本文整理汇总了C++中WindowManager::RequestQuit方法的典型用法代码示例。如果您正苦于以下问题:C++ WindowManager::RequestQuit方法的具体用法?C++ WindowManager::RequestQuit怎么用?C++ WindowManager::RequestQuit使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WindowManager
的用法示例。
在下文中一共展示了WindowManager::RequestQuit方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnMainWindowDestroyed
/// Callback executed when the main window is actually destroyed.
///
/// @param[in] pWindow Pointer to the destroyed Window instance.
void RendererInitializationWin::OnMainWindowDestroyed( Window* pWindow )
{
HELIUM_ASSERT( m_pMainWindow == pWindow );
HELIUM_UNREF( pWindow );
m_pMainWindow = NULL;
WindowManager* pWindowManager = WindowManager::GetStaticInstance();
HELIUM_ASSERT( pWindowManager );
pWindowManager->RequestQuit();
}
示例2: OnMainWindowDestroyed
/// Callback executed when the main window is actually destroyed.
///
/// @param[in] pWindow Pointer to the destroyed Window instance.
void RendererInitializationImpl::OnMainWindowDestroyed( Window* pWindow )
{
HELIUM_ASSERT( m_pMainWindow == pWindow );
HELIUM_UNREF( pWindow );
#if HELIUM_OPENGL
// Immediately shut down, since we use GLFW to manage windows, and GLFW
// windows are inseparable from their render contexts. Therefore, by the
// time we've received this callback, our renderer had better be shutting down.
Renderer* pRenderer = Renderer::GetStaticInstance();
pRenderer->Shutdown();
#endif
m_pMainWindow = NULL;
WindowManager* pWindowManager = WindowManager::GetStaticInstance();
HELIUM_ASSERT( pWindowManager );
pWindowManager->RequestQuit();
}