本文整理汇总了C++中vesSharedPtr::binding方法的典型用法代码示例。如果您正苦于以下问题:C++ vesSharedPtr::binding方法的具体用法?C++ vesSharedPtr::binding怎么用?C++ vesSharedPtr::binding使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类vesSharedPtr
的用法示例。
在下文中一共展示了vesSharedPtr::binding方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: addAttribute
bool vesMaterial::addAttribute(vesSharedPtr<vesMaterialAttribute> attribute)
{
if (!attribute) {
return false;
}
if (attribute->type() != vesMaterialAttribute::Texture &&
attribute->binding() == vesMaterialAttribute::BindAll) {
// Shader is a special attribute.
if (attribute->type() == vesMaterialAttribute::Shader) {
return this->setShaderProgram(std::tr1::static_pointer_cast<vesShaderProgram>(attribute));
}
// Everything else.
return this->m_internal->addAttribute(
this->m_internal->m_attributes, attribute);
}
else if(attribute->type() == vesMaterialAttribute::Texture) {
vesSharedPtr<vesTexture> texture = std::tr1::static_pointer_cast<vesTexture>(attribute);
// Cache last texture so that we can release graphics resources on it.
this->m_internal->m_textureAttributes[texture->textureUnit()] = texture;
return true;
}
else if(attribute->binding() == vesMaterialAttribute::BindMinimal)
{
return this->m_internal->addAttribute(
this->m_internal->m_minimalAttributes, attribute);
}
return false;
}