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C++ team::uses_shroud方法代码示例

本文整理汇总了C++中team::uses_shroud方法的典型用法代码示例。如果您正苦于以下问题:C++ team::uses_shroud方法的具体用法?C++ team::uses_shroud怎么用?C++ team::uses_shroud使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在team的用法示例。


在下文中一共展示了team::uses_shroud方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: generate_report


//.........这里部分代码省略.........
			return report("", tod_image, "");
		} else {
			return report("", tod_image, tooltip.str(), "time_of_day");
		}
	}
	case TURN: {
		str << 	teams[playing_side-1].name() << "[" << resources::tod_manager->turn() << "]";
		int nb = resources::tod_manager->number_of_turns();
		if (nb != -1) str << '/' << nb;
		break;
	}
	// For the following status reports, show them in gray text
	// when it is not the active player's turn.
	case GOLD: {
		//Supposes the full/"pathfind" unit map is applied
		int fake_gold = viewing_team.gold();
		if (current_side != playing_side) {
			str << font::GRAY_TEXT;
		} else if (fake_gold < 0) {
			str << font::RED_TEXT;
		}

		int cost_exponent = viewing_team.cost_exponent();
		int hundred = cost_exponent / 100;

		str << viewing_team.gold() << "(" << hundred << "." << (cost_exponent - hundred * 100) / 10 << ")";
		break;
	}
	case VILLAGES: {
		const team_data data = calculate_team_data(viewing_team,current_side);
		if (current_side != playing_side)
			str << font::GRAY_TEXT;
		str << data.villages << '/';
		if (viewing_team.uses_shroud()) {
			int unshrouded_villages = 0;
			std::vector<map_location>::const_iterator i = map.villages().begin();
			for (; i != map.villages().end(); ++i) {
				if (!viewing_team.shrouded(*i))
					++unshrouded_villages;
			}
			str << unshrouded_villages;
		} else {
			str << map.villages().size();
		}
		break;
	}
	case UPKEEP: {
		const team_data data = calculate_team_data(viewing_team,current_side);
		if (current_side != playing_side)
			str << font::GRAY_TEXT;
		str << data.expenses << "(" << data.upkeep << ")";
		break;
	}
	case EXPENSES: {
		const team_data data = calculate_team_data(viewing_team,current_side);
		if (current_side != playing_side)
			str << font::GRAY_TEXT;
		str << data.expenses;
		break;
	}
	case INCOME: {
		team_data data = calculate_team_data(viewing_team, current_side);
		if (current_side != playing_side)
			str << font::GRAY_TEXT;
		else if (data.net_income < 0)
			str << font::BAD_TEXT;
开发者ID:,项目名称:,代码行数:67,代码来源:

示例2: generate_report


//.........这里部分代码省略.........
		tooltip << tod.name << "\n"
				<< _("Lawful units: ")
				<< (tod.lawful_bonus > 0 ? "+" : "") << tod.lawful_bonus << "%\n"
				<< _("Neutral units: ") << "0%\n"
				<< _("Chaotic units: ")
				<< (tod.lawful_bonus < 0 ? "+" : "") << (tod.lawful_bonus*-1) << "%";

		return report("",tod_image,tooltip.str());
	}
	case TURN: {
		str << resources::tod_manager->turn();
		int nb = resources::tod_manager->number_of_turns();
		if (nb != -1) str << '/' << nb;
		break;
	}
	// For the following status reports, show them in gray text
	// when it is not the active player's turn.
	case GOLD: {
		char const *end = naps;
		if (current_side != playing_side)
			str << span_color(font::GRAY_COLOUR);
		else if (current_team.gold() < 0)
			str << span_color(font::BAD_COLOUR);
		else
			end = "";
		str << current_team.gold() << end;
		break;
	}
	case VILLAGES: {
		const team_data data = calculate_team_data(current_team,current_side,units);
		if (current_side != playing_side)
			str << span_color(font::GRAY_COLOUR);
		str << data.villages << '/';
		if (current_team.uses_shroud()) {
			int unshrouded_villages = 0;
			std::vector<map_location>::const_iterator i = map.villages().begin();
			for (; i != map.villages().end(); i++) {
				if (!current_team.shrouded(*i))
					unshrouded_villages++;
			}
			str << unshrouded_villages;
		} else {
			str << map.villages().size();
		}
		if (current_side != playing_side)
			str << naps;
		break;
	}
	case NUM_UNITS: {
		if (current_side != playing_side)
			str << span_color(font::GRAY_COLOUR);
		str << side_units(units, current_side);
		if (current_side != playing_side)
			str << naps;
		break;
	}
	case UPKEEP: {
		const team_data data = calculate_team_data(current_team,current_side,units);
		if (current_side != playing_side)
			str << span_color(font::GRAY_COLOUR);
		str << data.expenses << " (" << data.upkeep << ")";
		if (current_side != playing_side)
			str << naps;
		break;
	}
	case EXPENSES: {
开发者ID:oys0317,项目名称:opensanguo,代码行数:67,代码来源:generate_report.cpp


注:本文中的team::uses_shroud方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。