本文整理汇总了C++中npc::is_travelling方法的典型用法代码示例。如果您正苦于以下问题:C++ npc::is_travelling方法的具体用法?C++ npc::is_travelling怎么用?C++ npc::is_travelling使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类npc
的用法示例。
在下文中一共展示了npc::is_travelling方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: assign_guard
void talk_function::assign_guard( npc &p )
{
if( !p.is_following() ) {
p.mission = NPC_MISSION_GUARD;
p.set_omt_destination();
return;
}
if( p.is_travelling() ) {
if( p.has_companion_mission() ) {
p.reset_companion_mission();
}
}
p.set_attitude( NPCATT_NULL );
p.mission = NPC_MISSION_GUARD_ALLY;
p.chatbin.first_topic = "TALK_FRIEND_GUARD";
p.set_omt_destination();
cata::optional<basecamp *> bcp = overmap_buffer.find_camp( p.global_omt_location().x,
p.global_omt_location().y );
if( bcp ) {
basecamp *temp_camp = *bcp;
temp_camp->validate_assignees();
if( p.rules.has_flag( ally_rule::ignore_noise ) ) {
//~ %1$s is the NPC's translated name, %2$s is the translated faction camp name
add_msg( _( "%1$s is assigned to %2$s" ), p.disp_name(), temp_camp->camp_name() );
} else {
//~ %1$s is the NPC's translated name, %2$s is the translated faction camp name
add_msg( _( "%1$s is assigned to guard %2$s" ), p.disp_name(), temp_camp->camp_name() );
}
} else {
if( p.rules.has_flag( ally_rule::ignore_noise ) ) {
//~ %1$s is the NPC's translated name, %2$s is the pronoun for the NPC's gender
add_msg( _( "%1$s will wait for you where %2$s is." ), p.disp_name(),
p.male ? _( "he" ) : _( "she" ) );
} else {
add_msg( _( "%s is posted as a guard." ), p.disp_name() );
}
}
}