当前位置: 首页>>代码示例>>C++>>正文


C++ config::all_children_count方法代码示例

本文整理汇总了C++中config::all_children_count方法的典型用法代码示例。如果您正苦于以下问题:C++ config::all_children_count方法的具体用法?C++ config::all_children_count怎么用?C++ config::all_children_count使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在config的用法示例。


在下文中一共展示了config::all_children_count方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: handle_turn

turn_info::PROCESS_DATA_RESULT turn_info::handle_turn(const config& t)
{
	//t can contain a [command] or a [upload_log]
	assert(t.all_children_count() == 1);
	/** @todo FIXME: Check what commands we execute when it's our turn! */

	//note, that this function might call itself recursively: do_replay -> ... -> get_user_choice -> ... -> playmp_controller::pull_remote_choice -> sync_network -> handle_turn
	resources::recorder->add_config(t, replay::MARK_AS_SENT);
	PROCESS_DATA_RESULT retv = replay_to_process_data_result(do_replay());
	return retv;
}
开发者ID:N4tr0n,项目名称:wesnoth,代码行数:11,代码来源:playturn.cpp

示例2: process_network_data

turn_info::PROCESS_DATA_RESULT turn_info::process_network_data(const config& cfg)
{
	// the simple wesnothserver implementation in wesnoth was removed years ago.
	assert(cfg.all_children_count() == 1);
	assert(cfg.attribute_range().first == cfg.attribute_range().second);
	if(!resources::recorder->at_end())
	{
		ERR_NW << "processing network data while still having data on the replay." << std::endl;
	}

	if (const config &msg = cfg.child("message"))
	{
		resources::screen->get_chat_manager().add_chat_message(time(nullptr), msg["sender"], msg["side"],
				msg["message"], events::chat_handler::MESSAGE_PUBLIC,
				preferences::message_bell());
	}
	else if (const config &msg = cfg.child("whisper") /*&& is_observer()*/)
	{
		resources::screen->get_chat_manager().add_chat_message(time(nullptr), "whisper: " + msg["sender"].str(), 0,
				msg["message"], events::chat_handler::MESSAGE_PRIVATE,
				preferences::message_bell());
	}
	else if (const config &ob = cfg.child("observer") )
	{
		resources::screen->get_chat_manager().add_observer(ob["name"]);
	}
	else if (const config &ob = cfg.child("observer_quit"))
	{
		resources::screen->get_chat_manager().remove_observer(ob["name"]);
	}
	else if (cfg.child("leave_game")) {
		throw ingame_wesnothd_error("");
	}
	else if (const config &turn = cfg.child("turn"))
	{
		return handle_turn(turn);
	}
	else if (cfg.has_child("whiteboard"))
	{
		resources::whiteboard->process_network_data(cfg);
	}
	else if (const config &change = cfg.child("change_controller"))
	{
		if(change.empty()) {
			ERR_NW << "Bad [change_controller] signal from server, [change_controller] tag was empty." << std::endl;
			return PROCESS_CONTINUE;
		}

		const int side = change["side"].to_int();
		const bool is_local = change["is_local"].to_bool();
		const std::string player = change["player"];
		const size_t index = side - 1;
		if(index >= resources::gameboard->teams().size()) {
			ERR_NW << "Bad [change_controller] signal from server, side out of bounds: " << change.debug() << std::endl;
			return PROCESS_CONTINUE;
		}

		const team & tm = resources::gameboard->teams().at(index);
		const bool was_local = tm.is_local();

		resources::gameboard->side_change_controller(side, is_local, player);

		if (!was_local && tm.is_local()) {
			resources::controller->on_not_observer();
		}

		if (resources::gameboard->is_observer() || (resources::gameboard->teams())[resources::screen->playing_team()].is_local_human()) {
			resources::screen->set_team(resources::screen->playing_team());
			resources::screen->redraw_everything();
			resources::screen->recalculate_minimap();
		} else if (tm.is_local_human()) {
			resources::screen->set_team(side - 1);
			resources::screen->redraw_everything();
			resources::screen->recalculate_minimap();
		}

		resources::whiteboard->on_change_controller(side,tm);

		resources::screen->labels().recalculate_labels();

		const bool restart = resources::screen->playing_side() == side && (was_local || tm.is_local());
		return restart ? PROCESS_RESTART_TURN : PROCESS_CONTINUE;
	}

	else if (const config &side_drop_c = cfg.child("side_drop"))
	{
		const int  side_drop = side_drop_c["side_num"].to_int(0);
		size_t index = side_drop -1;

		bool restart = side_drop == resources::screen->playing_side();

		if (index >= resources::teams->size()) {
			ERR_NW << "unknown side " << side_drop << " is dropping game" << std::endl;
			throw ingame_wesnothd_error("");
		}

		team::CONTROLLER ctrl;
		if(!ctrl.parse(side_drop_c["controller"])) {
			ERR_NW << "unknown controller type issued from server on side drop: " << side_drop_c["controller"] << std::endl;
			throw ingame_wesnothd_error("");
//.........这里部分代码省略.........
开发者ID:N4tr0n,项目名称:wesnoth,代码行数:101,代码来源:playturn.cpp


注:本文中的config::all_children_count方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。