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C++ team::gold方法代码示例

本文整理汇总了C++中team::gold方法的典型用法代码示例。如果您正苦于以下问题:C++ team::gold方法的具体用法?C++ team::gold怎么用?C++ team::gold使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在team的用法示例。


在下文中一共展示了team::gold方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: test_enough_gold

bool recruit_result::test_enough_gold(const team &my_team, const unit_type &type, bool)
{
	if (my_team.gold() < type.cost()) {
		set_error(E_NO_GOLD);
		return false;
	}
	return true;
}
开发者ID:Yossarian,项目名称:WesnothAddonServer,代码行数:8,代码来源:actions.cpp

示例2: test_enough_gold

bool recall_result::test_enough_gold(const team &my_team)
{
	if (my_team.gold() < my_team.recall_cost() ) {
		set_error(E_NO_GOLD);
		return false;
	}
	return true;
}
开发者ID:Wedge009,项目名称:wesnoth,代码行数:8,代码来源:actions.cpp

示例3: calculate_team_data

team_data display_context::calculate_team_data(const team& tm) const
{
	team_data res;
	res.units = side_units(tm.side());
	res.upkeep = side_upkeep(tm.side());
	res.villages = tm.villages().size();
	res.expenses = std::max<int>(0,res.upkeep - tm.support());
	res.net_income = tm.total_income() - res.expenses;
	res.gold = tm.gold();
	res.teamname = tm.user_team_name();
	return res;
}
开发者ID:fluffbeast,项目名称:wesnoth-old,代码行数:12,代码来源:display_context.cpp

示例4: generate_report


//.........这里部分代码省略.........
		}

		int b = tod.lawful_bonus;
		int c = tod.liminal_bonus;
		tooltip << tod.name << '\n'
			<< _("Lawful units: ") << signed_percent(b) << "\n"
			<< _("Neutral units: ") << signed_percent(0) << "\n"
			<< _("Chaotic units: ") << signed_percent(-b);

		if (tod.liminal_present)
		tooltip <<  "\n" << _("Liminal units: ") << signed_percent(c);

		std::string tod_image = tod.image;
		if (tod.lawful_bonus_modified > 0) tod_image += "~BRIGHTEN()";
		else if (tod.lawful_bonus_modified < 0) tod_image += "~DARKEN()";
		if (preferences::flip_time()) tod_image += "~FL(horiz)";

		if (game_config::tiny_gui) {
			return report("", tod_image, "");
		} else {
			return report("", tod_image, tooltip.str(), "time_of_day");
		}
	}
	case TURN: {
		str << 	teams[playing_side-1].name() << "[" << resources::tod_manager->turn() << "]";
		int nb = resources::tod_manager->number_of_turns();
		if (nb != -1) str << '/' << nb;
		break;
	}
	// For the following status reports, show them in gray text
	// when it is not the active player's turn.
	case GOLD: {
		//Supposes the full/"pathfind" unit map is applied
		int fake_gold = viewing_team.gold();
		if (current_side != playing_side) {
			str << font::GRAY_TEXT;
		} else if (fake_gold < 0) {
			str << font::RED_TEXT;
		}

		int cost_exponent = viewing_team.cost_exponent();
		int hundred = cost_exponent / 100;

		str << viewing_team.gold() << "(" << hundred << "." << (cost_exponent - hundred * 100) / 10 << ")";
		break;
	}
	case VILLAGES: {
		const team_data data = calculate_team_data(viewing_team,current_side);
		if (current_side != playing_side)
			str << font::GRAY_TEXT;
		str << data.villages << '/';
		if (viewing_team.uses_shroud()) {
			int unshrouded_villages = 0;
			std::vector<map_location>::const_iterator i = map.villages().begin();
			for (; i != map.villages().end(); ++i) {
				if (!viewing_team.shrouded(*i))
					++unshrouded_villages;
			}
			str << unshrouded_villages;
		} else {
			str << map.villages().size();
		}
		break;
	}
	case UPKEEP: {
		const team_data data = calculate_team_data(viewing_team,current_side);
开发者ID:,项目名称:,代码行数:67,代码来源:

示例5: report_victory

void campaign_controller::report_victory(
	std::ostringstream &report, team& t,
	int finishing_bonus_per_turn, int turns_left, int finishing_bonus)
{
	report << "<small>" << _("Remaining gold: ") << utils::half_signed_value(t.gold()) << "</small>";

	if(t.carryover_bonus() != 0) {
		if (turns_left > -1) {
			report << "\n\n<b>" << _("Turns finished early: ") << turns_left << "</b>\n"
				   << "<small>" << _("Early finish bonus: ") << finishing_bonus_per_turn << _(" per turn") << "</small>\n"
				   << "<small>" << _("Total bonus: ") << finishing_bonus << "</small>\n";
		}
		report << "<small>" << _("Total gold: ") << utils::half_signed_value(t.gold() + finishing_bonus) << "</small>";
	}
	if (t.gold() > 0) {
		report << "\n<small>" << _("Carryover percentage: ") << t.carryover_percentage() << "</small>";
	}
	if(t.carryover_add()) {
		report << "\n\n<big><b>" << _("Bonus gold: ") << utils::half_signed_value(t.carryover_gold()) << "</b></big>";
	} else {
		report << "\n\n<big><b>" << _("Retained gold: ") << utils::half_signed_value(t.carryover_gold()) << "</b></big>";
	}

	std::string goldmsg;
	utils::string_map symbols;

	symbols["gold"] = lexical_cast_default<std::string>(t.carryover_gold());

	// Note that both strings are the same in English, but some languages will
	// want to translate them differently.
	if(t.carryover_add()) {
		if(t.carryover_gold() > 0) {
			goldmsg = vngettext(
					"You will start the next scenario with $gold "
					"on top of the defined minimum starting gold.",
					"You will start the next scenario with $gold "
					"on top of the defined minimum starting gold.",
					t.carryover_gold(), symbols);

		} else {
			goldmsg = vngettext(
					"You will start the next scenario with "
					"the defined minimum starting gold.",
					"You will start the next scenario with "
					"the defined minimum starting gold.",
					t.carryover_gold(), symbols);
		}
	} else {
		goldmsg = vngettext(
			"You will start the next scenario with $gold "
			"or its defined minimum starting gold, "
			"whichever is higher.",
			"You will start the next scenario with $gold "
			"or its defined minimum starting gold, "
			"whichever is higher.",
			t.carryover_gold(), symbols);
	}

	// xgettext:no-c-format
	report << "\n" << goldmsg;
}
开发者ID:badabum007,项目名称:wesnoth,代码行数:61,代码来源:playcampaign.cpp

示例6: generate_report


//.........这里部分代码省略.........
	case UNIT_PROFILE:
		return report("", u->profile(), "");
	case TIME_OF_DAY: {
		time_of_day tod = resources::tod_manager->time_of_day_at(units, mouseover, *resources::game_map);
		const std::string tod_image = tod.image + (preferences::flip_time() ? "~FL(horiz)" : "");

		// Don't show illuminated time on fogged/shrouded tiles
		if (current_team.fogged(mouseover) || current_team.shrouded(mouseover)) {
			tod = resources::tod_manager->get_time_of_day(false, mouseover);
		}
		std::stringstream tooltip;

		tooltip << tod.name << "\n"
				<< _("Lawful units: ")
				<< (tod.lawful_bonus > 0 ? "+" : "") << tod.lawful_bonus << "%\n"
				<< _("Neutral units: ") << "0%\n"
				<< _("Chaotic units: ")
				<< (tod.lawful_bonus < 0 ? "+" : "") << (tod.lawful_bonus*-1) << "%";

		return report("",tod_image,tooltip.str());
	}
	case TURN: {
		str << resources::tod_manager->turn();
		int nb = resources::tod_manager->number_of_turns();
		if (nb != -1) str << '/' << nb;
		break;
	}
	// For the following status reports, show them in gray text
	// when it is not the active player's turn.
	case GOLD: {
		char const *end = naps;
		if (current_side != playing_side)
			str << span_color(font::GRAY_COLOUR);
		else if (current_team.gold() < 0)
			str << span_color(font::BAD_COLOUR);
		else
			end = "";
		str << current_team.gold() << end;
		break;
	}
	case VILLAGES: {
		const team_data data = calculate_team_data(current_team,current_side,units);
		if (current_side != playing_side)
			str << span_color(font::GRAY_COLOUR);
		str << data.villages << '/';
		if (current_team.uses_shroud()) {
			int unshrouded_villages = 0;
			std::vector<map_location>::const_iterator i = map.villages().begin();
			for (; i != map.villages().end(); i++) {
				if (!current_team.shrouded(*i))
					unshrouded_villages++;
			}
			str << unshrouded_villages;
		} else {
			str << map.villages().size();
		}
		if (current_side != playing_side)
			str << naps;
		break;
	}
	case NUM_UNITS: {
		if (current_side != playing_side)
			str << span_color(font::GRAY_COLOUR);
		str << side_units(units, current_side);
		if (current_side != playing_side)
			str << naps;
开发者ID:oys0317,项目名称:opensanguo,代码行数:67,代码来源:generate_report.cpp


注:本文中的team::gold方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。