本文整理汇总了C++中renderer::initialize方法的典型用法代码示例。如果您正苦于以下问题:C++ renderer::initialize方法的具体用法?C++ renderer::initialize怎么用?C++ renderer::initialize使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类renderer
的用法示例。
在下文中一共展示了renderer::initialize方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: postInitialize
bool postInitialize()
{
bool returnVal = true;
//init the entity manager so it can finish what it needs to do after the shaders are in place
simEntities.initialize();
//separate init for old renderer stuff
returnVal = returnVal && simRenderer.initialize();
return returnVal;
}
示例2: postInitialize
bool postInitialize()
{
bool returnVal = true;
//init the entity manager so it can finish what it needs to do after the shaders are in place
simEntities.initialize();
//separate init for old renderer stuff
returnVal = returnVal && simRenderer.initialize();
//init the lights, turning them "ON"
simConfig.worldLights->init();
//init the game system
simConfig.gameData.init();
return returnVal;
}