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C++ WindowManager::Create方法代码示例

本文整理汇总了C++中WindowManager::Create方法的典型用法代码示例。如果您正苦于以下问题:C++ WindowManager::Create方法的具体用法?C++ WindowManager::Create怎么用?C++ WindowManager::Create使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WindowManager的用法示例。


在下文中一共展示了WindowManager::Create方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Initialize

/// @copydoc RendererInitialization::Initialize()
bool RendererInitializationWin::Initialize()
{
	WindowManager* pWindowManager = WindowManager::GetStaticInstance();
	if( !pWindowManager )
	{
		HELIUM_TRACE(
			TraceLevels::Info,
			( TXT( "RendererInitializationWin::Initialize(): No window manager created.  A window manager is necessary for " )
			TXT( "RendererInitializationWin execution.\n" ) ) );

		return false;
	}

	if( !D3D9Renderer::CreateStaticInstance() )
	{
		return false;
	}

	Renderer* pRenderer = D3D9Renderer::GetStaticInstance();
	HELIUM_ASSERT( pRenderer );
	if( !pRenderer->Initialize() )
	{
		Renderer::DestroyStaticInstance();

		return false;
	}

	// Create the main application window.
	Config& rConfig = Config::GetStaticInstance();
	StrongPtr< GraphicsConfig > spGraphicsConfig(
		rConfig.GetConfigObject< GraphicsConfig >( Name( TXT( "GraphicsConfig" ) ) ) );
	HELIUM_ASSERT( spGraphicsConfig );

	uint32_t displayWidth = spGraphicsConfig->GetWidth();
	uint32_t displayHeight = spGraphicsConfig->GetHeight();
	bool bFullscreen = spGraphicsConfig->GetFullscreen();
	bool bVsync = spGraphicsConfig->GetVsync();

	Window::Parameters windowParameters;
	windowParameters.pTitle = TXT( "Helium" );
	windowParameters.width = displayWidth;
	windowParameters.height = displayHeight;
	windowParameters.bFullscreen = bFullscreen;

	m_pMainWindow = pWindowManager->Create( windowParameters );
	HELIUM_ASSERT( m_pMainWindow );
	if( !m_pMainWindow )
	{
		HELIUM_TRACE( TraceLevels::Error, TXT( "Failed to create main application window.\n" ) );

		return false;
	}

	m_pMainWindow->SetOnDestroyed( Delegate<Window*>( this, &RendererInitializationWin::OnMainWindowDestroyed ) );

	Renderer::ContextInitParameters contextInitParams;
	contextInitParams.pWindow = m_pMainWindow->GetHandle();
	contextInitParams.displayWidth = displayWidth;
	contextInitParams.displayHeight = displayHeight;
	contextInitParams.bFullscreen = bFullscreen;
	contextInitParams.bVsync = bVsync;

	bool bContextCreateResult = pRenderer->CreateMainContext( contextInitParams );
	HELIUM_ASSERT( bContextCreateResult );
	if( !bContextCreateResult )
	{
		HELIUM_TRACE( TraceLevels::Error, TXT( "Failed to create main renderer context.\n" ) );

		return false;
	}

	// Create and initialize the render resource manager.
	RenderResourceManager& rRenderResourceManager = RenderResourceManager::GetStaticInstance();
	rRenderResourceManager.Initialize();

	// Create and initialize the dynamic drawing interface.
	DynamicDrawer& rDynamicDrawer = DynamicDrawer::GetStaticInstance();
	if( !rDynamicDrawer.Initialize() )
	{
		HELIUM_TRACE( TraceLevels::Error, TXT( "Failed to initialize dynamic drawing support.\n" ) );

		return false;
	}

	return true;
}
开发者ID:kevindqc,项目名称:Helium,代码行数:87,代码来源:RendererInitializationWin.cpp


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