本文整理汇总了C++中YamlNode::AsVector3方法的典型用法代码示例。如果您正苦于以下问题:C++ YamlNode::AsVector3方法的具体用法?C++ YamlNode::AsVector3怎么用?C++ YamlNode::AsVector3使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类YamlNode
的用法示例。
在下文中一共展示了YamlNode::AsVector3方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: res
RefPtr< PropertyLine<Vector3> > PropertyLineYamlReader::CreateVector3PropertyLineFromYamlNode( YamlNode * parentNode, const String & propertyName, RefPtr< PropertyLine<Vector3> > defaultPropertyLine /*= 0*/ )
{
YamlNode * node = parentNode->Get(propertyName);
if (!node)return defaultPropertyLine;
if (node->GetType() == YamlNode::TYPE_STRING)
{
if(propertyName == "emissionAngle") // for old emissionAngle compatibility
{
Vector3 res(0, 0, 0);
float32 angle = DegToRad(node->AsFloat());
res.x = cosf(angle);
res.y = sinf(angle);
return RefPtr< PropertyLine<Vector3> >(new PropertyLineValue<Vector3>(res));
}
float32 v = node->AsFloat();
return RefPtr< PropertyLine<Vector3> >(new PropertyLineValue<Vector3>(Vector3(v, v, v)));
}
else if (node->GetType() == YamlNode::TYPE_ARRAY)
{
if(node->GetCount() == 2) // for 2D forces compatibility
{
Vector3 res(node->AsVector2());
res.z = 0.0f;
return RefPtr< PropertyLine<Vector3> >(new PropertyLineValue<Vector3>(res));
}
if (node->GetCount() == 3 || node->GetCount() == 2)
{
Vector3 res(0.0f, 0.0f, 0.0f);
res = node->AsVector3();
return RefPtr< PropertyLine<Vector3> >(new PropertyLineValue<Vector3>(res));
}
RefPtr< PropertyLineKeyframes<Vector3> > keyframes (new PropertyLineKeyframes<Vector3>());
for (int k = 0; k < node->GetCount() / 2; ++k)
{
YamlNode * time = node->Get(k * 2);
YamlNode * value = node->Get(k * 2 + 1);
if (time && value)
{
if (value->GetType() == YamlNode::TYPE_ARRAY)
{
keyframes->AddValue(time->AsFloat(), value->AsVector3());
}
else
{
Vector3 v = value->AsVector3();
if(propertyName == "emissionAngle") // for old emissionAngle compatibility
{
float32 angle = DegToRad(value->AsFloat());
v.x = cosf(angle);
v.y = sinf(angle);
v.z = 0.0f;
}
keyframes->AddValue(time->AsFloat(), v);
}
}
}
return keyframes;
}
return RefPtr< PropertyLine<Vector3> >();
}