本文整理汇总了C++中vesSharedPtr::sizeOfDataType方法的典型用法代码示例。如果您正苦于以下问题:C++ vesSharedPtr::sizeOfDataType方法的具体用法?C++ vesSharedPtr::sizeOfDataType怎么用?C++ vesSharedPtr::sizeOfDataType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类vesSharedPtr
的用法示例。
在下文中一共展示了vesSharedPtr::sizeOfDataType方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: drawTriangles
void vesMapper::drawTriangles(const vesRenderState &renderState,
vesSharedPtr<vesPrimitive> triangles)
{
assert(this->m_geometryData);
const unsigned int numberOfIndices
= triangles->numberOfIndices();
unsigned int drawnIndices = 0;
while (drawnIndices < numberOfIndices) {
int numberOfIndicesToDraw = numberOfIndices - drawnIndices;
if (numberOfIndicesToDraw > this->m_maximumTriangleIndicesPerDraw) {
numberOfIndicesToDraw = this->m_maximumTriangleIndicesPerDraw;
}
uintptr_t offset = 0;
// Send the primitive type information out
renderState.m_material->bindRenderData(
renderState, vesRenderData(triangles->primitiveType(), this->pointSize(), this->lineWidth()));
if (!this->m_enableWireframe) {
offset = triangles->sizeOfDataType() * drawnIndices;
glDrawElements(triangles->primitiveType(), numberOfIndicesToDraw,
triangles->indicesValueType(), (void*)offset);
}
else {
for(int i = 0; i < numberOfIndicesToDraw; i += 3)
{
offset = triangles->sizeOfDataType() * i + triangles->sizeOfDataType()
* drawnIndices;
glDrawElements(GL_LINE_LOOP, 3,
triangles->indicesValueType(), (void*)offset);
}
}
drawnIndices += numberOfIndicesToDraw;
}
}