本文整理汇总了C++中WorldMap::GetEntry方法的典型用法代码示例。如果您正苦于以下问题:C++ WorldMap::GetEntry方法的具体用法?C++ WorldMap::GetEntry怎么用?C++ WorldMap::GetEntry使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WorldMap
的用法示例。
在下文中一共展示了WorldMap::GetEntry方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnMouseOver
/** Mouse Over Event */
void WorldMapControl::OnMouseOver(unsigned short x, unsigned short y)
{
WorldMap* worldmap = core->GetWorldMap();
lastCursor = IE_CURSOR_GRAB;
if (MouseIsDown) {
AdjustScrolling(lastMouseX-x, lastMouseY-y);
}
lastMouseX = x;
lastMouseY = y;
if (Value!=(ieDword) -1) {
x =(ieWord) (x + ScrollX);
y =(ieWord) (y + ScrollY);
WMPAreaEntry *oldArea = Area;
Area = NULL;
unsigned int i;
unsigned int ec = worldmap->GetEntryCount();
for (i=0;i<ec;i++) {
WMPAreaEntry *ae = worldmap->GetEntry(i);
if ( (ae->GetAreaStatus() & WMP_ENTRY_WALKABLE)!=WMP_ENTRY_WALKABLE) {
continue; //invisible or inaccessible
}
Sprite2D *icon=ae->GetMapIcon(worldmap->bam);
int h=0, w=0, iconx=0, icony=0;
if (icon) {
h=icon->Height;
w=icon->Width;
iconx = icon->XPos;
icony = icon->YPos;
core->GetVideoDriver()->FreeSprite( icon );
}
if (ftext && ae->GetCaption()) {
int tw = ftext->CalcStringWidth( (unsigned char*)ae->GetCaption() ) + 5;
int th = ftext->maxHeight;
if(h<th)
h=th;
if(w<tw)
w=tw;
}
if (ae->X - iconx > x) continue;
if (ae->X - iconx + w < x) continue;
if (ae->Y - icony > y) continue;
if (ae->Y - icony + h < y) continue;
lastCursor = IE_CURSOR_NORMAL;
Area=ae;
if(oldArea!=ae) {
RunEventHandler(WorldMapControlOnEnter);
}
break;
}
}
Owner->Cursor = lastCursor;
}
示例2:
WorldMapControl::WorldMapControl(const char *font, int direction)
{
ScrollX = 0;
ScrollY = 0;
MouseIsDown = false;
Changed = true;
Area = NULL;
Value = direction;
Game* game = core->GetGame();
WorldMap* worldmap = core->GetWorldMap();
CopyResRef(currentArea, game->CurrentArea);
int entry = core->GetAreaAlias(currentArea);
if (entry >= 0) {
WMPAreaEntry *m = worldmap->GetEntry(entry);
CopyResRef(currentArea, m->AreaResRef);
}
//if there is no trivial area, look harder
if (!worldmap->GetArea(currentArea, (unsigned int &) entry) &&
core->HasFeature(GF_FLEXIBLE_WMAP) ) {
WMPAreaEntry *m = worldmap->FindNearestEntry(currentArea, (unsigned int &) entry);
if (m) {
CopyResRef(currentArea, m->AreaResRef);
}
}
//this also updates visible locations
worldmap->CalculateDistances(currentArea, Value);
// alpha bit is unfortunately ignored
if (font[0]) {
ftext = core->GetFont(font);
} else {
ftext = NULL;
}
// initialize label colors
// NOTE: it would be better to initialize these colors from
// some 2da file
Color normal = { 0xf0, 0xf0, 0xf0, 0xff };
Color selected = { 0xf0, 0x80, 0x80, 0xff };
Color notvisited = { 0x80, 0x80, 0xf0, 0xff };
Color black = { 0x00, 0x00, 0x00, 0x00 };
pal_normal = core->CreatePalette ( normal, black );
pal_selected = core->CreatePalette ( selected, black );
pal_notvisited = core->CreatePalette ( notvisited, black );
ResetEventHandler( WorldMapControlOnPress );
ResetEventHandler( WorldMapControlOnEnter );
}
示例3: Draw
/** Draws the Control on the Output Display */
void WorldMapControl::Draw(unsigned short XWin, unsigned short YWin)
{
WorldMap* worldmap = core->GetWorldMap();
if (!Width || !Height) {
return;
}
if(!Changed)
return;
Changed = false;
Video* video = core->GetVideoDriver();
Region r( XWin+XPos, YWin+YPos, Width, Height );
Region clipbackup;
video->GetClipRect(clipbackup);
video->SetClipRect(&r);
video->BlitSprite( worldmap->GetMapMOS(), MAP_TO_SCREENX(0), MAP_TO_SCREENY(0), true, &r );
unsigned int i;
unsigned int ec = worldmap->GetEntryCount();
for(i=0;i<ec;i++) {
WMPAreaEntry *m = worldmap->GetEntry(i);
if (! (m->GetAreaStatus() & WMP_ENTRY_VISIBLE)) continue;
int xOffs = MAP_TO_SCREENX(m->X);
int yOffs = MAP_TO_SCREENY(m->Y);
Sprite2D* icon = m->GetMapIcon(worldmap->bam);
if( icon ) {
if (m == Area) {
Palette *pal = icon->GetPalette();
icon->SetPalette(pal_selected);
video->BlitSprite( icon, xOffs, yOffs, true, &r );
icon->SetPalette(pal);
pal->Release();
} else {
video->BlitSprite( icon, xOffs, yOffs, true, &r );
}
video->FreeSprite( icon );
}
if (AnimPicture && !strnicmp(m->AreaResRef, currentArea, 8) ) {
video->BlitSprite( AnimPicture, xOffs, yOffs, true, &r );
}
}
// Draw WMP entry labels
if (ftext==NULL) {
video->SetClipRect(&clipbackup);
return;
}
for(i=0;i<ec;i++) {
WMPAreaEntry *m = worldmap->GetEntry(i);
if (! (m->GetAreaStatus() & WMP_ENTRY_VISIBLE)) continue;
Sprite2D *icon=m->GetMapIcon(worldmap->bam);
int h=0,w=0,xpos=0,ypos=0;
if (icon) {
h=icon->Height;
w=icon->Width;
xpos=icon->XPos;
ypos=icon->YPos;
video->FreeSprite( icon );
}
Region r2 = Region( MAP_TO_SCREENX(m->X-xpos), MAP_TO_SCREENY(m->Y-ypos), w, h );
if (!m->GetCaption())
continue;
int tw = ftext->CalcStringWidth( (unsigned char*)m->GetCaption() ) + 5;
int th = ftext->maxHeight;
Palette* text_pal = pal_normal;
if (Area == m) {
text_pal = pal_selected;
} else {
if (! (m->GetAreaStatus() & WMP_ENTRY_VISITED)) {
text_pal = pal_notvisited;
}
}
ftext->Print( Region( r2.x + (r2.w - tw)/2, r2.y + r2.h, tw, th ),
( const unsigned char * ) m->GetCaption(), text_pal, 0, true );
}
video->SetClipRect(&clipbackup);
}