当前位置: 首页>>代码示例>>C++>>正文


C++ shared_ptr::FinishMessageBuilding方法代码示例

本文整理汇总了C++中boost::shared_ptr::FinishMessageBuilding方法的典型用法代码示例。如果您正苦于以下问题:C++ shared_ptr::FinishMessageBuilding方法的具体用法?C++ shared_ptr::FinishMessageBuilding怎么用?C++ shared_ptr::FinishMessageBuilding使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在boost::shared_ptr的用法示例。


在下文中一共展示了shared_ptr::FinishMessageBuilding方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HandleTextureTimeouts

void UDPAssetProvider::HandleTextureTimeouts(boost::shared_ptr<ProtocolUtilities::ProtocolModuleInterface> net, f64 frametime)
{
    UDPAssetTransferMap::iterator i = texture_transfers_.begin();
    std::vector<RexUUID> erase_tex;
    while(i != texture_transfers_.end())
    {
        UDPAssetTransfer& transfer = i->second;
        if (!transfer.Ready())
        {
            transfer.AddTime(frametime);
            if (transfer.GetTime() > asset_timeout_)
            {
                RexUUID asset_uuid(transfer.GetAssetId());

                AssetModule::LogInfo("Texture transfer " + transfer.GetAssetId() + " timed out.");

                // Send cancel message
                const ProtocolUtilities::ClientParameters& client = net->GetClientParameters();
                ProtocolUtilities::NetOutMessage *m = net->StartMessageBuilding(RexNetMsgRequestImage);
                assert(m);

                m->AddUUID(client.agentID);
                m->AddUUID(client.sessionID);

                m->SetVariableBlockCount(1);
                m->AddUUID(asset_uuid); // Image UUID
                m->AddS8(-1); // Discard level, -1 = cancel
                m->AddF32(0.0); // Download priority, 0 = cancel
                m->AddU32(0); // Starting packet
                m->AddU8(RexIT_Normal); // Image type
                m->MarkReliable();
                net->FinishMessageBuilding(m);

                // Send transfer canceled event
                SendAssetCanceled(transfer);

                erase_tex.push_back(i->first);
            }
        }

        ++i;
    }

    for(int j = 0; j < erase_tex.size(); ++j)
        texture_transfers_.erase(erase_tex[j]);
}
开发者ID:Chiru,项目名称:naali,代码行数:46,代码来源:UDPAssetProvider.cpp

示例2: RequestOtherAsset

void UDPAssetProvider::RequestOtherAsset(boost::shared_ptr<ProtocolUtilities::ProtocolModuleInterface> net,
        const RexUUID& asset_id, uint asset_type, const RequestTagVector& tags)
{
    // If request already exists, just append the new tag(s)
    std::string asset_id_str = asset_id.ToString();
    UDPAssetTransfer* transfer = GetTransfer(asset_id_str);
    if (transfer)
    {
        transfer->InsertTags(tags);
        return;
    }

    RexUUID transfer_id;
    transfer_id.Random();

    UDPAssetTransfer new_transfer;
    new_transfer.SetAssetId(asset_id_str);
    new_transfer.SetAssetType(asset_type);
    new_transfer.InsertTags(tags);
    asset_transfers_[transfer_id] = new_transfer;

    AssetModule::LogDebug("Requesting asset " + asset_id_str);

    ProtocolUtilities::NetOutMessage *m = net->StartMessageBuilding(RexNetMsgTransferRequest);
    assert(m);

    m->AddUUID(transfer_id); // Transfer ID
    m->AddS32(RexAC_Asset); // Asset channel type
    m->AddS32(RexAS_Asset); // Asset source type
    m->AddF32(100.0); // Download priority

    u8 asset_info[20]; // Asset info block with UUID and type
    memcpy(&asset_info[0], &asset_id.data, 16);
    memcpy(&asset_info[16], &asset_type, 4);
    m->AddBuffer(20, asset_info);
    m->MarkReliable();
    net->FinishMessageBuilding(m);

    return;
}
开发者ID:Chiru,项目名称:naali,代码行数:40,代码来源:UDPAssetProvider.cpp

示例3: RequestTexture

void UDPAssetProvider::RequestTexture(boost::shared_ptr<ProtocolUtilities::ProtocolModuleInterface> net,
                                      const RexUUID& asset_id, const RequestTagVector& tags)
{
    // If request already exists, just append the new tag(s)
    std::string asset_id_str = asset_id.ToString();
    UDPAssetTransfer* transfer = GetTransfer(asset_id_str);
    if (transfer)
    {
        transfer->InsertTags(tags);
        return;
    }

    const ProtocolUtilities::ClientParameters& client = net->GetClientParameters();

    UDPAssetTransfer new_transfer;
    new_transfer.SetAssetId(asset_id.ToString());
    new_transfer.SetAssetType(RexAT_Texture);
    new_transfer.InsertTags(tags);
    texture_transfers_[asset_id] = new_transfer;

    AssetModule::LogDebug("Requesting texture " + asset_id.ToString());

    ProtocolUtilities::NetOutMessage *m = net->StartMessageBuilding(RexNetMsgRequestImage);
    assert(m);

    m->AddUUID(client.agentID);
    m->AddUUID(client.sessionID);

    m->SetVariableBlockCount(1);
    m->AddUUID(asset_id); // Image UUID
    m->AddS8(0); // Discard level
    m->AddF32(100.0); // Download priority
    m->AddU32(0); // Starting packet
    m->AddU8(RexIT_Normal); // Image type
    m->MarkReliable();
    net->FinishMessageBuilding(m);
}
开发者ID:Chiru,项目名称:naali,代码行数:37,代码来源:UDPAssetProvider.cpp

示例4: HandleAssetTimeouts

void UDPAssetProvider::HandleAssetTimeouts(boost::shared_ptr<ProtocolUtilities::ProtocolModuleInterface> net, f64 frametime)
{
    UDPAssetTransferMap::iterator i = asset_transfers_.begin();
    std::vector<RexUUID> erase_asset;
    while(i != asset_transfers_.end())
    {
        bool erased = false;

        UDPAssetTransfer& transfer = i->second;
        if (!transfer.Ready())
        {
            transfer.AddTime(frametime);
            if (transfer.GetTime() > asset_timeout_)
            {
                AssetModule::LogInfo("Asset transfer " + transfer.GetAssetId() + " timed out.");

                // Send cancel message
                ProtocolUtilities::NetOutMessage *m = net->StartMessageBuilding(RexNetMsgTransferAbort);
                assert(m);
                m->AddUUID(i->first); // Transfer ID
                m->AddS32(RexAC_Asset); // Asset channel type
                m->MarkReliable();
                net->FinishMessageBuilding(m);

                // Send transfer canceled event
                SendAssetCanceled(transfer);

                erase_asset.push_back(i->first);
            }
        }

        ++i;
    }

    for (int j = 0; j < erase_asset.size(); ++j)
        asset_transfers_.erase(erase_asset[j]);
}
开发者ID:Chiru,项目名称:naali,代码行数:37,代码来源:UDPAssetProvider.cpp


注:本文中的boost::shared_ptr::FinishMessageBuilding方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。