当前位置: 首页>>代码示例>>C++>>正文


C++ YamlNode::GetCount方法代码示例

本文整理汇总了C++中YamlNode::GetCount方法的典型用法代码示例。如果您正苦于以下问题:C++ YamlNode::GetCount方法的具体用法?C++ YamlNode::GetCount怎么用?C++ YamlNode::GetCount使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在YamlNode的用法示例。


在下文中一共展示了YamlNode::GetCount方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: if

RefPtr<PropertyLine<float32> > PropertyLineYamlReader::CreateFloatPropertyLineFromYamlNode(YamlNode * parentNode, const String & propertyName, RefPtr<PropertyLine<float32> > defaultPropertyLine)
{
	YamlNode * node = parentNode->Get(propertyName);
	if (!node)return defaultPropertyLine;

	if (node->GetType() == YamlNode::TYPE_STRING)
	{
		return RefPtr< PropertyLine<float32> >(new PropertyLineValue<float32>(node->AsFloat()));
	}else if (node->GetType() == YamlNode::TYPE_ARRAY)
	{
		RefPtr<PropertyLineKeyframes<float32> > keyframes(new PropertyLineKeyframes<float32>());

		for (int k = 0; k < node->GetCount() / 2; ++k)
		{
			YamlNode * time = node->Get(k * 2);
			YamlNode * value = node->Get(k * 2 + 1);

			if (time && value)
			{
				keyframes->AddValue(time->AsFloat(), value->AsFloat());
			}
		}
		return keyframes;
	}
	return RefPtr<PropertyLine<float32> >();
}
开发者ID:dheerendra1,项目名称:dava.framework,代码行数:26,代码来源:ParticlePropertyLine.cpp

示例2: Load

bool HierarchyTreePlatformNode::Load(YamlNode* platform)
{
	YamlNode* width = platform->Get(WIDTH_NODE);
	YamlNode* height = platform->Get(HEIGHT_NODE);
	if (!width || !height)
		return false;
	
	bool result = true;
	SetSize(width->AsInt(), height->AsInt());
	ActivatePlatform();
	
	YamlNode* screens = platform->Get(SCREENS_NODE);
	if (screens)
	{
		for (int i = 0; i < screens->GetCount(); i++)
		{
			YamlNode* screen = screens->Get(i);
			if (!screen)
				continue;
			String screenName = screen->AsString();
			
			QString screenPath = QString(SCREEN_PATH).arg(GetResourceFolder()).arg(QString::fromStdString(screenName));
			HierarchyTreeScreenNode* screenNode = new HierarchyTreeScreenNode(this, QString::fromStdString(screenName));
			result &= screenNode->Load(screenPath);
			AddTreeNode(screenNode);
		}
	}
	return result;
}
开发者ID:dima-belsky,项目名称:dava.framework,代码行数:29,代码来源:HierarchyTreePlatformNode.cpp

示例3: res

RefPtr< PropertyLine<Vector2> > PropertyLineYamlReader::CreateVector2PropertyLineFromYamlNode( YamlNode * parentNode, const String & propertyName, RefPtr< PropertyLine<Vector2> > defaultPropertyLine /*= 0*/ )
{
	YamlNode * node = parentNode->Get(propertyName);
	if (!node)return defaultPropertyLine;

	if (node->GetType() == YamlNode::TYPE_STRING)
	{
		float32 v = node->AsFloat();
		return RefPtr< PropertyLine<Vector2> >(new PropertyLineValue<Vector2>(Vector2(v, v)));
	}else if (node->GetType() == YamlNode::TYPE_ARRAY)
	{
		if (node->GetCount() == 2)
		{
			Vector2 res(1.0f, 1.0f);
			res = node->AsPoint();
			return RefPtr< PropertyLine<Vector2> >(new PropertyLineValue<Vector2>(res));
		}

		RefPtr< PropertyLineKeyframes<Vector2> > keyframes (new PropertyLineKeyframes<Vector2>());

		for (int k = 0; k < node->GetCount() / 2; ++k)
		{
			YamlNode * time = node->Get(k * 2);
			YamlNode * value = node->Get(k * 2 + 1);

			if (time && value)
			{
				if (value->GetType() == YamlNode::TYPE_ARRAY)
				{
					keyframes->AddValue(time->AsFloat(), value->AsPoint());
				}
				else 
				{
					float32 v = value->AsFloat();
					keyframes->AddValue(time->AsFloat(), Vector2(v, v));
				}
			}
		}
		return keyframes;
	}

	return RefPtr< PropertyLine<Vector2> >();
}
开发者ID:dheerendra1,项目名称:dava.framework,代码行数:43,代码来源:ParticlePropertyLine.cpp

示例4: OnAppStarted

void GameCore::OnAppStarted()
{
    DeviceInfo();
    
	SettingsManager::Instance()->InitWithFile("~res:/Config/config.yaml");
	
	cursor = 0;
	RenderManager::Instance()->SetFPS(60);

	String dirPath = "~res:/3d/Maps/";
	Vector<String> levelsPaths;
	YamlParser* parser = YamlParser::Create("~res:/maps.yaml");
	if(parser)
	{
		YamlNode* rootNode = parser->GetRootNode();
		if(rootNode)
		{
			int32 sz = rootNode->GetCount();

			for(DAVA::int32 i = 0; i < sz; ++i)
			{
				String k = rootNode->GetItemKeyName(i);
				String levelFile = rootNode->Get(i)->AsString();
				if(k != "default")
					levelsPaths.push_back(levelFile);
			}
		}
	}

	for(Vector<String>::const_iterator it = levelsPaths.begin(); it != levelsPaths.end(); ++it)
    {
		Test *test = new Test(dirPath + (*it));
		if(test != NULL)
        {
			UIScreenManager::Instance()->RegisterScreen(test->GetScreenId(), test);
			tests.push_back(test);
		}
	}

	if(levelsPaths.size() > 0)
    {
		appFinished = false;
		
		testCount = tests.size();
		Test *firstTest = tests.front();
		UIScreenManager::Instance()->SetFirst(firstTest->GetScreenId());
	}
    else
    {
		appFinished = true;
	}
    
	ConnectToDB();
}
开发者ID:vilonosec,项目名称:dava.framework,代码行数:54,代码来源:GameCore.cpp

示例5: LoadColorsArray

void NotPassableTerrain::LoadColorsArray()
{
    YamlParser* parser = YamlParser::Create("~res:/Configs/LandscapeAngle.yaml");
    
    if (parser != 0)
    {
        YamlNode* rootNode = parser->GetRootNode();
        int32 anglesCount = rootNode->GetCount();
        
        for (int32 i = 0; i < anglesCount; ++i)
        {
            YamlNode* node = rootNode->Get(i);
            if (!node || node->GetCount() != 3)
                continue;
            
            float32 angle1 = node->Get(0)->AsFloat();
            float32 angle2 = node->Get(1)->AsFloat();
            
            angle1 = Min(angle1, 89.f);
            angle2 = Min(angle2, 89.f);
            
            float32 tangentMin = tan(DegToRad(angle1));
            float32 tangentMax = tan(DegToRad(angle2));
            
            YamlNode* colorNode = node->Get(2);
            if (!colorNode || colorNode->GetCount() != 4)
                continue;
         
            Color color(colorNode->Get(0)->AsFloat()/255.f,
                        colorNode->Get(1)->AsFloat()/255.f,
                        colorNode->Get(2)->AsFloat()/255.f,
                        colorNode->Get(3)->AsFloat()/255.f);
            
            angleColor.push_back(TerrainColor(Vector2(tangentMin, tangentMax), color));
        }
    }

    SafeRelease(parser);
}
开发者ID:boyjimeking,项目名称:dava.framework,代码行数:39,代码来源:NotPassableTerrain.cpp

示例6: keyframes

RefPtr< PropertyLine<Color> > PropertyLineYamlReader::CreateColorPropertyLineFromYamlNode( YamlNode * parentNode, const String & propertyName, RefPtr< PropertyLine<Color> > defaultPropertyLine)
{
	YamlNode * node = parentNode->Get(propertyName);
	if (!node)return defaultPropertyLine;

	if (node->GetType() == YamlNode::TYPE_ARRAY)
	{
		bool allString = true;
		for (int k = 0; k < node->GetCount(); ++k)
			if (node->Get(k)->GetType() != YamlNode::TYPE_STRING)
				allString = false;

		if (allString && node->GetCount() == 4)
		{
			return RefPtr< PropertyLine<Color> >(new PropertyLineValue<Color>(ColorFromYamlNode(node)));
		}else
		{
			RefPtr< PropertyLineKeyframes<Color> > keyframes (new PropertyLineKeyframes<Color>());

			for (int k = 0; k < node->GetCount() / 2; ++k)
			{
				YamlNode * time = node->Get(k * 2);
				YamlNode * value = node->Get(k * 2 + 1);

				if (time && value)
				{
					if (value->GetType() == YamlNode::TYPE_ARRAY)
					{
						keyframes->AddValue(time->AsFloat(), ColorFromYamlNode(value));
					}
				}
			}
			return keyframes;
		}
	}
	return RefPtr< PropertyLine<Color> >();
}
开发者ID:dheerendra1,项目名称:dava.framework,代码行数:37,代码来源:ParticlePropertyLine.cpp

示例7: LoadFromYamlNode

	void UIButton::LoadFromYamlNode(YamlNode * node, UIYamlLoader * loader)
	{
		UIControl::LoadFromYamlNode(node, loader);
		
		//int32 stateArray[] = {STATE_NORMAL, STATE_PRESSED_INSIDE, STATE_PRESSED_OUTSIDE, STATE_DISABLED, STATE_SELECTED, STATE_HOVER};
		//String statePostfix[] = {"Normal", "PressedInside", "PressedOutside", "Disabled", "Selected", "Hover"};
	
		for (int k = 0; k < STATE_COUNT; ++k)
		{
			YamlNode * stateSpriteNode = node->Get(Format("stateSprite%s", statePostfix[k].c_str()));
			if (stateSpriteNode)
			{
				YamlNode * spriteNode = stateSpriteNode->Get(0);
				YamlNode * frameNode = stateSpriteNode->Get(1);
				YamlNode * backgroundModificationNode = NULL;
				if(stateSpriteNode->GetCount() > 2)
				{
					backgroundModificationNode = stateSpriteNode->Get(2);
				}
				
				int32 frame = 0;
				if (frameNode)frame = frameNode->AsInt();
				if (spriteNode)
				{
					SetStateSprite(stateArray[k], spriteNode->AsString(), frame);
				}
				if (backgroundModificationNode)
				{
					stateBacks[k]->SetModification(backgroundModificationNode->AsInt());
				}
			}
            
            YamlNode * stateDrawTypeNode = node->Get(Format("stateDrawType%s", statePostfix[k].c_str()));
			if (stateDrawTypeNode)
			{
				UIControlBackground::eDrawType type = (UIControlBackground::eDrawType)loader->GetDrawTypeFromNode(stateDrawTypeNode);
                SetStateDrawType(stateArray[k],type);
                
                YamlNode * leftRightStretchCapNode = node->Get(Format("leftRightStretchCap%s", statePostfix[k].c_str()));
                YamlNode * topBottomStretchCapNode = node->Get(Format("topBottomStretchCap%s", statePostfix[k].c_str()));

                if(leftRightStretchCapNode)
                {
                    float32 leftStretchCap = leftRightStretchCapNode->AsFloat();
                    GetActualBackground(stateArray[k])->SetLeftRightStretchCap(leftStretchCap);
                }
                
                if(topBottomStretchCapNode)
                {
                    float32 topStretchCap = topBottomStretchCapNode->AsFloat();
                    GetActualBackground(stateArray[k])->SetTopBottomStretchCap(topStretchCap);
                }
			}
			else
			{
                SetStateDrawType(stateArray[k],UIControlBackground::DRAW_ALIGNED);
			}
            
            YamlNode * stateAlignNode = node->Get(Format("stateAlign%s", statePostfix[k].c_str()));
			if (stateAlignNode)
			{
				int32 align = loader->GetAlignFromYamlNode(stateAlignNode);
                SetStateAlign(stateArray[k],align);
			}

			YamlNode * stateFontNode = node->Get(Format("stateFont%s", statePostfix[k].c_str()));
			if (stateFontNode)
			{
				Font * font = loader->GetFontByName(stateFontNode->AsString());
				if (font)SetStateFont(stateArray[k], font);
			}
			
			YamlNode * stateTextNode = node->Get(Format("stateText%s", statePostfix[k].c_str()));
			if (stateTextNode)
			{
				SetStateText(stateArray[k], LocalizedString(stateTextNode->AsWString()));
			}
			
			YamlNode * stateTextColorNode = node->Get(Format("stateTextcolor%s", statePostfix[k].c_str()));
			if (stateTextColorNode)
			{
				Vector4 c = stateTextColorNode->AsVector4();
				SetStateFontColor(stateArray[k], Color(c.x, c.y, c.z, c.w));
			}
			
			YamlNode * stateShadowColorNode = node->Get(Format("stateShadowcolor%s", statePostfix[k].c_str()));
			if (stateShadowColorNode)
			{
				Vector4 c = stateShadowColorNode->AsVector4();
				SetStateShadowColor(stateArray[k], Color(c.x, c.y, c.z, c.w));
			}			
			
			YamlNode * stateShadowOffsetNode = node->Get(Format("stateShadowoffset%s", statePostfix[k].c_str()));
			if (stateShadowOffsetNode)
			{
				SetStateShadowOffset(stateArray[k], stateShadowOffsetNode->AsVector2());
			}
			
			YamlNode * colorInheritNode = node->Get(Format("stateColorInherit%s", statePostfix[k].c_str()));
			if(colorInheritNode)
//.........这里部分代码省略.........
开发者ID:,项目名称:,代码行数:101,代码来源:

示例8: LoadFromYaml


//.........这里部分代码省略.........
        if (emitterNode->Get("radius"))
            radius = PropertyLineYamlReader::CreateFloatPropertyLineFromYamlNode(emitterNode, "radius");

        emitPointsCount = -1;
        YamlNode * emitAtPointsNode = emitterNode->Get("emitAtPoints");
        if (emitAtPointsNode)
            emitPointsCount = emitAtPointsNode->AsInt();

        YamlNode * lifeTimeNode = emitterNode->Get("life");
        if (lifeTimeNode)
        {
            lifeTime = lifeTimeNode->AsFloat();
        } else
        {
            lifeTime = 1000000000.0f;
        }

        is3D = false;
        YamlNode * _3dNode = emitterNode->Get("3d");
        if (_3dNode)
        {
            is3D = _3dNode->AsBool();
        }

        YamlNode * typeNode = emitterNode->Get("type");
        if (typeNode)
        {
            if (typeNode->AsString() == "point")
                emitterType = EMITTER_POINT;
            else if (typeNode->AsString() == "line")
            {
                // Yuri Coder, 2013/04/09. Get rid of the "line" node type -
                // it can be completely replaced by "rect" one.
                emitterType = EMITTER_RECT;
            }
            else if (typeNode->AsString() == "rect")
                emitterType = EMITTER_RECT;
            else if (typeNode->AsString() == "oncircle")
                emitterType = EMITTER_ONCIRCLE;
            else if (typeNode->AsString() == "shockwave")
                emitterType = EMITTER_SHOCKWAVE;
            else
                emitterType = EMITTER_POINT;
        } else
            emitterType = EMITTER_POINT;

        size = PropertyLineYamlReader::CreateVector3PropertyLineFromYamlNode(emitterNode, "size");

        if(size == 0)
        {
            Vector3 _size(0, 0, 0);
            YamlNode * widthNode = emitterNode->Get("width");
            if (widthNode)
                _size.x = widthNode->AsFloat();

            YamlNode * heightNode = emitterNode->Get("height");
            if (heightNode)
                _size.y = heightNode->AsFloat();

            YamlNode * depthNode = emitterNode->Get("depth");
            if (depthNode)
                _size.y = depthNode->AsFloat();

            size = new PropertyLineValue<Vector3>(_size);
        }

        YamlNode * autorestartNode = emitterNode->Get("autorestart");
        if(autorestartNode)
            isAutorestart = autorestartNode->AsBool();

        YamlNode * particlesFollowNode = emitterNode->Get("particlesFollow");
        if(particlesFollowNode)
            particlesFollow = particlesFollowNode->AsBool();
    }

    int cnt = rootNode->GetCount();
    for (int k = 0; k < cnt; ++k)
    {
        YamlNode * node = rootNode->Get(k);
        YamlNode * typeNode = node->Get("type");

        YamlNode * longNode = node->Get("isLong");
        bool isLong = false;
        if(longNode && (longNode->AsBool() == true))
        {
            isLong = true;
        }

        if (typeNode && typeNode->AsString() == "layer")
        {
            LoadParticleLayerFromYaml(node, isLong);
        }
    }

    // Yuri Coder, 2013/01/15. The "name" node for Layer was just added and may not exist for
    // old yaml files. Generate the default name for nodes with empty names.
    UpdateEmptyLayerNames();

    SafeRelease(parser);
}
开发者ID:,项目名称:,代码行数:101,代码来源:

示例9: ParseConfig


//.........这里部分代码省略.........
										properties[nameStr]->defaultValue.SetInt32(defaultValue);
									}
									break;
								case PT_STRING:
									{
										String defaultValue;
										if(defaultNode)
										{
											defaultValue = defaultNode->AsString();
										}
										properties[nameStr]->defaultValue.SetString(defaultValue);
									}
									break;
								case PT_FLOAT:
									{
										float32 defaultValue = 0.0f;
										if(defaultNode)
										{
											defaultValue = defaultNode->AsFloat();
										}
										properties[nameStr]->defaultValue.SetFloat(defaultValue);
									}
									break;
								case PT_COMBOBOX:
									{
										int32 defaultValue = 0;
										if(defaultNode)
										{
											defaultValue = defaultNode->AsInt();
										}
										properties[nameStr]->defaultValue.SetInt32(defaultValue);

										YamlNode *comboNode = propertyNode->Get("list");
										if(comboNode)
										{
											Vector<YamlNode*> comboValueNodes = comboNode->AsVector();
											int32 comboValuesCount = comboValueNodes.size();
											for(int32 i = 0; i < comboValuesCount; ++i)
											{
												properties[nameStr]->comboValues.push_back(comboValueNodes[i]->AsString());
											}
										}
									}
									break;
                                case PT_COLOR_LIST:
                                    {
                                        int32 defaultValue = 0;
                                        if(defaultNode)
                                        {
                                            defaultValue = defaultNode->AsInt();
                                        }
                                        properties[nameStr]->defaultValue.SetInt32(defaultValue);
                                        
                                        YamlNode *colorListNode = propertyNode->Get("list");
                                        if(colorListNode)
                                        {
                                            Vector<YamlNode*> colorListNodes = colorListNode->AsVector();
                                            int32 colorListValuesCount = colorListNodes.size();
                                            for(int32 i = 0; i < colorListValuesCount; ++i)
                                            {
                                                YamlNode* colorNode = colorListNodes[i];
                                                if(!colorNode || colorNode->GetCount() != 4)
                                                    continue;
                                                
                                                Color color(colorNode->Get(0)->AsFloat()/255.f,
                                                            colorNode->Get(1)->AsFloat()/255.f,
                                                            colorNode->Get(2)->AsFloat()/255.f,
                                                            colorNode->Get(3)->AsFloat()/255.f);

                                                properties[nameStr]->colorListValues.push_back(color);
                                            }
                                        }
                                    }
                                    break;
								}
								propertyNames.push_back(nameStr);
							} //isOk
						}
						else
						{
							Logger::Error("EditorConfig::ParseConfig %s ERROR property %d unknown type %s", filePath.c_str(), i, typeStr.c_str());
						}
					}
					else
					{
						Logger::Error("EditorConfig::ParseConfig %s ERROR property %d type or name is missing", filePath.c_str(), i);
					}
				}
				else
				{
					Logger::Error("EditorConfig::ParseConfig %s ERROR property %d is missing", filePath.c_str(), i);
				}
			}
		} 
		// else file is empty - ok, no custom properties

		parser->Release();
	}
	// else file not found - ok, no custom properties
}
开发者ID:abaradulkin,项目名称:dava.framework,代码行数:101,代码来源:EditorConfig.cpp


注:本文中的YamlNode::GetCount方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。