本文整理汇总了C++中XmlNode::nthChild方法的典型用法代码示例。如果您正苦于以下问题:C++ XmlNode::nthChild方法的具体用法?C++ XmlNode::nthChild怎么用?C++ XmlNode::nthChild使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类XmlNode
的用法示例。
在下文中一共展示了XmlNode::nthChild方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Asset
//===========================================
// Sprite::Sprite
//===========================================
Sprite::Sprite(const XmlNode data)
: Asset(internString("Sprite")),
Entity(data.nthChild(0)),
EntityAnimations(this, data.nthChild(1)),
EntityTransformations(this, data.nthChild(2)) {
XML_NODE_CHECK(data, Sprite);
}
示例2: XmlException
//===========================================
// PauseMenu::PauseMenu
//===========================================
PauseMenu::PauseMenu(const XmlNode data)
: Asset(internString("PauseMenu")),
Entity(data.firstChild().firstChild().firstChild()),
Menu(data.firstChild()) {
try {
AssetManager assetManager;
XML_NODE_CHECK(data, PauseMenu);
XmlNode node = data.nthChild(1);
XML_NODE_CHECK(node, flare);
XmlAttribute attr = node.firstAttribute();
XML_ATTR_CHECK(attr, ptr);
long id = attr.getLong();
m_flare = boost::dynamic_pointer_cast<CSprite>(assetManager.getAssetPointer(id));
if (!m_flare)
throw XmlException("Bad asset id for flare item", __FILE__, __LINE__);
m_flare->addToWorld();
}
catch (XmlException& e) {
e.prepend("Error parsing XML for instance of class PauseMenu; ");
throw;
}
}
示例3: XmlException
//===========================================
// CreditsMenu::CreditsMenu
//===========================================
CreditsMenu::CreditsMenu(const XmlNode data)
: Asset(internString("CreditsMenu")),
Entity(data.firstChild().firstChild().firstChild()),
Menu(data.firstChild()) {
try {
AssetManager assetManager;
XML_NODE_CHECK(data, CreditsMenu);
XmlNode node = data.nthChild(1);
XML_NODE_CHECK(node, font);
XmlAttribute attr = node.firstAttribute();
XML_ATTR_CHECK(attr, ptr);
long id = attr.getLong();
m_font = boost::dynamic_pointer_cast<Dodge::Font>(assetManager.getAssetPointer(id));
if (!m_font)
throw XmlException("Bad font asset id", __FILE__, __LINE__);
node = node.nextSibling();
XML_NODE_CHECK(node, fadeInTime);
m_fadeInTime = node.getFloat();
}
catch (XmlException& e) {
e.prepend("Error parsing XML for instance of class CreditsMenu; ");
throw;
}
init();
}
示例4: PhysicalSprite
//===========================================
// PhysicalSprite::PhysicalSprite
//===========================================
explicit PhysicalSprite(const XmlNode data)
: Asset(internString("PhysicalSprite")),
Entity(data.firstChild().firstChild()),
Sprite(data.firstChild()),
T_PHYSICS(this, data.nthChild(1)) {
XML_NODE_CHECK(data, PhysicalSprite);
}
示例5: assignData
//===========================================
// PhysicalSprite::assignData
//===========================================
virtual void assignData(const XmlNode data) {
if (data.isNull() || data.name() != "PhysicalSprite") return;
XmlNode node = data.firstChild();
if (!node.isNull() && node.name() == "Sprite") {
Sprite::assignData(node);
node = node.nextSibling();
}
if (!node.isNull() && node.name() == "EntityPhysics") {
T_PHYSICS::assignData(data.nthChild(1));
}
}
示例6: Asset
//===========================================
// Soil::Soil
//===========================================
Soil::Soil(const XmlNode data)
: Asset(internString("Soil")),
Entity(data.firstChild().firstChild()),
Item(data.firstChild()),
Sprite(data.nthChild(1)) {
try {
XML_NODE_CHECK(data, Soil);
}
catch (XmlException& e) {
e.prepend("Error parsing XML for instance of class Soil; ");
throw;
}
init();
}
示例7: XmlException
//===========================================
// TextEntity::TextEntity
//===========================================
TextEntity::TextEntity(const XmlNode data)
: Asset(internString("TextEntity")),
Entity(data.firstChild()),
m_renderer(Renderer::getInstance()),
m_model(Renderer::TRIANGLES) {
try {
XML_NODE_CHECK(data, TextEntity);
XmlNode node = data.nthChild(1);
XML_NODE_CHECK(node, font);
XmlAttribute attr = node.firstAttribute();
XML_ATTR_CHECK(attr, ptr);
long fontId = attr.getLong();
AssetManager assetManager;
pFont_t font = boost::dynamic_pointer_cast<Dodge::Font>(assetManager.getAssetPointer(fontId));
if (!font)
throw XmlException("Bad asset id", __FILE__, __LINE__);
m_font = font;
node = node.nextSibling();
XML_NODE_CHECK(node, textSize);
m_size = Vec2f(node.firstChild());
node = node.nextSibling();
XML_NODE_CHECK(node, text);
setText(node.getString());
}
catch (XmlException& e) {
e.prepend("Error parsing XML for instance of class TextEntity; ");
throw;
}
}
示例8: assignData
//===========================================
// TextEntity::assignData
//===========================================
void TextEntity::assignData(const XmlNode data) {
try {
if (data.isNull() || data.name() != "TextEntity") return;
XmlNode node = data.nthChild(1);
if (!node.isNull() && node.name() == "font") {
XmlAttribute attr = node.firstAttribute();
if (!attr.isNull() && attr.name() == "ptr") {
long fontId = attr.getLong();
AssetManager assetManager;
pFont_t font = boost::dynamic_pointer_cast<Dodge::Font>(assetManager.getAssetPointer(fontId));
if (!font)
throw XmlException("Bad asset id", __FILE__, __LINE__);
m_font = font;
}
node = node.nextSibling();
}
if (!node.isNull() && node.name() == "textSize") {
m_size = Vec2f(node.firstChild());
node = node.nextSibling();
}
XML_NODE_CHECK(node, text);
setText(node.getString());
}
catch (XmlException& e) {
e.prepend("Error parsing XML for instance of class TextEntity; ");
throw;
}
}