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C++ instance_karazhan类代码示例

本文整理汇总了C++中instance_karazhan的典型用法代码示例。如果您正苦于以下问题:C++ instance_karazhan类的具体用法?C++ instance_karazhan怎么用?C++ instance_karazhan使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了instance_karazhan类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: WaypointReached

    void WaypointReached(uint32 uiPointId) override
    {
        if (!m_pInstance)
            return;

        switch (uiPointId)
        {
            case 0:
                DoCastSpellIfCan(m_creature, SPELL_TUXEDO);
                m_pInstance->DoUseDoorOrButton(GO_STAGE_DOOR_LEFT);
                break;
            case 4:
                switch (m_pInstance->GetData(TYPE_OPERA_PERFORMANCE))
                {
                    case OPERA_EVENT_WIZARD_OZ:
                        StartNextDialogueText(SAY_BARNES_OZ_1);
                        break;
                    case OPERA_EVENT_RED_RIDING_HOOD:
                        StartNextDialogueText(SAY_BARNES_HOOD_1);
                        break;
                    case OPERA_EVENT_ROMULO_AND_JUL:
                        StartNextDialogueText(SAY_BARNES_RAJ_1);
                        break;
                }
                SetEscortPaused(true);
                m_creature->SummonCreature(NPC_SPOTLIGHT, 0, 0, 0, 0, TEMPSUMMON_DEAD_DESPAWN, 0);
                break;
            case 8:
                m_pInstance->DoUseDoorOrButton(GO_STAGE_DOOR_LEFT);
                break;
            case 9:
                m_pInstance->DoPrepareOperaStage(m_creature);
                break;
        }
    }
开发者ID:mynew4,项目名称:RustEmu-Core,代码行数:35,代码来源:karazhan.cpp

示例2: DoMoveToClosestTrigger

    // Wrapper to handle movement to the closest trigger
    void DoMoveToClosestTrigger(bool bGround)
    {
        if (!m_pInstance)
            return;

        Unit* pChosenTrigger = NULL;
        GuidList lTriggersList;
        float fX, fY, fZ;

        // get the list of wanted triggers
        m_pInstance->GetNightbaneTriggers(lTriggersList, bGround);

        // calculate the closest trigger from the list
        for (GuidList::const_iterator itr = lTriggersList.begin(); itr != lTriggersList.end(); ++itr)
        {
            if (Creature* pTrigger = m_creature->GetMap()->GetCreature(*itr))
            {
                if (!pChosenTrigger || m_creature->GetDistanceOrder(pTrigger, pChosenTrigger, false))
                    pChosenTrigger = pTrigger;
            }
        }

        // Move to trigger position
        if (pChosenTrigger)
        {
            pChosenTrigger->GetPosition(fX, fY, fZ);
            m_creature->GetMotionMaster()->MovePoint(bGround ? POINT_ID_GROUND : POINT_ID_AIR, fX, fY, fZ);
        }
    }
开发者ID:AwkwardDev,项目名称:mangos-d3,代码行数:30,代码来源:boss_nightbane.cpp

示例3: EnterEvadeMode

    void EnterEvadeMode() override
    {
        if (m_pInstance)
            m_pInstance->SetData(TYPE_NIGHTBANE, FAIL);

        // reset boss on evade
        m_creature->ForcedDespawn();
    }
开发者ID:AwkwardDev,项目名称:mangos-d3,代码行数:8,代码来源:boss_nightbane.cpp

示例4: CorpseRemoved

 void CorpseRemoved(uint32& respawnDelay) override
 {
     npc_escortAI::CorpseRemoved(respawnDelay);
     if (m_pInstance)
     {
         if (m_pInstance->GetData(TYPE_NIGHTBANE) == FAIL)
             respawnDelay = 30; // respawn after 30 seconds on failure
     }
 }
开发者ID:krullgor,项目名称:mangos-wotlk,代码行数:9,代码来源:boss_nightbane.cpp

示例5: EnterEvadeMode

    void EnterEvadeMode() override
    {
        if (m_pInstance)
            m_pInstance->SetData(TYPE_NIGHTBANE, FAIL);

        for (ObjectGuid& guid : m_skeletons)
            if (Creature* skeleton = m_creature->GetMap()->GetCreature(guid))
                skeleton->ForcedDespawn();

        // reset boss on evade
        m_creature->ForcedDespawn();
    }
开发者ID:krullgor,项目名称:mangos-wotlk,代码行数:12,代码来源:boss_nightbane.cpp

示例6: JustDidDialogueStep

    void JustDidDialogueStep(int32 iEntry) override
    {
        if (!m_pInstance)
            return;

        switch (iEntry)
        {
            case SAY_ARCANAGOS_6:
                if (Creature* pDragon = m_pInstance->GetSingleCreatureFromStorage(NPC_IMAGE_OF_ARCANAGOS))
                    DoCastSpellIfCan(pDragon, SPELL_FIREBALL);
                break;
            case EMOTE_CAST_SPELL:
                DoCastSpellIfCan(m_creature, SPELL_EVOCATION);
                break;
            case SPELL_CONFLAG_BLAST:
                m_creature->RemoveAurasDueToSpell(SPELL_EVOCATION);
                if (Creature* pDragon = m_pInstance->GetSingleCreatureFromStorage(NPC_IMAGE_OF_ARCANAGOS))
                {
                    DoCastSpellIfCan(pDragon, SPELL_CONFLAG_BLAST, CAST_TRIGGERED);
                    pDragon->GetMotionMaster()->MovePoint(POINT_ID_DESPAWN, afArcanagosFleeLoc[0], afArcanagosFleeLoc[1], afArcanagosFleeLoc[2]);
                }
                break;
        }
    }
开发者ID:mynew4,项目名称:RustEmu-Core,代码行数:24,代码来源:karazhan.cpp

示例7: JustDied

 void JustDied(Unit* /*pKiller*/) override
 {
     if (m_pInstance)
         m_pInstance->SetData(TYPE_NIGHTBANE, DONE);
 }
开发者ID:AwkwardDev,项目名称:mangos-d3,代码行数:5,代码来源:boss_nightbane.cpp


注:本文中的instance_karazhan类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。