本文整理汇总了C++中XmlNode::GetValue方法的典型用法代码示例。如果您正苦于以下问题:C++ XmlNode::GetValue方法的具体用法?C++ XmlNode::GetValue怎么用?C++ XmlNode::GetValue使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类XmlNode
的用法示例。
在下文中一共展示了XmlNode::GetValue方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: loadUnitDataFromXml
void LevelLoader::loadUnitDataFromXml(XmlNode* unitBaseNode) {
// Start with player units
XmlNode* unitNode = unitBaseNode->GetFirstChildByNodeName("");
while (unitNode != nullptr) {
int unitXmlId = unitNode->GetAttributeValueI(ID_ATTRIBUTE);
std::string unitPrefab = unitNode->GetAttributeValueS(PREFAB_ATTRIBUTE);
GameObject* unitObj = PrefabLoader::InstantiateGameObjectFromPrefab(FRAMEWORK->GetFileSystemUtils()->GetDevicePrefabsResourcesPath() + unitPrefab + PREFAB_EXTENSION, ENGINE->GetSceneGraph3D());
idsFromXml[unitXmlId] = unitObj->GetId();
// Units require a GridNavigator component
GridNavigator* gNav = unitObj->GetComponent<GridNavigator>();
ASSERT(gNav != nullptr, "Unit with id %d has GridNavigator component", unitObj->GetId());
// Read the initial position of the unit
int gX = unitNode->GetAttributeValueI(X_ATTRIBUTE);
int gZ = unitNode->GetAttributeValueI(Z_ATTRIBUTE);
float rotation = unitNode->GetAttributeValueF(ROTATION_ATTRIBUTE) inRadians;
// Add the unit to the grid
SINGLETONS->GetGridManager()->placeUnitOnGrid(unitObj->GetId(), gX, gZ);
// Orient the unit.
unitObj->GetTransform()->SetOrientation(rotation, YAXIS);
// Check unit type
if (unitNode->GetName() == ENEMY_UNIT_TAG) {
EnemyUnit* enemyUnit = unitObj->GetComponent<EnemyUnit>();
ASSERT(enemyUnit != nullptr, "Enemy unit with id %d has EnemyUnit component", unitObj->GetId());
enemyUnit->Activate();
AiPerception* aiPerception = unitObj->GetComponent<AiPerception>();
ASSERT(aiPerception != nullptr, "Enemy unit with id %d has AiPerception component", unitObj->GetId());
aiPerception->Activate();
AiRoutine* aiRoutine = unitObj->GetComponent<AiRoutine>();
ASSERT(aiRoutine != nullptr, "Enemy unit with id %d has AiRoutine component", unitObj->GetId());
// Load the AI routine.
XmlNode* aiCommandNode = unitNode->GetFirstChildByNodeName(AI_COMMAND_TAG);
std::vector<std::string> commands;
while (aiCommandNode != nullptr) {
std::string command = aiCommandNode->GetValue();
commands.push_back(command);
aiCommandNode = aiCommandNode->GetNextSiblingByNodeName(AI_COMMAND_TAG);
}
aiRoutine->SetBehavior(commands);
}
GridZone* zone = unitObj->GetComponent<GridZone>();
if (zone != nullptr) {
SINGLETONS->GetGridManager()->placeZoneOnGrid(unitObj->GetId());//GetGrid()->AddGridZone(dynamicObj->GetId());
}
unitNode = unitNode->GetNextSiblingByNodeName("");
}
}
示例2: GetAttributeValue
std::wstring XmlAttributeList::GetAttributeValue(const std::wstring& name) const
{
const XmlNode attribute = GetAttribute(name);
std::wstring result;
if (attribute)
result = attribute.GetValue();
return result;
}