本文整理汇总了C++中sk_sp::numTextureSamplers方法的典型用法代码示例。如果您正苦于以下问题:C++ sk_sp::numTextureSamplers方法的具体用法?C++ sk_sp::numTextureSamplers怎么用?C++ sk_sp::numTextureSamplers使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类sk_sp
的用法示例。
在下文中一共展示了sk_sp::numTextureSamplers方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: recordDraw
void GrOpFlushState::recordDraw(
sk_sp<const GrGeometryProcessor> gp, const GrMesh meshes[], int meshCnt,
const GrPipeline::FixedDynamicState* fixedDynamicState,
const GrPipeline::DynamicStateArrays* dynamicStateArrays) {
SkASSERT(fOpArgs);
SkASSERT(fOpArgs->fOp);
bool firstDraw = fDraws.begin() == fDraws.end();
auto& draw = fDraws.append(&fArena);
GrDeferredUploadToken token = fTokenTracker->issueDrawToken();
if (fixedDynamicState && fixedDynamicState->fPrimitiveProcessorTextures) {
for (int i = 0; i < gp->numTextureSamplers(); ++i) {
fixedDynamicState->fPrimitiveProcessorTextures[i]->addPendingRead();
}
}
if (dynamicStateArrays && dynamicStateArrays->fPrimitiveProcessorTextures) {
int n = gp->numTextureSamplers() * meshCnt;
for (int i = 0; i < n; ++i) {
dynamicStateArrays->fPrimitiveProcessorTextures[i]->addPendingRead();
}
}
draw.fGeometryProcessor = std::move(gp);
draw.fFixedDynamicState = fixedDynamicState;
draw.fDynamicStateArrays = dynamicStateArrays;
draw.fMeshes = meshes;
draw.fMeshCnt = meshCnt;
draw.fOp = fOpArgs->fOp;
if (firstDraw) {
fBaseDrawToken = token;
}
}