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C++ WorldSession::SendLfgJoinResult方法代码示例

本文整理汇总了C++中WorldSession::SendLfgJoinResult方法的典型用法代码示例。如果您正苦于以下问题:C++ WorldSession::SendLfgJoinResult方法的具体用法?C++ WorldSession::SendLfgJoinResult怎么用?C++ WorldSession::SendLfgJoinResult使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WorldSession的用法示例。


在下文中一共展示了WorldSession::SendLfgJoinResult方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: UpdateRoleCheck


//.........这里部分代码省略.........
        plrg = itr->getSource();
        if (!plrg)
            continue;

        session = plrg->GetSession();
        if (!newRoleCheck && plr)
            session->SendLfgRoleChosen(plr->GetGUID(), plr->m_lookingForGroup.roles);
        session->SendPacket(&data);

        switch (pRoleCheck->result)
        {
        case LFG_ROLECHECK_INITIALITING:
            continue;
        case LFG_ROLECHECK_FINISHED:
            if (!playersLockMap)
            {
                session->SendLfgUpdateParty(LFG_UPDATETYPE_ADDED_TO_QUEUE);
            }
            else
            {
                if (grp->IsLeader(plrg->GetGUID()))
                {
                    uint32 size = 0;
                    for (LfgLockStatusMap::const_iterator it = playersLockMap->begin(); it != playersLockMap->end(); ++it)
                        size += 8 + 4 + it->second->size() * (4 + 4);
                    WorldPacket data(SMSG_LFG_JOIN_RESULT, 4 + 4 + size);
                    DEBUG_LOG("SMSG_LFG_JOIN_RESULT");
                    data << uint32(LFG_JOIN_PARTY_NOT_MEET_REQS); // Check Result
                    data << uint32(0);                      // Check Value (always 0 when PartyNotMeetReqs
                    BuildPartyLockDungeonBlock(data, playersLockMap);
                    session->SendPacket(&data);
                }
                session->SendLfgUpdateParty(LFG_UPDATETYPE_ROLECHECK_FAILED);
                plrg->m_lookingForGroup.applyDungeons.clear();
                plrg->m_lookingForGroup.roles = 0;
            }
            break;
        default:
            if (grp->IsLeader(plrg->GetGUID()))
                session->SendLfgJoinResult(LFG_JOIN_FAILED, pRoleCheck->result);
            session->SendLfgUpdateParty(LFG_UPDATETYPE_ROLECHECK_FAILED);
            plrg->m_lookingForGroup.applyDungeons.clear();
            plrg->m_lookingForGroup.roles = 0;
            break;
        }
    }

    if (pRoleCheck->result == LFG_ROLECHECK_FINISHED)
    {
        // Add qroup to queue
        LfgQueueInfo *pqInfo;
        uint8 groupType = 0;
        uint8 tanks = LFG_TANKS_NEEDED;
        uint8 healers = LFG_HEALERS_NEEDED;
        uint8 dps = LFG_DPS_NEEDED;
        for (LfgRolesMap::const_iterator it = check_roles.begin(); it != check_roles.end(); ++it)
        {
            if (it->second & ROLE_TANK)
                --tanks;
            else if (it->second & ROLE_HEALER)
                --healers;
            else
                --dps;
        }
        uint64 guid = grp->GetGUID();
        m_update = false;
        for (LfgDungeonSet::const_iterator it = pRoleCheck->dungeons.begin(); it != pRoleCheck->dungeons.end(); ++it)
        {
            groupType = GetDungeonGroupType(*it);
            pqInfo = m_Queues[groupType] ? m_Queues[groupType]->GetQueueInfo(guid) : NULL;
            // if exist we have already added the player with another dungeon sharing same GroupType
            if (pqInfo)
                continue;
            pqInfo = new LfgQueueInfo();
            pqInfo->dungeonId = *it;
            pqInfo->joinTime = time_t(time(NULL));
            pqInfo->tanks = tanks;
            pqInfo->healers = healers;
            pqInfo->dps = dps;
            for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
            {
                if (Player *plrg = itr->getSource())
                    pqInfo->roles[plrg->GetGUID()] = plrg->m_lookingForGroup.roles;
            }
            if (!m_Queues[groupType])
                m_Queues[groupType] = new LFGQueue();
            m_Queues[groupType]->AddToQueue(guid, pqInfo);
        }
        m_update = true;
    }

    if (pRoleCheck->result != LFG_ROLECHECK_INITIALITING)
    {
        delete pRoleCheck;
        if (!newRoleCheck)
            m_RoleChecks.erase(itRoleCheck);
    }
    else if (newRoleCheck)
        m_RoleChecks[rolecheckId] = pRoleCheck;
}
开发者ID:Subv,项目名称:diamondcore,代码行数:101,代码来源:LFGMgr.cpp


注:本文中的WorldSession::SendLfgJoinResult方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。