本文整理汇总了C++中WorldSession::HandlePlayerLogin方法的典型用法代码示例。如果您正苦于以下问题:C++ WorldSession::HandlePlayerLogin方法的具体用法?C++ WorldSession::HandlePlayerLogin怎么用?C++ WorldSession::HandlePlayerLogin使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WorldSession
的用法示例。
在下文中一共展示了WorldSession::HandlePlayerLogin方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandlePlayerLoginCallback
void HandlePlayerLoginCallback(QueryResult * /*dummy*/, SqlQueryHolder * holder)
{
if (!holder) return;
WorldSession *session = sWorld.FindSession(((LoginQueryHolder*)holder)->GetAccountId());
if(!session)
{
delete holder;
return;
}
session->HandlePlayerLogin((LoginQueryHolder*)holder);
}
示例2: HandlePlayerLoginCallback
void HandlePlayerLoginCallback(QueryResult * /*dummy*/, SqlQueryHolder * holder)
{
sLog.outString("CharacterHandler::HandlePlayerLoginCallback");
if(!holder) return;
WorldSession *session = sWorld.FindSession(((LoginQueryHolder*)holder)->GetAccountId());
if(!session)
{
sLog.outString("Session not found for %u",
((LoginQueryHolder*)holder)->GetAccountId());
delete holder;
return;
}
session->HandlePlayerLogin((LoginQueryHolder*)holder);
}
示例3: HandlePlayerBotLoginCallback
// This callback is different from the normal HandlePlayerLoginCallback in that it
// sets up the bot's world session and also stores the pointer to the bot player in the master's
// world session m_playerBots map
void HandlePlayerBotLoginCallback(QueryResult* /*dummy*/, SqlQueryHolder* holder)
{
if (!holder)
return;
LoginQueryHolder* lqh = (LoginQueryHolder*) holder;
WorldSession* masterSession = sWorld.FindSession(lqh->GetAccountId());
if (! masterSession || sObjectMgr.GetPlayer(lqh->GetGuid()))
{
delete holder;
return;
}
// The bot's WorldSession is owned by the bot's Player object
// The bot's WorldSession is deleted by PlayerbotMgr::LogoutPlayerBot
WorldSession* botSession = new WorldSession(lqh->GetAccountId(), nullptr, SEC_PLAYER, 0, LOCALE_enUS);
botSession->HandlePlayerLogin(lqh); // will delete lqh
masterSession->GetPlayer()->GetPlayerbotMgr()->OnBotLogin(botSession->GetPlayer());
}
示例4: HandlePlayerBotLoginCallback
// Playerbot mod: is different from the normal HandlePlayerLoginCallback in that it
// sets up the bot's world session and also stores the pointer to the bot player in the master's
// world session m_playerBots map
void HandlePlayerBotLoginCallback(QueryResult * /*dummy*/, SqlQueryHolder * holder, uint32 masterId)
{
if (!holder)
return;
LoginQueryHolder* lqh = (LoginQueryHolder*) holder;
WorldSession* masterSession = sWorld.FindSession(masterId);
if (! masterSession || sObjectMgr.GetPlayer(lqh->GetGuid()))
{
delete holder;
return;
}
// The bot's WorldSession is owned by the bot's Player object
// The bot's WorldSession is deleted by PlayerbotMgr::LogoutPlayerBot
WorldSession *botSession = new WorldSession(lqh->GetAccountId(), NULL, SEC_PLAYER, 0, masterSession->GetSessionDbcLocale());
botSession->m_Address = "bot";
botSession->HandlePlayerLogin(lqh); // will delete lqh
masterSession->GetPlayer()->GetPlayerbotMgr()->OnBotLogin(botSession->GetPlayer());
}