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C++ sk_sp::hasExtension方法代码示例

本文整理汇总了C++中sk_sp::hasExtension方法的典型用法代码示例。如果您正苦于以下问题:C++ sk_sp::hasExtension方法的具体用法?C++ sk_sp::hasExtension怎么用?C++ sk_sp::hasExtension使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在sk_sp的用法示例。


在下文中一共展示了sk_sp::hasExtension方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GetString

std::unique_ptr<GrGLContext> GrGLContext::Make(sk_sp<const GrGLInterface> interface,
                                               const GrContextOptions& options) {
    if (!interface->validate()) {
        return nullptr;
    }

    const GrGLubyte* verUByte;
    GR_GL_CALL_RET(interface.get(), verUByte, GetString(GR_GL_VERSION));
    const char* ver = reinterpret_cast<const char*>(verUByte);

    const GrGLubyte* rendererUByte;
    GR_GL_CALL_RET(interface.get(), rendererUByte, GetString(GR_GL_RENDERER));
    const char* renderer = reinterpret_cast<const char*>(rendererUByte);

    ConstructorArgs args;
    args.fGLVersion = GrGLGetVersionFromString(ver);
    if (GR_GL_INVALID_VER == args.fGLVersion) {
        return nullptr;
    }

    if (!GrGLGetGLSLGeneration(interface.get(), &args.fGLSLGeneration)) {
        return nullptr;
    }

    args.fVendor = GrGLGetVendor(interface.get());

    args.fRenderer = GrGLGetRendererFromStrings(renderer, interface->fExtensions);

    GrGLGetANGLEInfoFromString(renderer, &args.fANGLEBackend, &args.fANGLEVendor,
                               &args.fANGLERenderer);
    /*
     * Qualcomm drivers for the 3xx series have a horrendous bug with some drivers. Though they
     * claim to support GLES 3.00, some perfectly valid GLSL300 shaders will only compile with
     * #version 100, and will fail to compile with #version 300 es.  In the long term, we
     * need to lock this down to a specific driver version.
     * ?????/2015 - This bug is still present in Lollipop pre-mr1
     * 06/18/2015 - This bug does not affect the nexus 6 (which has an Adreno 4xx).
     */
    if (kAdreno3xx_GrGLRenderer == args.fRenderer) {
        args.fGLSLGeneration = k110_GrGLSLGeneration;
    }

    // Many ES3 drivers only advertise the ES2 image_external extension, but support the _essl3
    // extension, and require that it be enabled to work with ESSL3. Other devices require the ES2
    // extension to be enabled, even when using ESSL3. Some devices appear to only support the ES2
    // extension. As an extreme (optional) solution, we can fallback to using ES2 shading language
    // if we want to prioritize external texture support. skbug.com/7713
    if (GR_IS_GR_GL_ES(interface->fStandard) &&
        options.fPreferExternalImagesOverES3 &&
        !options.fDisableDriverCorrectnessWorkarounds &&
        interface->hasExtension("GL_OES_EGL_image_external") &&
        args.fGLSLGeneration >= k330_GrGLSLGeneration &&
        !interface->hasExtension("GL_OES_EGL_image_external_essl3") &&
        !interface->hasExtension("OES_EGL_image_external_essl3")) {
        args.fGLSLGeneration = k110_GrGLSLGeneration;
    }

    GrGLGetDriverInfo(interface->fStandard, args.fVendor, renderer, ver,
                      &args.fDriver, &args.fDriverVersion);

    args.fContextOptions = &options;
    args.fInterface = std::move(interface);

    return std::unique_ptr<GrGLContext>(new GrGLContext(std::move(args)));
}
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