本文整理汇总了C++中vesSharedPtr::indices方法的典型用法代码示例。如果您正苦于以下问题:C++ vesSharedPtr::indices方法的具体用法?C++ vesSharedPtr::indices怎么用?C++ vesSharedPtr::indices使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类vesSharedPtr
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在下文中一共展示了vesSharedPtr::indices方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: sourceData
//-----------------------------------------------------------------------------
vesSharedPtr<vesGeometryData> vesKiwiDataConversionTools::ConvertPVWebData(vesSharedPtr<vesPVWebDataSet> dataset)
{
vesSharedPtr<vesGeometryData> geometryData = vesSharedPtr<vesGeometryData>(new vesGeometryData);
geometryData->setName("PolyData");
const int numberOfVerts = dataset->m_numberOfVerts;
// Todo- handle point primitives
//vesPrimitive::Ptr pointPrimitive(new vesPrimitive());
//pointPrimitive->setPrimitiveType(vesPrimitiveRenderType::Points);
//pointPrimitive->setIndexCount(1);
//geometryData->addPrimitive(pointPrimitive);
if (dataset->m_datasetType == 'M') {
// verts and normals
vesSourceDataP3N3f::Ptr sourceData(new vesSourceDataP3N3f());
vesVertexDataP3N3f vertexData;
for (int i = 0; i < numberOfVerts; ++i) {
float* vertex = dataset->vertices() + i*3;
float* normal = dataset->normals() + i*3;
vertexData.m_position[0] = vertex[0];
vertexData.m_position[1] = vertex[1];
vertexData.m_position[2] = vertex[2];
vertexData.m_normal[0] = normal[0];
vertexData.m_normal[1] = normal[1];
vertexData.m_normal[2] = normal[2];
sourceData->pushBack(vertexData);
}
geometryData->addSource(sourceData);
// triangles
vesSharedPtr<vesIndices<unsigned short> > triangleIndices =
vesSharedPtr<vesIndices<unsigned short> >(new vesIndices<unsigned short>());
vesPrimitive::Ptr trianglesPrimitive = vesPrimitive::Ptr(new vesPrimitive());
trianglesPrimitive->setIndexCount(3);
trianglesPrimitive->setIndicesValueType(vesPrimitiveIndicesValueType::UnsignedShort);
trianglesPrimitive->setPrimitiveType(vesPrimitiveRenderType::Triangles);
trianglesPrimitive->setVesIndices(triangleIndices);
geometryData->addPrimitive(trianglesPrimitive);
for (int i = 0; i < dataset->m_numberOfIndices/3; ++i) {
short* indices = dataset->indices() + i*3;
triangleIndices->pushBackIndices(indices[0], indices[1], indices[2]);
}
}
else if (dataset->m_datasetType == 'L') {
// verts
vesSourceDataP3f::Ptr vertexSourceData(new vesSourceDataP3f());
vesVertexDataP3f vertexData;
for (int i = 0; i < numberOfVerts; ++i) {
float* vertex = dataset->vertices() + i*3;
vertexData.m_position[0] = vertex[0];
vertexData.m_position[1] = vertex[1];
vertexData.m_position[2] = vertex[2];
vertexSourceData->pushBack(vertexData);
}
geometryData->addSource(vertexSourceData);
// lines
vesSharedPtr<vesIndices<unsigned short> > lineIndices =
vesSharedPtr<vesIndices<unsigned short> >(new vesIndices<unsigned short>());
vesPrimitive::Ptr linesPrimitive = vesPrimitive::Ptr(new vesPrimitive());
linesPrimitive->setIndexCount(2);
linesPrimitive->setIndicesValueType(vesPrimitiveIndicesValueType::UnsignedShort);
linesPrimitive->setPrimitiveType(vesPrimitiveRenderType::Lines);
linesPrimitive->setVesIndices(lineIndices);
geometryData->addPrimitive(linesPrimitive);
for (int i = 0; i < dataset->m_numberOfIndices/2; ++i) {
short* indices = dataset->indices() + i*2;
lineIndices->pushBackIndices(indices[0], indices[1]);
}
}
// colors
float opacity = 1.0;
if (dataset->m_transparency) {
opacity = 0.4;
}
vesSourceDataC4f::Ptr colorSourceData(new vesSourceDataC4f());
vesVertexDataC4f vertColor;
for (size_t i = 0; i < numberOfVerts; ++i)
{
unsigned char* color = dataset->colors() + i*4;
vertColor.m_color = vesVector4f(color[0]/255.0, color[1]/255.0, color[2]/255.0, opacity);
colorSourceData->pushBack(vertColor);
}
geometryData->addSource(colorSourceData);
return geometryData;
}