本文整理汇总了C++中team::team_name方法的典型用法代码示例。如果您正苦于以下问题:C++ team::team_name方法的具体用法?C++ team::team_name怎么用?C++ team::team_name使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类team
的用法示例。
在下文中一共展示了team::team_name方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: match_internal
bool side_filter::match_internal(const team &t) const
{
if (cfg_.has_attribute("side_in")) {
if (!check_side_number(t,cfg_["side_in"])) {
return false;
}
}
if (cfg_.has_attribute("side")) {
if (!check_side_number(t,cfg_["side"])) {
return false;
}
}
if (!side_string_.empty()) {
if (!check_side_number(t,side_string_)) {
return false;
}
}
config::attribute_value cfg_team_name = cfg_["team_name"];
if (!cfg_team_name.blank()) {
const std::string& that_team_name = cfg_team_name;
const std::string& this_team_name = t.team_name();
if(std::find(this_team_name.begin(), this_team_name.end(), ',') == this_team_name.end()) {
if(this_team_name != that_team_name) return false;
}
else {
const std::vector<std::string>& these_team_names = utils::split(this_team_name);
bool search_futile = true;
BOOST_FOREACH (const std::string& this_single_team_name, these_team_names) {
if(this_single_team_name == that_team_name) {
search_futile = false;
break;
}
}
if(search_futile) return false;
}
}
//Allow filtering on units
if(cfg_.has_child("has_unit")) {
const vconfig& unit_filter = cfg_.child("has_unit");
bool found = false;
for (unit_map::iterator it = resources::units->begin(); it != resources::units->end(); ++ it) {
unit* u = dynamic_cast<unit*>(&*it);
if (u->side() != t.side()) {
continue;
}
if (u->matches_filter(unit_filter, u->get_location(), flat_)) {
found = true;
break;
}
}
if (!found) {
return false;
}
}
const vconfig& enemy_of = cfg_.child("enemy_of");
if(!enemy_of.null()) {
side_filter s_filter(enemy_of);
const std::vector<int>& teams = s_filter.get_teams();
if(teams.empty()) return false;
BOOST_FOREACH (const int side, teams) {
if(!(*resources::teams)[side - 1].is_enemy(t.side()))
return false;
}
}