本文整理汇总了C++中ZONE_CONTAINER::SetFillMode方法的典型用法代码示例。如果您正苦于以下问题:C++ ZONE_CONTAINER::SetFillMode方法的具体用法?C++ ZONE_CONTAINER::SetFillMode怎么用?C++ ZONE_CONTAINER::SetFillMode使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ZONE_CONTAINER
的用法示例。
在下文中一共展示了ZONE_CONTAINER::SetFillMode方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ExportSetting
void ZONE_SETTINGS::ExportSetting( ZONE_CONTAINER& aTarget, bool aFullExport ) const
{
aTarget.SetFillMode( m_FillMode );
aTarget.SetZoneClearance( m_ZoneClearance );
aTarget.SetMinThickness( m_ZoneMinThickness );
aTarget.SetArcSegmentCount( m_ArcToSegmentsCount );
aTarget.SetThermalReliefGap( m_ThermalReliefGap );
aTarget.SetThermalReliefCopperBridge( m_ThermalReliefCopperBridge );
aTarget.SetPadConnection( m_PadConnection );
aTarget.SetCornerSmoothingType( m_cornerSmoothingType );
aTarget.SetCornerRadius( m_cornerRadius );
aTarget.SetIsKeepout( GetIsKeepout() );
aTarget.SetDoNotAllowCopperPour( GetDoNotAllowCopperPour() );
aTarget.SetDoNotAllowVias( GetDoNotAllowVias() );
aTarget.SetDoNotAllowTracks( GetDoNotAllowTracks() );
if( aFullExport )
{
aTarget.SetPriority( m_ZonePriority );
aTarget.SetNet( m_NetcodeSelection );
aTarget.SetLayer( m_CurrentZone_Layer );
aTarget.Outline()->SetLayer( m_CurrentZone_Layer );
}
// call SetHatch last, because hatch lines will be rebuilt,
// using new parameters values
aTarget.Outline()->SetHatch( m_Zone_HatchingStyle, Mils2iu( 20 ), true );
}
示例2: export_vrml_zones
static void export_vrml_zones( MODEL_VRML& aModel, BOARD* aPcb )
{
double scale = aModel.scale;
double x, y;
for( int ii = 0; ii < aPcb->GetAreaCount(); ii++ )
{
ZONE_CONTAINER* zone = aPcb->GetArea( ii );
VRML_LAYER* vl;
if( !GetLayer( aModel, zone->GetLayer(), &vl ) )
continue;
if( !zone->IsFilled() )
{
zone->SetFillMode( 0 ); // use filled polygons
zone->BuildFilledSolidAreasPolygons( aPcb );
}
const CPOLYGONS_LIST& poly = zone->GetFilledPolysList();
int nvert = poly.GetCornersCount();
int i = 0;
while( i < nvert )
{
int seg = vl->NewContour();
bool first = true;
if( seg < 0 )
break;
while( i < nvert )
{
x = poly.GetX(i) * scale;
y = -(poly.GetY(i) * scale);
if( poly.IsEndContour(i) )
break;
if( !vl->AddVertex( seg, x, y ) )
throw( std::runtime_error( vl->GetError() ) );
++i;
}
// KiCad ensures that the first polygon is the outline
// and all others are holes
vl->EnsureWinding( seg, first ? false : true );
if( first )
first = false;
++i;
}
}
}