本文整理汇总了C++中XmlNode::firstChild方法的典型用法代码示例。如果您正苦于以下问题:C++ XmlNode::firstChild方法的具体用法?C++ XmlNode::firstChild怎么用?C++ XmlNode::firstChild使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类XmlNode
的用法示例。
在下文中一共展示了XmlNode::firstChild方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: XmlException
//===========================================
// PauseMenu::PauseMenu
//===========================================
PauseMenu::PauseMenu(const XmlNode data)
: Asset(internString("PauseMenu")),
Entity(data.firstChild().firstChild().firstChild()),
Menu(data.firstChild()) {
try {
AssetManager assetManager;
XML_NODE_CHECK(data, PauseMenu);
XmlNode node = data.nthChild(1);
XML_NODE_CHECK(node, flare);
XmlAttribute attr = node.firstAttribute();
XML_ATTR_CHECK(attr, ptr);
long id = attr.getLong();
m_flare = boost::dynamic_pointer_cast<CSprite>(assetManager.getAssetPointer(id));
if (!m_flare)
throw XmlException("Bad asset id for flare item", __FILE__, __LINE__);
m_flare->addToWorld();
}
catch (XmlException& e) {
e.prepend("Error parsing XML for instance of class PauseMenu; ");
throw;
}
}
示例2: XmlException
//===========================================
// CreditsMenu::CreditsMenu
//===========================================
CreditsMenu::CreditsMenu(const XmlNode data)
: Asset(internString("CreditsMenu")),
Entity(data.firstChild().firstChild().firstChild()),
Menu(data.firstChild()) {
try {
AssetManager assetManager;
XML_NODE_CHECK(data, CreditsMenu);
XmlNode node = data.nthChild(1);
XML_NODE_CHECK(node, font);
XmlAttribute attr = node.firstAttribute();
XML_ATTR_CHECK(attr, ptr);
long id = attr.getLong();
m_font = boost::dynamic_pointer_cast<Dodge::Font>(assetManager.getAssetPointer(id));
if (!m_font)
throw XmlException("Bad font asset id", __FILE__, __LINE__);
node = node.nextSibling();
XML_NODE_CHECK(node, fadeInTime);
m_fadeInTime = node.getFloat();
}
catch (XmlException& e) {
e.prepend("Error parsing XML for instance of class CreditsMenu; ");
throw;
}
init();
}
示例3: PhysicalSprite
//===========================================
// PhysicalSprite::PhysicalSprite
//===========================================
explicit PhysicalSprite(const XmlNode data)
: Asset(internString("PhysicalSprite")),
Entity(data.firstChild().firstChild()),
Sprite(data.firstChild()),
T_PHYSICS(this, data.nthChild(1)) {
XML_NODE_CHECK(data, PhysicalSprite);
}
示例4: Asset
//===========================================
// Soil::Soil
//===========================================
Soil::Soil(const XmlNode data)
: Asset(internString("Soil")),
Entity(data.firstChild().firstChild()),
Item(data.firstChild()),
Sprite(data.nthChild(1)) {
try {
XML_NODE_CHECK(data, Soil);
}
catch (XmlException& e) {
e.prepend("Error parsing XML for instance of class Soil; ");
throw;
}
init();
}
示例5: Asset
//===========================================
// Polygon::Polygon
//===========================================
Polygon::Polygon(const XmlNode data)
: Asset(internString("Polygon")),
m_outlineModel(Renderer::LINES),
m_interiorModel(Renderer::TRIANGLES),
m_renderer(Renderer::getInstance()) {
try {
XML_NODE_CHECK(data, Polygon);
clear();
XmlNode node = data.firstChild();
while (!node.isNull() && node.name() == "Vec2f") {
boost::shared_ptr<Vec2f> vert(new Vec2f(node));
m_verts.push_back(vert);
++m_nVerts;
node = node.nextSibling();
}
}
catch (XmlException& e) {
e.prepend("Error parsing XML for instance of class Polygon; ");
throw;
}
restructure();
updateModels();
}
示例6: assignData
//===========================================
// Sprite::assignData
//
// All tags and attributes are optional.
//===========================================
void Sprite::assignData(const XmlNode data) {
if (data.isNull() || data.name() != "Sprite") return;
try {
XmlNode node = data.firstChild();
if (!node.isNull() && node.name() == "Entity") {
Entity::assignData(node);
node = node.nextSibling();
}
if (!node.isNull() && node.name() == "EntityAnimations") {
EntityAnimations::assignData(node);
node = node.nextSibling();
}
if (!node.isNull() && node.name() == "EntityTransformations") {
EntityTransformations::assignData(node);
}
}
catch (XmlException& e) {
e.prepend("Error parsing XML for instance of class Sprite; ");
throw;
}
}
示例7: frame
//===========================================
// Animation::Animation
//===========================================
Animation::Animation(const XmlNode data)
: Asset(internString("Animation")),
m_state(STOPPED),
m_frameReady(false) {
try {
XML_NODE_CHECK(data, Animation);
XmlAttribute attr = data.firstAttribute();
XML_ATTR_CHECK(attr, name);
m_name = internString(attr.getString());
attr = attr.nextAttribute();
XML_ATTR_CHECK(attr, duration);
m_duration = attr.getFloat();
uint_t f = 0;
XmlNode node = data.firstChild();
while (!node.isNull() && node.name() == "AnimFrame") {
AnimFrame frame(node);
frame.number = f;
m_frames.push_back(frame);
++f;
node = node.nextSibling();
}
}
catch (XmlException& e) {
e.prepend("Error parsing XML for instance of class Animation; ");
throw;
}
}
示例8: assignData
//===========================================
// EntityParallax::assignData
//===========================================
void EntityParallax::assignData(const XmlNode data) {
try {
if (data.isNull() || data.name() != "EntityParallax") return;
XmlNode node = data.firstChild();
if (!node.isNull() && node.name() == "range") {
m_range = Vec2f(node.firstChild());
}
}
catch (XmlException& e) {
e.prepend("Error parsing XML for instance of class EntityParallax; ");
throw;
}
init();
}
示例9: parseGameModes
//===========================================
// GameSettings::parseGameModes
//===========================================
void GameSettings::parseGameModes(XmlNode data) {
XmlNode node = data.firstChild();
while (!node.isNull() && node.name() == "GameOptions") {
difficultyModes.push_back(pGameOptions_t(new GameOptions(node)));
node = node.nextSibling();
}
}
示例10: catch
//===========================================
// EntityParallax::EntityParallax
//===========================================
EntityParallax::EntityParallax(Entity* entity, const XmlNode data)
: m_entity(entity) {
try {
XML_NODE_CHECK(data, EntityParallax);
XmlNode node = data.firstChild();
XML_NODE_CHECK(node, range);
m_range = Vec2f(node.firstChild());
}
catch (XmlException& e) {
e.prepend("Error parsing XML for instance of class EntityParallax; ");
throw;
}
init();
}
示例11: setMapSettings
//===========================================
// Application::setMapSettings
//===========================================
void Application::setMapSettings(const XmlNode data) {
try {
XML_NODE_CHECK(data, customSettings);
XmlNode node = data.firstChild();
XML_NODE_CHECK(node, bgColour);
m_bgColour = Colour(node.firstChild());
const Range& mb = m_mapLoader.getMapBoundary();
Range boundary(mb.getPosition() - Vec2f(0.1, 0.1), mb.getSize() + Vec2f(0.2, 0.2));
m_worldSpace.init(unique_ptr<Quadtree<pEntity_t> >(new Quadtree<pEntity_t>(1, boundary)));
}
catch (XmlException& e) {
e.prepend("Error loading map settings; ");
throw;
}
}
示例12: assignData
//===========================================
// PhysicalSprite::assignData
//===========================================
virtual void assignData(const XmlNode data) {
if (data.isNull() || data.name() != "PhysicalSprite") return;
XmlNode node = data.firstChild();
if (!node.isNull() && node.name() == "Sprite") {
Sprite::assignData(node);
node = node.nextSibling();
}
if (!node.isNull() && node.name() == "EntityPhysics") {
T_PHYSICS::assignData(data.nthChild(1));
}
}
示例13: assignData
//===========================================
// PauseMenu::assignData
//===========================================
void PauseMenu::assignData(const XmlNode data) {
try {
XML_NODE_CHECK(data, PauseMenu)
XmlNode node = data.firstChild();
if (!node.isNull() && node.name() == "Menu") {
Menu::assignData(node);
}
}
catch (XmlException& e) {
e.prepend("Error parsing XML for instance of class PauseMenu; ");
throw;
}
}
示例14: XmlException
//===========================================
// TextEntity::TextEntity
//===========================================
TextEntity::TextEntity(const XmlNode data)
: Asset(internString("TextEntity")),
Entity(data.firstChild()),
m_renderer(Renderer::getInstance()),
m_model(Renderer::TRIANGLES) {
try {
XML_NODE_CHECK(data, TextEntity);
XmlNode node = data.nthChild(1);
XML_NODE_CHECK(node, font);
XmlAttribute attr = node.firstAttribute();
XML_ATTR_CHECK(attr, ptr);
long fontId = attr.getLong();
AssetManager assetManager;
pFont_t font = boost::dynamic_pointer_cast<Dodge::Font>(assetManager.getAssetPointer(fontId));
if (!font)
throw XmlException("Bad asset id", __FILE__, __LINE__);
m_font = font;
node = node.nextSibling();
XML_NODE_CHECK(node, textSize);
m_size = Vec2f(node.firstChild());
node = node.nextSibling();
XML_NODE_CHECK(node, text);
setText(node.getString());
}
catch (XmlException& e) {
e.prepend("Error parsing XML for instance of class TextEntity; ");
throw;
}
}
示例15: assignData
//===========================================
// Soil::assignData
//===========================================
void Soil::assignData(const XmlNode data) {
try {
XML_NODE_CHECK(data, Soil)
XmlNode node = data.firstChild();
if (!node.isNull() && node.name() == "Item") {
Item::assignData(node);
node = node.nextSibling();
}
if (!node.isNull() && node.name() == "Sprite") {
Sprite::assignData(node);
}
}
catch (XmlException& e) {
e.prepend("Error parsing XML for instance of class Soil; ");
throw;
}
}