本文整理汇总了C++中WindowPtr::getSize方法的典型用法代码示例。如果您正苦于以下问题:C++ WindowPtr::getSize方法的具体用法?C++ WindowPtr::getSize怎么用?C++ WindowPtr::getSize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WindowPtr
的用法示例。
在下文中一共展示了WindowPtr::getSize方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: EventCallbackPtr
void
Statistic::realize() {
Transform::realize();
WindowPtr myWindow = boost::static_pointer_cast<spark::Window>(getRoot());
StatisticPtr ptr = boost::static_pointer_cast<Statistic>(shared_from_this());
spark::EventCallbackPtr myFrameCB = EventCallbackPtr(new StatisticCB(ptr, &Statistic::onFrame));
myWindow->addEventListener(StageEvent::FRAME, myFrameCB);
int myStatisticHeight = 0;
ContainerPtr myContainer = boost::static_pointer_cast<spark::Container>(shared_from_this());
ComponentPtr myCreated = SparkComponentFactory::get().loadSparkComponentsFromString(myContainer->getApp(),
"<Text name=\"fps\" y=\"-10\" maxWidth=\"0\" z=\"100\" text=\"fps:\" height=\"-16\" color=\"[1.0,0.0,0.0, 1.0]\" fontsize=\"16\"/>");
myContainer->addChild(myCreated);
_myFPSText = boost::static_pointer_cast<spark::Text>(myCreated);
myCreated = SparkComponentFactory::get().loadSparkComponentsFromString(myContainer->getApp(),
"<Text name=\"memory_usage\" y=\"-30\" z=\"100\" maxWidth=\"0\" text=\"memory:\" height=\"-16\" color=\"[1.0,0.0,0.0, 1.0]\" fontsize=\"16\"/>");
myContainer->addChild(myCreated);
_myMemoryText = boost::static_pointer_cast<spark::Text>(myCreated);
myStatisticHeight += _myFPSText->getTextSize()[1];
myCreated = SparkComponentFactory::get().loadSparkComponentsFromString(myContainer->getApp(),
"<Text name=\"battery_level\" y=\"-50\" z=\"100\" maxWidth=\"0\" text=\"memory:\" height=\"-16\" color=\"[1.0,0.0,0.0, 1.0]\" fontsize=\"16\"/>");
myContainer->addChild(myCreated);
_myBatteryLevelText = boost::static_pointer_cast<spark::Text>(myCreated);
myStatisticHeight += _myFPSText->getTextSize()[1];
setY(myWindow->getSize()[1] - myStatisticHeight);
setX(10);
}
示例2: renderWindow
void Canvas::renderWindow(WindowPtr pWindow, MCFBOPtr pFBO, const IntRect& viewport)
{
GLContext* pContext = pWindow->getGLContext();
pContext->activate();
GLContextManager::get()->uploadDataForContext();
renderFX(pContext);
glm::mat4 projMat;
if (pFBO) {
pFBO->activate(pContext);
glm::vec2 size = m_pRootNode->getSize();
projMat = glm::ortho(0.f, size.x, 0.f, size.y);
glViewport(0, 0, GLsizei(size.x), GLsizei(size.y));
} else {
glproc::BindFramebuffer(GL_FRAMEBUFFER, 0);
projMat = glm::ortho(float(viewport.tl.x), float(viewport.br.x),
float(viewport.br.y), float(viewport.tl.y));
IntPoint windowSize = pWindow->getSize();
glViewport(0, 0, windowSize.x, windowSize.y);
}
{
ScopeTimer Timer(VATransferProfilingZone);
m_pVertexArray->update(pContext);
}
clearGLBuffers(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT,
!pFBO);
GLContext::checkError("Canvas::renderWindow: glViewport()");
m_pVertexArray->activate(pContext);
{
ScopeTimer timer(RootRenderProfilingZone);
m_pRootNode->maybeRender(pContext, projMat);
}
renderOutlines(pContext, projMat);
}