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C++ YamlNode::AsVector4方法代码示例

本文整理汇总了C++中YamlNode::AsVector4方法的典型用法代码示例。如果您正苦于以下问题:C++ YamlNode::AsVector4方法的具体用法?C++ YamlNode::AsVector4怎么用?C++ YamlNode::AsVector4使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在YamlNode的用法示例。


在下文中一共展示了YamlNode::AsVector4方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: LoadFromYamlNode

	void UIButton::LoadFromYamlNode(YamlNode * node, UIYamlLoader * loader)
	{
		UIControl::LoadFromYamlNode(node, loader);
		
		//int32 stateArray[] = {STATE_NORMAL, STATE_PRESSED_INSIDE, STATE_PRESSED_OUTSIDE, STATE_DISABLED, STATE_SELECTED, STATE_HOVER};
		//String statePostfix[] = {"Normal", "PressedInside", "PressedOutside", "Disabled", "Selected", "Hover"};
	
		for (int k = 0; k < STATE_COUNT; ++k)
		{
			YamlNode * stateSpriteNode = node->Get(Format("stateSprite%s", statePostfix[k].c_str()));
			if (stateSpriteNode)
			{
				YamlNode * spriteNode = stateSpriteNode->Get(0);
				YamlNode * frameNode = stateSpriteNode->Get(1);
				YamlNode * backgroundModificationNode = NULL;
				if(stateSpriteNode->GetCount() > 2)
				{
					backgroundModificationNode = stateSpriteNode->Get(2);
				}
				
				int32 frame = 0;
				if (frameNode)frame = frameNode->AsInt();
				if (spriteNode)
				{
					SetStateSprite(stateArray[k], spriteNode->AsString(), frame);
				}
				if (backgroundModificationNode)
				{
					stateBacks[k]->SetModification(backgroundModificationNode->AsInt());
				}
			}
            
            YamlNode * stateDrawTypeNode = node->Get(Format("stateDrawType%s", statePostfix[k].c_str()));
			if (stateDrawTypeNode)
			{
				UIControlBackground::eDrawType type = (UIControlBackground::eDrawType)loader->GetDrawTypeFromNode(stateDrawTypeNode);
                SetStateDrawType(stateArray[k],type);
                
                YamlNode * leftRightStretchCapNode = node->Get(Format("leftRightStretchCap%s", statePostfix[k].c_str()));
                YamlNode * topBottomStretchCapNode = node->Get(Format("topBottomStretchCap%s", statePostfix[k].c_str()));

                if(leftRightStretchCapNode)
                {
                    float32 leftStretchCap = leftRightStretchCapNode->AsFloat();
                    GetActualBackground(stateArray[k])->SetLeftRightStretchCap(leftStretchCap);
                }
                
                if(topBottomStretchCapNode)
                {
                    float32 topStretchCap = topBottomStretchCapNode->AsFloat();
                    GetActualBackground(stateArray[k])->SetTopBottomStretchCap(topStretchCap);
                }
			}
			else
			{
                SetStateDrawType(stateArray[k],UIControlBackground::DRAW_ALIGNED);
			}
            
            YamlNode * stateAlignNode = node->Get(Format("stateAlign%s", statePostfix[k].c_str()));
			if (stateAlignNode)
			{
				int32 align = loader->GetAlignFromYamlNode(stateAlignNode);
                SetStateAlign(stateArray[k],align);
			}

			YamlNode * stateFontNode = node->Get(Format("stateFont%s", statePostfix[k].c_str()));
			if (stateFontNode)
			{
				Font * font = loader->GetFontByName(stateFontNode->AsString());
				if (font)SetStateFont(stateArray[k], font);
			}
			
			YamlNode * stateTextNode = node->Get(Format("stateText%s", statePostfix[k].c_str()));
			if (stateTextNode)
			{
				SetStateText(stateArray[k], LocalizedString(stateTextNode->AsWString()));
			}
			
			YamlNode * stateTextColorNode = node->Get(Format("stateTextcolor%s", statePostfix[k].c_str()));
			if (stateTextColorNode)
			{
				Vector4 c = stateTextColorNode->AsVector4();
				SetStateFontColor(stateArray[k], Color(c.x, c.y, c.z, c.w));
			}
			
			YamlNode * stateShadowColorNode = node->Get(Format("stateShadowcolor%s", statePostfix[k].c_str()));
			if (stateShadowColorNode)
			{
				Vector4 c = stateShadowColorNode->AsVector4();
				SetStateShadowColor(stateArray[k], Color(c.x, c.y, c.z, c.w));
			}			
			
			YamlNode * stateShadowOffsetNode = node->Get(Format("stateShadowoffset%s", statePostfix[k].c_str()));
			if (stateShadowOffsetNode)
			{
				SetStateShadowOffset(stateArray[k], stateShadowOffsetNode->AsVector2());
			}
			
			YamlNode * colorInheritNode = node->Get(Format("stateColorInherit%s", statePostfix[k].c_str()));
			if(colorInheritNode)
//.........这里部分代码省略.........
开发者ID:,项目名称:,代码行数:101,代码来源:

示例2: LoadFromYamlNode

void UITextField::LoadFromYamlNode(YamlNode * node, UIYamlLoader * loader)
{
	UIControl::LoadFromYamlNode(node, loader);

    YamlNode * textNode = node->Get("text");
	if (textNode)
    {
        SetText(textNode->AsWString());
    }

    YamlNode * fontNode = node->Get("font");
    if (fontNode)
    {
        Font * font = loader->GetFontByName(fontNode->AsString());
        if (font)
            SetFont(font);
    }

    if(staticText)
    {
        staticText->SetRect(Rect(0,0,GetRect().dx, GetRect().dy));
		
		YamlNode * textColorNode = node->Get("textcolor");
		YamlNode * shadowColorNode = node->Get("shadowcolor");
		YamlNode * shadowOffsetNode = node->Get("shadowoffset");
		YamlNode * textAlignNode = node->Get("textalign");
		
		if(textColorNode)
		{
			Vector4 c = textColorNode->AsVector4();
			SetTextColor(Color(c.x, c.y, c.z, c.w));
		}

		if(shadowColorNode)
		{
			Vector4 c = shadowColorNode->AsVector4();
			SetShadowColor(Color(c.x, c.y, c.z, c.w));
		}

		if(shadowOffsetNode)
		{
			SetShadowOffset(shadowOffsetNode->AsVector2());
		}

		if(textAlignNode)
		{
			SetTextAlign(loader->GetAlignFromYamlNode(textAlignNode));
		}
    }
    //InitAfterYaml();

#if 0
	YamlNode * orientNode = node->Get("orientation");
	if (orientNode)
	{
		if (orientNode->AsString() == "Vertical")
			orientation = ORIENTATION_VERTICAL;
		else if (orientNode->AsString() == "Horizontal")
			orientation = ORIENTATION_HORIZONTAL;
	}



		// TODO
	InitAfterYaml();
#endif
}
开发者ID:boyjimeking,项目名称:dava.framework,代码行数:67,代码来源:UITextField.cpp


注:本文中的YamlNode::AsVector4方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。