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C++ WindowPtr::getMFPort方法代码示例

本文整理汇总了C++中WindowPtr::getMFPort方法的典型用法代码示例。如果您正苦于以下问题:C++ WindowPtr::getMFPort方法的具体用法?C++ WindowPtr::getMFPort怎么用?C++ WindowPtr::getMFPort使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WindowPtr的用法示例。


在下文中一共展示了WindowPtr::getMFPort方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: serverRender

/*! render server window
 *
 *  update all viewport parameters and render local viewports
 *  Width and height of the whole window are calculated by
 *  multiplieing the local window size by hServers and vServers.
 */
void MultiDisplayWindow::serverRender( WindowPtr serverWindow,
                                       UInt32 id,
                                       RenderActionBase *action )
{
    TileCameraDecoratorPtr deco;
    ViewportPtr serverPort;
    ViewportPtr clientPort;
    StereoBufferViewportPtr clientStereoPort;
    UInt32 sv,cv;
    Int32 l,r,t,b;
    Int32 cleft,cright,ctop,cbottom;

    // sync, otherwise viewports will be out of date

    if(!getHServers())
    {
        setHServers(getMFServers()->size());
    }
    if(!getVServers())
    {
        setVServers(1);
    }
    UInt32 row   =id/getHServers();
    UInt32 column=id%getHServers();
    // calculate width and height from local width and height
    UInt32 width  = serverWindow->getWidth() ;
    UInt32 height = serverWindow->getHeight();
    if(getWidth()==0)
    {
        setWidth( width*getHServers() );
    }
    if(getHeight()==0)
    {
        setHeight( height*getVServers() );
    }
    Int32 left   = column * width  - column * getXOverlap();
    Int32 bottom = row    * height - row    * getYOverlap();
    Int32 right  = left   + width  - 1;
    Int32 top    = bottom + height - 1;
    Real64 scaleCWidth   = ((width - getXOverlap()) * (getHServers() - 1) + width) / float(getWidth());
    Real64 scaleCHeight  = ((height - getYOverlap())* (getVServers() - 1) + height)/ float(getHeight());
    bool   isVirtualPort = false;

    // duplicate viewports
    for(cv = 0, sv = 0; cv < getMFPort()->size(); ++cv)
    {
        clientPort    = getPort(cv);
        isVirtualPort = clientPort->getType().isDerivedFrom(FBOViewport::getClassType());

        if(isVirtualPort)
        {
            // TODO -- seems wrong to render this on all servers, though rendering
            // then transmitting the texture doesn't seem like a good idea either.
            if(serverWindow->getMFPort()->size() <= sv)
            {
                serverPort = ViewportPtr::dcast(clientPort->shallowCopy());
                beginEditCP(serverWindow);
                serverWindow->addPort(serverPort);
                endEditCP(serverWindow);
            }
            else
            {
                serverPort = serverWindow->getPort(sv);

                if(serverPort->getType() != clientPort->getType())
                {
                    // there is a viewport with the wrong type
                    subRefCP(serverWindow->getPort(sv));
                    serverPort = ViewportPtr::dcast(clientPort->shallowCopy());
                    beginEditCP(serverWindow);
                    {
                        serverWindow->editPort(sv) = serverPort;
                    }
                    endEditCP(serverWindow);
                }
            }
            // update changed viewport fields
            updateViewport(serverPort,clientPort);
        }
        else
        {
            clientStereoPort = StereoBufferViewportPtr::dcast(clientPort);
            cleft   = Int32(clientPort->getPixelLeft()      * scaleCWidth)   ;
            cbottom = Int32(clientPort->getPixelBottom()    * scaleCHeight)  ;
            cright  = Int32((clientPort->getPixelRight()+1) * scaleCWidth) -1;
            ctop    = Int32((clientPort->getPixelTop()+1)   * scaleCHeight)-1;

            if( cright  < left   ||
                cleft   > right  ||
                ctop    < bottom ||
                cbottom > top       )
            {
                // invisible on this server screen
                continue;
//.........这里部分代码省略.........
开发者ID:mlimper,项目名称:OpenSG1x,代码行数:101,代码来源:OSGMultiDisplayWindow.cpp


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