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C++ cegui::FrameWindow类代码示例

本文整理汇总了C++中cegui::FrameWindow的典型用法代码示例。如果您正苦于以下问题:C++ FrameWindow类的具体用法?C++ FrameWindow怎么用?C++ FrameWindow使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了FrameWindow类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Initialize

/***********************************************************
initalize the box
***********************************************************/
void ChooseNumberBox::Initialize(CEGUI::Window* Root)
{
	try
	{
		_myBox = CEGUI::WindowManager::getSingleton().loadWindowLayout( "choosenumberbox.layout" );
		Root->addChildWindow(_myBox);


		CEGUI::FrameWindow * frw = static_cast<CEGUI::FrameWindow *> (
			CEGUI::WindowManager::getSingleton().getWindow("ChooseNumberBoxFrame"));
		frw->subscribeEvent (
			CEGUI::FrameWindow::EventCloseClicked,
			CEGUI::Event::Subscriber (&ChooseNumberBox::HandleCancel, this));


		static_cast<CEGUI::PushButton *> (
			CEGUI::WindowManager::getSingleton().getWindow("ChooseNumberBoxFrame/bOk"))->subscribeEvent (
			CEGUI::PushButton::EventClicked,
			CEGUI::Event::Subscriber (&ChooseNumberBox::HandleOk, this));

		static_cast<CEGUI::PushButton *> (
			CEGUI::WindowManager::getSingleton().getWindow("ChooseNumberBoxFrame/bCancel"))->subscribeEvent (
			CEGUI::PushButton::EventClicked,
			CEGUI::Event::Subscriber (&ChooseNumberBox::HandleCancel, this));

		_myBox->hide();
	}
	catch(CEGUI::Exception &ex)
	{
		LogHandler::getInstance()->LogToFile(std::string("Exception init ChooseNumberBox: ") + ex.getMessage().c_str());
	}
}
开发者ID:leloulight,项目名称:lbanet,代码行数:35,代码来源:ChooseNumberBox.cpp

示例2: GetWindow

void
CFileSystemDialogImp::OnPostLayoutLoad( void )
{GUCE_TRACE;

    GUCEF::GUI::CFileSystemDialog::OnPostLayoutLoad();
    
    // Try and link the icon imageset
    CEGUI::ImagesetManager* imgSetManager = CEGUI::ImagesetManager::getSingletonPtr();
    if ( imgSetManager->isImagesetPresent( "Icons" ) )
    {
        m_iconsImageSet = imgSetManager->getImageset( "Icons" );
    }

    // Hook up the event handlers
    CEGUI::FrameWindow* window = static_cast< CEGUI::FrameWindow* >( GetWindow()->GetImplementationPtr() );
    window->subscribeEvent( CEGUI::FrameWindow::EventCloseClicked                                ,
                            CEGUI::Event::Subscriber( &CFileSystemDialogImp::OnCancelButtonClick , 
                                                      this                                       ) );    

    CEGUI::MultiColumnList* fsViewWidget = static_cast< CEGUI::MultiColumnList* >( GetFileSystemGridView()->GetImplementationPtr() );
    fsViewWidget->subscribeEvent( CEGUI::MultiColumnList::EventSelectionChanged                   ,
                                  CEGUI::Event::Subscriber( &CFileSystemDialogImp::OnItemSelected , 
                                                            this                                  ) );    
    fsViewWidget->subscribeEvent( CEGUI::MultiColumnList::EventMouseDoubleClick                     ,
                                  CEGUI::Event::Subscriber( &CFileSystemDialogImp::OnItemDblClicked , 
                                                            this                                    ) );  
    CEGUI::PushButton* okButton = static_cast< CEGUI::PushButton* >( GetOkButton()->GetImplementationPtr() );
    okButton->subscribeEvent( CEGUI::PushButton::EventClicked                                  ,
                              CEGUI::Event::Subscriber( &CFileSystemDialogImp::OnOkButtonClick , 
                                                        this                                   ) );
    CEGUI::PushButton* cancelButton = static_cast< CEGUI::PushButton* >( GetCancelButton()->GetImplementationPtr() );
    cancelButton->subscribeEvent( CEGUI::PushButton::EventClicked                                      ,
                                  CEGUI::Event::Subscriber( &CFileSystemDialogImp::OnCancelButtonClick , 
                                                            this                                       ) );
}
开发者ID:LiberatorUSA,项目名称:GUCE,代码行数:35,代码来源:guceCEGUIOgre_CFileSystemDialogImp.cpp

示例3: initConnect

void t_chessGui::initConnect()
{
   CEGUI::FrameWindow *connect = static_cast<CEGUI::FrameWindow *>(wmgr->loadWindowLayout("connect.layout"));

   myRoot->addChildWindow(connect);
   connect->subscribeEvent(CEGUI::FrameWindow::EventCloseClicked,CEGUI::Event::Subscriber(boost::bind(closeConnect,connect,_1)));

   CEGUI::MenuItem *connectItem = static_cast<CEGUI::MenuItem *>(wmgr->getWindow("Root/FrameWindow/Menubar/File/Open"));
   connectItem->subscribeEvent(CEGUI::MenuItem::EventClicked,CEGUI::Event::Subscriber(boost::bind(openConnect,connect,_1)));

   CEGUI::PushButton *newConnectItem = static_cast<CEGUI::PushButton *>(wmgr->getWindow("Lols2"));
   newConnectItem->subscribeEvent(CEGUI::MenuItem::EventClicked,CEGUI::Event::Subscriber(boost::bind(openConnect,connect,_1)));



   CEGUI::PushButton *cancelConnect = static_cast<CEGUI::PushButton *>(wmgr->getWindow("1Lols6"));
   cancelConnect->subscribeEvent(CEGUI::PushButton::EventClicked,CEGUI::Event::Subscriber(boost::bind(closeConnect,connect,_1)));


   CEGUI::Editbox *name = static_cast<CEGUI::Editbox *>(wmgr->getWindow("1Lols2"));
   CEGUI::Editbox *ip = static_cast<CEGUI::Editbox *>(wmgr->getWindow("1Lols7"));


   CEGUI::PushButton *startConnection = static_cast<CEGUI::PushButton *>(wmgr->getWindow("1Lols4"));
   startConnection->subscribeEvent(CEGUI::PushButton::EventClicked,CEGUI::Event::Subscriber(boost::bind(connectToServer,name,ip,boost::ref(sharedData),_1)));

   connect->hide();
}
开发者ID:Lalaland,项目名称:ChessV3,代码行数:28,代码来源:chessServer.cpp

示例4: RestoreGUISizes

/***********************************************************
restore the correct size of the windows
***********************************************************/
void JournalBox::RestoreGUISizes()
{
	CEGUI::FrameWindow * frw = static_cast<CEGUI::FrameWindow *> (
		CEGUI::WindowManager::getSingleton().getWindow("JournalFrame"));

	frw->setPosition(CEGUI::UVector2(CEGUI::UDim(_savedPosX, 0), CEGUI::UDim(_savedPosY, 0)));
	frw->setWidth(CEGUI::UDim(_savedSizeX, 0));
	frw->setHeight(CEGUI::UDim(_savedSizeY, 0));
}
开发者ID:Rincevent,项目名称:lbanet,代码行数:12,代码来源:JournalBox.cpp

示例5: SaveGUISizes

/***********************************************************
save size of windows to be restored after resize of the application
***********************************************************/
void JournalBox::SaveGUISizes(int oldscreenX, int oldscreenY)
{
	CEGUI::FrameWindow * frw = static_cast<CEGUI::FrameWindow *> (
		CEGUI::WindowManager::getSingleton().getWindow("JournalFrame"));

	CEGUI::UVector2 vec = frw->getPosition();
	_savedPosX = vec.d_x.asRelative((float)oldscreenX);
	_savedPosY = vec.d_y.asRelative((float)oldscreenY);
	_savedSizeX = frw->getWidth().asRelative((float)oldscreenX);
	_savedSizeY = frw->getHeight().asRelative((float)oldscreenY);
}
开发者ID:Rincevent,项目名称:lbanet,代码行数:14,代码来源:JournalBox.cpp

示例6: handleEffectsComboboxSelectionChanged

/*************************************************************************
    Selection EventHandler for the effects Combobox.
*************************************************************************/
bool EffectsDemo::handleEffectsComboboxSelectionChanged(const CEGUI::EventArgs& args)
{
    const CEGUI::WindowEventArgs& winArgs(static_cast<const CEGUI::WindowEventArgs&>(args));

    CEGUI::Combobox* effectsCombobox = static_cast<CEGUI::Combobox*>(winArgs.window);
    CEGUI::ListboxItem* selectionItem = effectsCombobox->getSelectedItem();

    CEGUI::FrameWindow* effectsWindow = static_cast<CEGUI::FrameWindow*>(effectsCombobox->getParent());
    CEGUI::RenderingWindow* effectsWindowRenderingWnd = static_cast<CEGUI::RenderingWindow*>(effectsWindow->getRenderingSurface());

    if(selectionItem == d_listItemEffectElastic)
    {
        effectsWindowRenderingWnd->setRenderEffect(d_renderEffectElastic);
    }
    else if(selectionItem == d_listItemEffectWobblyNew)
    {
        effectsWindowRenderingWnd->setRenderEffect(d_renderEffectWobblyNew);
    }
    else if(selectionItem == d_listItemEffectWobblyOld)
    {
        effectsWindowRenderingWnd->setRenderEffect(d_renderEffectWobblyOld);
    }
    else
    {
        effectsWindowRenderingWnd->setRenderEffect(0);
    }


    return true;
}
开发者ID:LiberatorUSA,项目名称:GUCEF,代码行数:33,代码来源:EffectsDemo.cpp

示例7: Initialize

/***********************************************************
initalize the box
***********************************************************/
void LetterViewerBox::Initialize(CEGUI::Window* Root)
{
	try
	{
		_myBox = CEGUI::WindowManager::getSingleton().loadWindowLayout( "letterviewer.layout" );
		Root->addChildWindow(_myBox);

		static_cast<CEGUI::PushButton *> (
			CEGUI::WindowManager::getSingleton().getWindow("LetterViewerGoB"))->subscribeEvent (
			CEGUI::PushButton::EventClicked,
			CEGUI::Event::Subscriber (&LetterViewerBox::HandleOK, this));

		static_cast<CEGUI::PushButton *> (
			CEGUI::WindowManager::getSingleton().getWindow("LetterViewerDestroyB"))->subscribeEvent (
			CEGUI::PushButton::EventClicked,
			CEGUI::Event::Subscriber (&LetterViewerBox::HandleCancel, this));

		CEGUI::FrameWindow * frw = static_cast<CEGUI::FrameWindow *> (
			CEGUI::WindowManager::getSingleton().getWindow("LetterViewerWIndowFrame"));
		frw->subscribeEvent (
			CEGUI::FrameWindow::EventCloseClicked,
			CEGUI::Event::Subscriber (&LetterViewerBox::HandleOK, this));

		_myBox->hide();

		InventoryHandler::getInstance()->SetLetterViewer(this);


		float PosX, PosY, SizeX, SizeY, OPosX, OPosY, OSizeX, OSizeY;
		ConfigurationManager::GetInstance()->GetFloat("Gui.LetterViewerFrame.PosX", PosX);
		ConfigurationManager::GetInstance()->GetFloat("Gui.LetterViewerFrame.PosY", PosY);
		ConfigurationManager::GetInstance()->GetFloat("Gui.LetterViewerFrame.SizeX", SizeX);
		ConfigurationManager::GetInstance()->GetFloat("Gui.LetterViewerFrame.SizeY", SizeY);
		ConfigurationManager::GetInstance()->GetFloat("Gui.LetterViewerFrame.OffsetPosX", OPosX);
		ConfigurationManager::GetInstance()->GetFloat("Gui.LetterViewerFrame.OffsetPosY", OPosY);
		ConfigurationManager::GetInstance()->GetFloat("Gui.LetterViewerFrame.OffsetSizeX", OSizeX);
		ConfigurationManager::GetInstance()->GetFloat("Gui.LetterViewerFrame.OffsetSizeY", OSizeY);
		frw->setPosition(CEGUI::UVector2(CEGUI::UDim(PosX, OPosX), CEGUI::UDim(PosY, OPosY)));
		frw->setWidth(CEGUI::UDim(SizeX, OSizeX));
		frw->setHeight(CEGUI::UDim(SizeY, OSizeY));
	}
	catch(CEGUI::Exception &ex)
	{
		LogHandler::getInstance()->LogToFile(std::string("Exception init LetterEditorBox: ") + ex.getMessage().c_str());
	}
}
开发者ID:leloulight,项目名称:lbanet,代码行数:49,代码来源:LetterViewerBox.cpp

示例8: AddTab

/***********************************************************
add a tab to the chat
***********************************************************/
void ChatBox::AddTab(const std::string & tabName)
{
    CEGUI::TabControl *tc = static_cast<CEGUI::TabControl *>(CEGUI::WindowManager::getSingleton().getWindow ("Chat/TabControl"));

	CEGUI::FrameWindow* fWnd = static_cast<CEGUI::FrameWindow *>(CEGUI::WindowManager::getSingleton().createWindow( "DefaultGUISheet", "Chat/Tab_"+tabName ));
	fWnd->setProperty("Text", (const unsigned char *)tabName.c_str());


	CEGUI::Listbox* txt = static_cast<CEGUI::Listbox *>(CEGUI::WindowManager::getSingleton().createWindow( "TaharezLook/Listbox", "Chat/Tab_"+tabName+"/editMulti" ));
	txt->setProperty("UnifiedMaxSize", "{{1,0},{1,0}}");
	txt->setProperty("UnifiedAreaRect", "{{0,0},{0,1},{1,0},{1,0}}");
	txt->setProperty("ForceVertScrollbar", "True");
	fWnd->addChildWindow(txt);
	tc->addTab (fWnd);

   //txt->subscribeEvent(CEGUI::Editbox::EventKeyDown, CEGUI::Event::Subscriber (&ChatBox::HandleEnterKey, this));
}
开发者ID:leloulight,项目名称:lbanet,代码行数:20,代码来源:ChatBox.cpp

示例9: setHandlers

void GUIManager::setHandlers ()
{
  CEGUI::WindowManager & wm = CEGUI::WindowManager::getSingleton();

  CEGUI::FrameWindow *dsFrame = static_cast<CEGUI::FrameWindow *>(
      wm.getWindow("Sheet/DatasetFrame"));
  dsFrame->hide();
  // Handle behavior of options-button
  CEGUI::PushButton *button = static_cast<CEGUI::PushButton *>(
      wm.getWindow("Sheet/Options"));
  button->subscribeEvent(CEGUI::PushButton::EventClicked,
      CEGUI::Event::Subscriber(&GUIManager::handleOptionsVisibility, this));
  button = dsFrame->getCloseButton();
  button->subscribeEvent(CEGUI::PushButton::EventClicked,
      CEGUI::Event::Subscriber(&GUIManager::handleOptionsVisibility, this));
  // Connect activate buttons on tabs
  auto connectFrames = [=](CEGUI::Window *tab) {
    CEGUI::PushButton *button =
      static_cast<CEGUI::PushButton *>(tab->getChild(3));
    button->subscribeEvent(CEGUI::PushButton::EventClicked,
        CEGUI::Event::Subscriber(&GUIManager::handleDSActivation, this));
    button = static_cast<CEGUI::PushButton *>(tab->getChild(4));
    button->subscribeEvent(CEGUI::PushButton::EventClicked,
        CEGUI::Event::Subscriber(&GUIManager::handleDSDeactivation, this));
    CEGUI::Scrollbar *sb = static_cast<CEGUI::Scrollbar *>(tab->getChild(2));
    sb->subscribeEvent(CEGUI::Scrollbar::EventScrollPositionChanged,
        CEGUI::Event::Subscriber(&GUIManager::handleScrollbarChanged, this));
    CEGUI::Listbox *lb = static_cast<CEGUI::Listbox *>(tab->getChild(0));
    lb->subscribeEvent(CEGUI::Listbox::EventSelectionChanged,
        CEGUI::Event::Subscriber(&GUIManager::handleDSSelection, this));
  };
  CEGUI::Window *tab =  wm.getWindow("Sheet/DatasetFrame/TabControl/HTab");
  connectFrames(tab);
  tab = wm.getWindow("Sheet/DatasetFrame/TabControl/PTab");
  connectFrames(tab);
  tab = wm.getWindow("Sheet/DatasetFrame/TabControl/CTab");
  connectFrames(tab);
  CEGUI::Scrollbar *sb = static_cast<CEGUI::Scrollbar *>(
      wm.getWindow("Sheet/DimensionSlider"));
  sb->subscribeEvent(CEGUI::Scrollbar::EventScrollPositionChanged,
      CEGUI::Event::Subscriber(&GUIManager::handleBigScrollbarChanged, this));
}
开发者ID:Nvveen,项目名称:Revolution,代码行数:42,代码来源:GUIManager.cpp

示例10: initializeKeyMap

GameDesktop::GameDesktop(sf::RenderWindow &screen)
  : screen_(screen),
    renderer_(CEGUI::OpenGLRenderer::bootstrapSystem())
{
  // Set up default resource groups
  CEGUI::DefaultResourceProvider *rp = static_cast<CEGUI::DefaultResourceProvider*>(CEGUI::System::getSingleton().getResourceProvider());

  rp->setResourceGroupDirectory("schemes", "/usr/share/cegui-0/schemes/"); 
  rp->setResourceGroupDirectory("imagesets", "/usr/share/cegui-0/imagesets/");
  rp->setResourceGroupDirectory("fonts", "/usr/share/cegui-0/fonts/");
  rp->setResourceGroupDirectory("layouts", "/usr/share/cegui-0/layouts/");
  rp->setResourceGroupDirectory("looknfeels", "/usr/share/cegui-0/looknfeel");
  rp->setResourceGroupDirectory("lua_scripts", "/usr/share/cegui-0/lua_scripts/");

  CEGUI::ImageManager::setImagesetDefaultResourceGroup("imagesets");
  CEGUI::Font::setDefaultResourceGroup("fonts");
  CEGUI::Scheme::setDefaultResourceGroup("schemes");
  CEGUI::WidgetLookManager::setDefaultResourceGroup("looknfeels");
  CEGUI::WindowManager::setDefaultResourceGroup("layouts");
  CEGUI::ScriptModule::setDefaultResourceGroup("lua_scripts");

  // Set up the GUI
  CEGUI::SchemeManager::getSingleton().createFromFile("WindowsLook.scheme");
  CEGUI::FontManager::getSingleton().createFromFile("DejaVuSans-10.font");

  CEGUI::System::getSingleton().getDefaultGUIContext().getMouseCursor().setDefaultImage("WindowsLook/MouseArrow");

  CEGUI::WindowManager& wmgr = CEGUI::WindowManager::getSingleton();
  CEGUI::Window *root = wmgr.createWindow("DefaultWindow", "root");
  root->setProperty("MousePassThroughEnabled", "True");
  CEGUI::System::getSingleton().getDefaultGUIContext().setRootWindow(root);

  CEGUI::FrameWindow *fw = static_cast<CEGUI::FrameWindow*>(wmgr.createWindow("WindowsLook/FrameWindow", "testWindow"));

  root->addChild(fw);
  fw->setText("Hello World!");

  // Initialize SFML-to-CEGUI key mapping
  initializeKeyMap();
  screen_.setView(view_);
}
开发者ID:ghtyrant,项目名称:SFML_CEGUI,代码行数:41,代码来源:gamedesktop.cpp

示例11: initServer

void t_chessGui::initServer()
{
   CEGUI::FrameWindow *server = static_cast<CEGUI::FrameWindow *>(wmgr->loadWindowLayout("server.layout"));
   myRoot->addChildWindow(server);
   server->subscribeEvent(CEGUI::FrameWindow::EventCloseClicked,CEGUI::Event::Subscriber(boost::bind(closeServer,server,_1)));


   CEGUI::MenuItem *serverItem = static_cast<CEGUI::MenuItem *>(wmgr->getWindow("Root/FrameWindow/Menubar/File/New"));
   serverItem->subscribeEvent(CEGUI::MenuItem::EventClicked,CEGUI::Event::Subscriber(boost::bind(openServer,server,_1)));


   CEGUI::MultiColumnList *testing = static_cast<CEGUI::MultiColumnList *>(wmgr->getWindow("Lols3"));
   testing->addColumn("Names",0,CEGUI::UDim(.25,0));
   testing->addColumn("Action",1,CEGUI::UDim(.25,0));
   testing->addColumn("Wins",2,CEGUI::UDim(.25,0));
   testing->addColumn("Losses",3,CEGUI::UDim(.25,0));

   testing->addRow();
   testing->addRow();

   testing->setItem(new CEGUI::ListboxTextItem("What, wow,"),0u,0u);

   server->hide();
}
开发者ID:Lalaland,项目名称:ChessV3,代码行数:24,代码来源:chessServer.cpp

示例12: Initialize

/***********************************************************
initalize the box
***********************************************************/
void TeleportBox::Initialize(CEGUI::Window* Root)
{
	try
	{
		_myBox = CEGUI::WindowManager::getSingleton().loadWindowLayout( "TeleportBox.layout" );
		Root->addChildWindow(_myBox);


		static_cast<CEGUI::PushButton *> (
			CEGUI::WindowManager::getSingleton().getWindow("TeleportCancelButton"))->subscribeEvent (
			CEGUI::PushButton::EventClicked,
			CEGUI::Event::Subscriber (&TeleportBox::HandleClose, this));

		static_cast<CEGUI::PushButton *> (
			CEGUI::WindowManager::getSingleton().getWindow("TeleporGoButton"))->subscribeEvent (
			CEGUI::PushButton::EventClicked,
			CEGUI::Event::Subscriber (&TeleportBox::HandleGoButton, this));


		CEGUI::FrameWindow * frw = static_cast<CEGUI::FrameWindow *> (
			CEGUI::WindowManager::getSingleton().getWindow("TeleportFrame"));
		frw->subscribeEvent (
			CEGUI::FrameWindow::EventCloseClicked,
			CEGUI::Event::Subscriber (&TeleportBox::HandleClose, this));

		float PosX, PosY, SizeX, SizeY, OPosX, OPosY, OSizeX, OSizeY;
		bool Visible;
		ConfigurationManager::GetInstance()->GetFloat("Gui.Teleportbox.PosX", PosX);
		ConfigurationManager::GetInstance()->GetFloat("Gui.Teleportbox.PosY", PosY);
		ConfigurationManager::GetInstance()->GetFloat("Gui.Teleportbox.SizeX", SizeX);
		ConfigurationManager::GetInstance()->GetFloat("Gui.Teleportbox.SizeY", SizeY);
		ConfigurationManager::GetInstance()->GetFloat("Gui.Teleportbox.OffsetPosX", OPosX);
		ConfigurationManager::GetInstance()->GetFloat("Gui.Teleportbox.OffsetPosY", OPosY);
		ConfigurationManager::GetInstance()->GetFloat("Gui.Teleportbox.OffsetSizeX", OSizeX);
		ConfigurationManager::GetInstance()->GetFloat("Gui.Teleportbox.OffsetSizeY", OSizeY);
		ConfigurationManager::GetInstance()->GetBool("Gui.Teleportbox.Visible", Visible);
		frw->setPosition(CEGUI::UVector2(CEGUI::UDim(PosX, OPosX), CEGUI::UDim(PosY, OPosY)));
		frw->setWidth(CEGUI::UDim(SizeX, OSizeX));
		frw->setHeight(CEGUI::UDim(SizeY, OSizeY));

		if(Visible)
			frw->show();
		else
			frw->hide();
	}
	catch(CEGUI::Exception &ex)
	{
		LogHandler::getInstance()->LogToFile(std::string("Exception init teleport box: ") + ex.getMessage().c_str());
	}
}
开发者ID:leloulight,项目名称:lbanet,代码行数:53,代码来源:TeleportBox.cpp

示例13:

/***********************************************************
destructor
***********************************************************/
LetterViewerBox::~LetterViewerBox()
{
	{
		CEGUI::FrameWindow * frw = static_cast<CEGUI::FrameWindow *> (
			CEGUI::WindowManager::getSingleton().getWindow("LetterViewerWIndowFrame"));

		CEGUI::UVector2 vec = frw->getPosition();
		ConfigurationManager::GetInstance()->SetFloat("Gui.LetterViewerFrame.PosX", vec.d_x.d_scale);
		ConfigurationManager::GetInstance()->SetFloat("Gui.LetterViewerFrame.PosY", vec.d_y.d_scale);
		ConfigurationManager::GetInstance()->SetFloat("Gui.LetterViewerFrame.SizeX", frw->getWidth().d_scale);
		ConfigurationManager::GetInstance()->SetFloat("Gui.LetterViewerFrame.SizeY", frw->getHeight().d_scale);
		ConfigurationManager::GetInstance()->SetFloat("Gui.LetterViewerFrame.OffsetPosX", vec.d_x.d_offset);
		ConfigurationManager::GetInstance()->SetFloat("Gui.LetterViewerFrame.OffsetPosY", vec.d_y.d_offset);
		ConfigurationManager::GetInstance()->SetFloat("Gui.LetterViewerFrame.OffsetSizeX", frw->getWidth().d_offset);
		ConfigurationManager::GetInstance()->SetFloat("Gui.LetterViewerFrame.OffsetSizeY", frw->getHeight().d_offset);
	}
}
开发者ID:leloulight,项目名称:lbanet,代码行数:20,代码来源:LetterViewerBox.cpp

示例14:

/***********************************************************
destructor
***********************************************************/
CommunityBox::~CommunityBox()
{
	try
	{
		CEGUI::FrameWindow * frw = static_cast<CEGUI::FrameWindow *> (
			CEGUI::WindowManager::getSingleton().getWindow("CommunityFrame"));

		CEGUI::UVector2 vec = frw->getPosition();
		ConfigurationManager::GetInstance()->SetFloat("Gui.Communitybox.PosX", vec.d_x.d_scale);
		ConfigurationManager::GetInstance()->SetFloat("Gui.Communitybox.PosY", vec.d_y.d_scale);
		ConfigurationManager::GetInstance()->SetFloat("Gui.Communitybox.SizeX", frw->getWidth().d_scale);
		ConfigurationManager::GetInstance()->SetFloat("Gui.Communitybox.SizeY", frw->getHeight().d_scale);
		ConfigurationManager::GetInstance()->SetFloat("Gui.Communitybox.OffsetPosX", vec.d_x.d_offset);
		ConfigurationManager::GetInstance()->SetFloat("Gui.Communitybox.OffsetPosY", vec.d_y.d_offset);
		ConfigurationManager::GetInstance()->SetFloat("Gui.Communitybox.OffsetSizeX", frw->getWidth().d_offset);
		ConfigurationManager::GetInstance()->SetFloat("Gui.Communitybox.OffsetSizeY", frw->getHeight().d_offset);
		ConfigurationManager::GetInstance()->SetBool("Gui.Communitybox.Visible", frw->isVisible());
	}
	catch(CEGUI::Exception &ex)
	{
		LogHandler::getInstance()->LogToFile(std::string("Exception destructor community box: ") + ex.getMessage().c_str());
	}
}
开发者ID:leloulight,项目名称:lbanet,代码行数:26,代码来源:CommunityBox.cpp

示例15: run

    void run()
    {

        quit = false;

        CL_DisplayWindowDescription window_desc;
        window_desc.set_size(CL_Size(sizex, sizey), true);
        window_desc.set_title("Chess");
        window_desc.set_allow_resize(true);
        CL_DisplayWindow window(window_desc);

        CL_Slot slot_quit = window.sig_window_close().connect(this, &SpritesExample::on_window_close);
        window.func_window_resize().set(this, &SpritesExample::resize);

        CL_GraphicContext gc = window.get_gc();
        CL_InputDevice keyboard = window.get_ic().get_keyboard();

        CL_ResourceManager resources("resources.xml");

        CL_Image lol(gc,"Board",&resources);

        CEGUI::OpenGLRenderer & myRenderer = CEGUI::OpenGLRenderer::bootstrapSystem();

        CEGUI::WindowManager& winMgr = CEGUI::WindowManager::getSingleton();

        CEGUI::DefaultWindow* root = (CEGUI::DefaultWindow*)winMgr.createWindow("DefaultWindow", "Root");

        CEGUI::SchemeManager::getSingleton().create("TaharezLook.scheme");
        CEGUI::System::getSingleton().setDefaultMouseCursor("TaharezLook", "MouseArrow");

        CEGUI::FrameWindow* wnd = (CEGUI::FrameWindow*)winMgr.createWindow("TaharezLook/FrameWindow", "Demo Window");

        root->addChildWindow(wnd);

        wnd->setPosition(CEGUI::UVector2(cegui_reldim(0.25f), cegui_reldim( 0.25f)));
        wnd->setSize(CEGUI::UVector2(cegui_reldim(0.5f), cegui_reldim( 0.5f)));

        // now we set the maximum and minum sizes for the new window.  These are
        // specified using relative co-ordinates, but the important thing to note
        // is that these settings are aways relative to the display rather than the
        // parent window.
        //
        // here we set a maximum size for the FrameWindow which is equal to the size
        // of the display, and a minimum size of one tenth of the display.
        wnd->setMaxSize(CEGUI::UVector2(cegui_reldim(1.0f), cegui_reldim( 1.0f)));
        wnd->setMinSize(CEGUI::UVector2(cegui_reldim(0.1f), cegui_reldim( 0.1f)));

        // As a final step in the initialisation of our sample window, we set the window's
        // text to "Hello World!", so that this text will appear as the caption in the
        // FrameWindow's titlebar.
        wnd->setText("Hello World!");
        CEGUI::System::getSingleton().renderGUI();
        window.flip();

        while (!quit)
        {
            if(keyboard.get_keycode(CL_KEY_ESCAPE) == true)
                quit = true;


            CL_Colorf red(155/255.0f, 60/255.0f, 68/255.0f);
            //CL_Draw::fill(gc, CL_Rectf(0, sizey, sizex, 0), red);
            //lol.draw(gc,CL_Rectf(0,sizey,sizex,0));
            //CEGUI::System::getSingleton().renderGUI();

            //window.flip();
            CL_KeepAlive::process();
            CL_System::sleep(10);
        }
    }
开发者ID:Lalaland,项目名称:ChessV2,代码行数:70,代码来源:main.cpp


注:本文中的cegui::FrameWindow类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。