本文整理汇总了C++中item::set_curammo方法的典型用法代码示例。如果您正苦于以下问题:C++ item::set_curammo方法的具体用法?C++ item::set_curammo怎么用?C++ item::set_curammo使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类item
的用法示例。
在下文中一共展示了item::set_curammo方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: modify
void Item_modifier::modify(item &new_item) const
{
if(new_item.is_null()) {
return;
}
new_item.damage = std::min( std::max( (int) rng( damage.first, damage.second ), MIN_ITEM_DAMAGE ), MAX_ITEM_DAMAGE );
long ch = (charges.first == charges.second) ? charges.first : rng(charges.first, charges.second);
if(ch != -1) {
if( new_item.count_by_charges() || new_item.made_of( LIQUID ) ) {
// food, ammo
// count_by_charges requires that charges is at least 1. It makes no sense to
// spawn a "water (0)" item.
new_item.charges = std::max( 1l, ch );
} else if( new_item.is_tool() ) {
const auto qty = std::min( ch, new_item.ammo_capacity() );
new_item.charges = qty;
if( new_item.ammo_type() != "NULL" && qty > 0 ) {
new_item.ammo_set( new_item.ammo_type(), qty );
}
} else if( !new_item.is_gun() ) {
//not gun, food, ammo or tool.
new_item.charges = ch;
}
}
if( new_item.is_gun() && ( ammo.get() != nullptr || ch > 0 ) ) {
if( ammo.get() == nullptr ) {
// In case there is no explicit ammo item defined, use the default ammo
if( new_item.ammo_type() != "NULL" ) {
new_item.charges = ch;
new_item.set_curammo( new_item.ammo_type() );
}
} else {
const item am = ammo->create_single( new_item.bday );
new_item.set_curammo( am );
// Prefer explicit charges of the gun, else take the charges of the ammo item,
// Gun charges are easier to define: {"item":"gun","charge":10,"ammo-item":"ammo"}
if( ch > 0 ) {
new_item.charges = ch;
} else {
new_item.charges = am.charges;
}
}
// Make sure the item is in valid state
if( new_item.ammo_data() && new_item.magazine_integral() ) {
new_item.charges = std::min( new_item.charges, new_item.ammo_capacity() );
} else {
new_item.charges = 0;
}
}
if(container.get() != NULL) {
item cont = container->create_single(new_item.bday);
if (!cont.is_null()) {
if (new_item.made_of(LIQUID)) {
long rc = cont.get_remaining_capacity_for_liquid(new_item);
if(rc > 0 && (new_item.charges > rc || ch == -1)) {
// make sure the container is not over-full.
// fill up the container (if using default charges)
new_item.charges = rc;
}
}
cont.put_in(new_item);
new_item = cont;
}
}
if (contents.get() != NULL) {
Item_spawn_data::ItemList contentitems = contents->create(new_item.bday);
new_item.contents.insert(new_item.contents.end(), contentitems.begin(), contentitems.end());
}
}
示例2: modify
void Item_modifier::modify(item &new_item) const
{
if(new_item.is_null()) {
return;
}
new_item.damage = std::min( std::max( (int) rng( damage.first, damage.second ), MIN_ITEM_DAMAGE ), MAX_ITEM_DAMAGE );
long ch = (charges.first == charges.second) ? charges.first : rng(charges.first, charges.second);
const auto g = new_item.type->gun.get();
const auto t = dynamic_cast<const it_tool *>(new_item.type);
if(ch != -1) {
if( new_item.count_by_charges() || new_item.made_of( LIQUID ) ) {
// food, ammo
// count_by_charges requires that charges is at least 1. It makes no sense to
// spawn a "water (0)" item.
new_item.charges = std::max( 1l, ch );
} else if(t != NULL) {
new_item.charges = std::min(ch, t->max_charges);
} else if (g == nullptr){
//not gun, food, ammo or tool.
new_item.charges = ch;
}
}
if( g != nullptr && ( ammo.get() != nullptr || ch > 0 ) ) {
if( ammo.get() == nullptr ) {
// In case there is no explicit ammo item defined, use the default ammo
const auto ammoid = default_ammo( g->ammo );
if ( !ammoid.empty() ) {
new_item.set_curammo( ammoid );
new_item.charges = ch;
}
} else {
const item am = ammo->create_single( new_item.bday );
new_item.set_curammo( am );
// Prefer explicit charges of the gun, else take the charges of the ammo item,
// Gun charges are easier to define: {"item":"gun","charge":10,"ammo-item":"ammo"}
if( ch > 0 ) {
new_item.charges = ch;
} else {
new_item.charges = am.charges;
}
}
// Make sure the item is in a valid state curammo==0 <=> charges==0 and respect clip size
if( !new_item.has_curammo() ) {
new_item.charges = 0;
} else {
new_item.charges = std::min<long>( new_item.charges, new_item.clip_size() );
}
}
if(container.get() != NULL) {
item cont = container->create_single(new_item.bday);
if (!cont.is_null()) {
if (new_item.made_of(LIQUID)) {
long rc = cont.get_remaining_capacity_for_liquid(new_item);
if(rc > 0 && (new_item.charges > rc || ch == -1)) {
// make sure the container is not over-full.
// fill up the container (if using default charges)
new_item.charges = rc;
}
}
cont.put_in(new_item);
new_item = cont;
}
}
if (contents.get() != NULL) {
Item_spawn_data::ItemList contentitems = contents->create(new_item.bday);
new_item.contents.insert(new_item.contents.end(), contentitems.begin(), contentitems.end());
}
}