本文整理汇总了C++中boost::shared_ptr::Enable方法的典型用法代码示例。如果您正苦于以下问题:C++ shared_ptr::Enable方法的具体用法?C++ shared_ptr::Enable怎么用?C++ shared_ptr::Enable使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类boost::shared_ptr
的用法示例。
在下文中一共展示了shared_ptr::Enable方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CreateVertexArray
//----------------------------------------------------------------------------------
static GLuint CreateVertexArray(const VertexArray::DeclarationList& declarations, boost::shared_ptr<IndexBuffer> indexBuffer)
{
GLuint vao;
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
if (indexBuffer) { indexBuffer->Enable(); }
for (VertexArray::DeclarationList::const_iterator iter = declarations.cbegin(); iter != declarations.cend(); ++iter)
{
(*iter)->vertexBuffer->Enable();
for (size_t i = 0; i < (*iter)->attributes.size(); ++i)
{
// The locations of attributes are fixed globally in the shader so they need to be found by attribute semantic...
const GLuint attribIndex = GetAttribLocation((*iter)->attributes[i].semantic);
// Now, enable and configure that particular location...
LOG(
"vertex array: %s - %d x %s @ %d\n",
(*iter)->attributes[i].semantic.c_str(),
(*iter)->attributes[i].size,
GetAttribTypeName((*iter)->attributes[i].type),
attribIndex
);
glEnableVertexAttribArray(attribIndex);
glVertexAttribPointer(attribIndex, (*iter)->attributes[i].size, (*iter)->attributes[i].type, GL_FALSE, (*iter)->stride, (const void*)(*iter)->attributes[i].offset);
}
}
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
if (indexBuffer) { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); }
return vao;
}