本文整理汇总了C++中WindowManager::eventLoop方法的典型用法代码示例。如果您正苦于以下问题:C++ WindowManager::eventLoop方法的具体用法?C++ WindowManager::eventLoop怎么用?C++ WindowManager::eventLoop使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WindowManager
的用法示例。
在下文中一共展示了WindowManager::eventLoop方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int main(int argc, char **argv) {
try {
// show version (-v) flag, close wm (-exit) flag...
if(argc == 2 && !strcmp("-v", argv[1]))
printf("clementine version 0.0.7.1 see LICENSE for details\n");
else if(argc != 1)
printf("\n");
if(argc == 2 && !strcmp("-exit", argv[1]))
execlp("/bin/sh", "sh", "-c", "pkill clementinewm", NULL);
else if(argc != 1)
printf("\n");
printf("Please use one of the options:\n");
printf("usage: clementinewm [-v -exit]\n");
WindowManager wm;
windowManager = &wm; // set global reference
wm.eventLoop();
} catch( const char* e ) {
std::cerr << "Unhandled exception: " << e << std::endl;
}
return 0;
}
示例2: main
int main(int argc, char **argv)
{
// print version info
if(argc == 2) {
string param(argv[1]);
if(param == "--version" || param == "-v") {
cout << "Version information:" << endl;
cout << "Graphics Application Revision: " << ERP_GIT_VERSION << endl;
cout << "BOINC Revision: " << SVN_VERSION << endl;
exit(0);
}
}
// enable BOINC diagnostics
// TODO: we might want to optimize this for glibc- and mingw-based stacktraces!
boinc_init_graphics_diagnostics(BOINC_DIAG_DEFAULTS);
#ifdef __APPLE__
setMacIcon(argv[0], MacAppIconData, sizeof(MacAppIconData));
#endif
// choose application to be build/used
GraphicsEngineFactory::Applications scienceApplication;
#ifdef SCIENCE_APP
scienceApplication = GraphicsEngineFactory::SCIENCE_APP;
#else
scienceApplication = GraphicsEngineFactory::EinsteinS5R3;
#endif
// prepare main objects
WindowManager window;
ResourceFactory factory;
AbstractGraphicsEngine *graphics = GraphicsEngineFactory::createInstance(
GraphicsEngineFactory::Starsphere,
scienceApplication);
if(!graphics) {
cerr << "Requested graphics engine could not be found/instantiated!" << endl;
exit(1);
}
// initialize window manager
if(!window.initialize()) {
cerr << "Window manager could not be initialized!" << endl;
delete graphics;
exit(1);
}
// create font and icon resource instances
const Resource *fontResource = factory.createInstance("FontSansSerif");
const Resource *iconResource = factory.createInstance("AppIconBMP");
if(fontResource == NULL) {
cerr << "Font resource could not be loaded!" << endl;
delete graphics;
exit(1);
}
if(fontResource->data()->size() <= 0) {
cerr << "Font resource could not be loaded!" << endl;
delete graphics;
delete fontResource;
exit(1);
}
if(iconResource != NULL && iconResource->data()->size() > 0) {
window.setWindowIcon(&iconResource->data()->at(0), iconResource->data()->size());
delete iconResource;
}
else {
cerr << "Icon resource could not be loaded! Continuing anyway..." << endl;
}
window.setWindowCaption("[email protected]");
// register starsphere as event observer
window.registerEventObserver(graphics);
// pepare rendering
graphics->initialize(window.windowWidth(), window.windowHeight(), fontResource);
graphics->refreshBOINCInformation();
// check optional command line parameters
if(argc == 2) {
string param(argv[1]);
if(param == "--fullscreen") {
// set non-interactive mode (must do this first on Apple)
window.setScreensaverMode(true);
}
if(param == "--fullscreen" || param == "--demo") {
// switch to fullscreen (on windoze: after init!)
window.toggleFullscreen();
#ifdef __APPLE__
SetMacSSLevel();
#endif
}
}
// enter main event loop
window.eventLoop();
//.........这里部分代码省略.........