizeY", OSizeY);
		ConfigurationManager::GetInstance()->GetBool("Gui.Chatbox.Visible", Visible);
		frw->setPosition(CEGUI::UVector2(CEGUI::UDim(PosX, OPosX), CEGUI::UDim(PosY, OPosY)));
		frw->setWidth(CEGUI::UDim(SizeX, OSizeX));
		frw->setHeight(CEGUI::UDim(SizeY, OSizeY));

		if(Visible)
			frw->show();
		else
			frw->hide();
	}
	catch(CEGUI::Exception &ex)
	{
		LogHandler::getInstance()->LogToFile(std::string("Exception init chatbox: ") + ex.getMessage().c_str());
	}
}
开发者ID:leloulight,项目名称:lbanet,代码行数:101,代码来源:ChatBox.cpp

示例7: initialise

/*************************************************************************
Sample specific initialisation goes here.
*************************************************************************/
bool EffectsDemo::initialise(CEGUI::GUIContext* guiContext)
{
    using namespace CEGUI;

    d_usedFiles = CEGUI::String(__FILE__);
    d_guiContext = guiContext;

    // Register our effects with the system
    RenderEffectManager::getSingleton().addEffect<ElasticWindowEffect>(s_effectNameElastic);
    RenderEffectManager::getSingleton().addEffect<WobblyWindowEffect>(s_effectNameWobblyNew);
    RenderEffectManager::getSingleton().addEffect<OldWobblyWindowEffect>(s_effectNameWobblyOld);

    // Now we make a Falagard mapping for a frame window that uses this effect.
    // We create a type "Vanilla/WobblyFrameWindow".  Note that it would be
    // more usual for this mapping to be specified in the scheme xml file,
    // though here we are doing in manually to save from needing either multiple
    // versions of the schemes or from having demo specific definitions in
    // the schemes.
    WindowFactoryManager::getSingleton().addFalagardWindowMapping(
        "Vanilla/WobblyFrameWindow",    // type to create
        "CEGUI/FrameWindow",            // 'base' widget type
        "Vanilla/FrameWindow",          // WidgetLook to use.
        "Core/FrameWindow",             // WindowRenderer to use.
        s_effectNameWobblyNew);         // effect to use.

    // Since we want to be able to load the EffectsDemo.layout in the editor
    // tools (where the above mapping is not available), we now alias the
    // new window type onto the original TaharezLook/FrameWindow.  This has
    // the effect that - after the alias is added - any time a window of
    // type "TaharezLook/FrameWindow" is requested, the system will create a
    // "TaharezLook/WobblyFrameWindow" instead.

    WindowFactoryManager::getSingleton().addWindowTypeAlias(
        "Vanilla/FrameWindow",  // alias name - can shadow existing types
        "Vanilla/WobblyFrameWindow"); // target type to create.

    // we will use of the WindowManager.
    WindowManager& winMgr = WindowManager::getSingleton();

    // load scheme and set up defaults
    SchemeManager::getSingleton().createFromFile("TaharezLook.scheme");
    SchemeManager::getSingleton().createFromFile("VanillaSkin.scheme");
    guiContext->getMouseCursor().setDefaultImage("TaharezLook/MouseArrow");

    // load font and setup default if not loaded via scheme
    Font& defaultFont = FontManager::getSingleton().createFromFile("DejaVuSans-12.font");
    // Set default font for the gui context
    guiContext->setDefaultFont(&defaultFont);

    // load an image to use as a background
    if( !ImageManager::getSingleton().isDefined("SpaceBackgroundImage") )
        ImageManager::getSingleton().addFromImageFile("SpaceBackgroundImage", "SpaceBackground.jpg");

    if( !ImageManager::getSingleton().isDefined("AliasingTestImage") )
        ImageManager::getSingleton().addFromImageFile("AliasingTestImage", "Aliasing.jpg");

    // here we will use a StaticImage as the root, then we can use it to place a background image
    Window* background = winMgr.createWindow("TaharezLook/StaticImage", "background_wnd");
    // set position and size
    background->setPosition(UVector2(cegui_reldim(0), cegui_reldim( 0)));
    background->setSize(USize(cegui_reldim(1), cegui_reldim( 1)));
    // disable frame and standard background
    background->setProperty("FrameEnabled", "false");
    background->setProperty("BackgroundEnabled", "false");
    // set the background image
    background->setProperty("Image", "SpaceBackgroundImage");
    // set the background window as the root window for our GUIContext
    guiContext->setRootWindow(background);

    // load the windows for the EffectsDemo from the layout file.
    Window* sheet = winMgr.loadLayoutFromFile("EffectsDemo.layout");
 
    // Get the combobox created from within the layout
    CEGUI::Combobox* effectsCombobox = static_cast<CEGUI::Combobox*>(sheet->getChild("EffectsFrameWindow/EffectsCombobox"));

    // attach this to the 'real' root
    background->addChild(sheet);
    //Initialise the render effects
    initialiseEffects(effectsCombobox->getParent());

    // Initialise the items and subscribe the event for the combobox
    initialiseEffectsCombobox(effectsCombobox);
    
    // We can switch the automatic effects mapping off now
    WindowFactoryManager::getSingleton().removeWindowTypeAlias(
        "Vanilla/FrameWindow",  // alias name - can shadow existing types
        "Vanilla/WobblyFrameWindow"); // target type to create.




    // We create a mapping for the elastic windows effect too,
    // and we will apply it to a window we create from code
    WindowFactoryManager::getSingleton().addFalagardWindowMapping(
        "Vanilla/ElasticFrameWindow",   // type to create
        "CEGUI/FrameWindow",            // 'base' widget type
        "Vanilla/FrameWindow",          // WidgetLook to use.
//.........这里部分代码省略.........
开发者ID:LiberatorUSA,项目名称:GUCEF,代码行数:101,代码来源:EffectsDemo.cpp

示例8: Initialize

/***********************************************************
initalize the box
***********************************************************/
void JournalBox::Initialize(CEGUI::Window* Root)
{
	try
	{
		_myBox = CEGUI::WindowManager::getSingleton().loadWindowLayout( "questbook.layout",
								"", "", &MyPropertyCallback);
		Root->addChildWindow(_myBox);


		CEGUI::FrameWindow * frw = static_cast<CEGUI::FrameWindow *> (
			CEGUI::WindowManager::getSingleton().getWindow("JournalFrame"));
		frw->subscribeEvent (
			CEGUI::FrameWindow::EventCloseClicked,
			CEGUI::Event::Subscriber (&JournalBox::HandleClose, this));

		CEGUI::Tree * tree = static_cast<CEGUI::Tree *> (
			CEGUI::WindowManager::getSingleton().getWindow("Root/JournalWin/tab/questtab/Tree"));

		tree->subscribeEvent(CEGUI::Listbox::EventSelectionChanged,
							CEGUI::Event::Subscriber (&JournalBox::HandleQuestTreeSelected, this));


		CEGUI::Tree * tree2 = static_cast<CEGUI::Tree *> (
			CEGUI::WindowManager::getSingleton().getWindow("Root/JournalWin/tab/questdonetab/Tree"));

		tree2->subscribeEvent(CEGUI::Listbox::EventSelectionChanged,
							CEGUI::Event::Subscriber (&JournalBox::HandleQuestDoneTreeSelected, this));


		float PosX = ConfigurationManager::GetInstance()->GetValue("Gui.JournalBox.PosX", 0.65f);
		float PosY = ConfigurationManager::GetInstance()->GetValue("Gui.JournalBox.PosY", 0.56f);
		float SizeX = ConfigurationManager::GetInstance()->GetValue("Gui.JournalBox.SizeX", 0.35f);
		float SizeY = ConfigurationManager::GetInstance()->GetValue("Gui.JournalBox.SizeY", 0.34f);
		bool Visible = ConfigurationManager::GetInstance()->GetValue("Gui.JournalBox.Visible", false);
		frw->setPosition(CEGUI::UVector2(CEGUI::UDim(PosX, 0), CEGUI::UDim(PosY, 0)));
		frw->setWidth(CEGUI::UDim(SizeX, 0));
		frw->setHeight(CEGUI::UDim(SizeY, 0));

		if(Visible)
			frw->show();
		else
			frw->hide();


		// get quest topic tree which should be opened
		std::string treeqopen = ConfigurationManager::GetInstance()->GetValue<std::string>("Gui.JournalBox.QuestTreeOpen", "");
		std::string treedqopen = ConfigurationManager::GetInstance()->GetValue<std::string>("Gui.JournalBox.QuestDoneTreeOpen", "");

		_selected_tree_quests = ConfigurationManager::GetInstance()->GetValue<std::string>("Gui.JournalBox.QuestTreeSelected", "");
		_selected_tree_done_quests = ConfigurationManager::GetInstance()->GetValue<std::string>("Gui.JournalBox.QuestDoneTreeSelected", "");

		StringHelper::Tokenize(treeqopen, _open_tree_quests, "##");
		StringHelper::Tokenize(treedqopen, _open_tree_done_quests, "##");


		static_cast<CEGUI::TabControl *> (
			CEGUI::WindowManager::getSingleton().getWindow("Root/JournalWin/tab"))->setSelectedTab("Root/JournalWin/tab/questtab");
	}
	catch(CEGUI::Exception &ex)
	{
		LogHandler::getInstance()->LogToFile(std::string("Exception init InventoryBox: ") + ex.getMessage().c_str());
	}
}
开发者ID:Rincevent,项目名称:lbanet,代码行数:66,代码来源:JournalBox.cpp


注:本文中的cegui::FrameWindow::setPosition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。