本文整理汇总了C++中WindowManager::createWindow方法的典型用法代码示例。如果您正苦于以下问题:C++ WindowManager::createWindow方法的具体用法?C++ WindowManager::createWindow怎么用?C++ WindowManager::createWindow使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WindowManager
的用法示例。
在下文中一共展示了WindowManager::createWindow方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: create_gui
void create_gui( WindowManager & winManager) {
cout << " - creating the GUI" << endl ;
DefaultWindow & rootWin = * static_cast<DefaultWindow*>( winManager.createWindow( "DefaultWindow", "Root")) ;
System::getSingleton().setGUISheet( &rootWin) ;
FrameWindow & myWin = * static_cast<FrameWindow*>( winManager.createWindow( "TaharezLook/FrameWindow", "Demo Window")) ;
rootWin.addChildWindow( &myWin) ;
myWin.setPosition( UVector2( cegui_reldim(0.25f), cegui_reldim(0.25f))) ;
myWin.setSize( UVector2( cegui_reldim(0.5f), cegui_reldim(0.5f))) ;
myWin.setMaxSize( UVector2( cegui_reldim(1.0f), cegui_reldim(1.0f))) ;
myWin.setMinSize( UVector2( cegui_reldim(0.1f), cegui_reldim(0.1f))) ;
myWin.setText( "Hello World! This is a minimal SDL+OpenGL+CEGUI test.") ;
}
示例2: getWindowManager
ExampleApplication::ExampleApplication(const std::string& caption, int argc, const char* argv[])
{
std::string title = caption + " - Open Graphics Framework";
bool fullscreen = false;
int width = 800;
int height = 600;
int samples = 0;
for (int i = 1; i < argc; ++i)
{
if (std::strcmp(argv[i], "--fullscreen") == 0 || std::strcmp(argv[i], "-f") == 0)
{
fullscreen = true;
continue;
}
if (std::sscanf(argv[i], "--width=%d", &width) == 1)
continue;
if (std::sscanf(argv[i], "-w=%d", &width) == 1)
continue;
if (std::sscanf(argv[i], "--height=%d", &height) == 1)
continue;
if (std::sscanf(argv[i], "-h=%d", &height) == 1)
continue;
if (std::sscanf(argv[i], "--samples=%d", &samples) == 1)
continue;
std::sscanf(argv[i], "-s=%d", &samples);
}
WindowManager* windowManager = getWindowManager();
windowManager->setWindowHint(WindowHint::RESIZABLE, 1);
windowManager->setWindowHint(WindowHint::SAMPLES, samples);
const Display* display = windowManager->getDisplay(0);
window = windowManager->createWindow(title, width, height);
window->setDisplayMode(display->getMode(0));
window->setSwapInterval(1);
graphicsContext = window->getGraphicsContext();
resourceContext = new ResourceContext(graphicsContext);
// Create renderer
renderer = new Renderer(graphicsContext);
// Setup screen recording
screenRecorder.setGraphicsContext(graphicsContext);
window->addObserver(this);
getInputManager()->getKeyboard(0)->addObserver(this);
}
示例3: deserializeWorkspace
/// Deserializes the given application state
/// @param app a reference to the application
/// @param map the map with serialized data
void WorkspaceSerializer::deserializeWorkspace(Workspace* workspace, const QVariantMap& map)
{
WindowManager* winManager = edbeeApp()->windowManager();
QVariantList windows = map.value("windows").toList();
foreach( QVariant winVar, windows ) {
QVariantMap winMap = winVar.toMap();
MainWindow* win = winManager->createWindow( workspace );
deserializeMainWindow( win, winMap );
win->show();
}
示例4: main
int main(int argc,char** argv)
{
WindowManager *pWinManager = KaMiWindowManager::Instance(argc,argv);
WindowData winData("KaMiWindow",500,500,GLUT_SINGLE|GLUT_RGB |GLUT_DEPTH,GePoint2D(0.0,0.0));
winData.winName = "KamiWindow";
GeWindow *pWin = pWinManager->createWindow(winData);
pWin->setRender(new KaMiRender);
pWin->setBlankgroundColor(0.0,1.0,0.0);
pWin->moveTo(GePoint2D(200,200));
glClearColor(0.0, 0.0, 0.0, 1.0);
pWin->show();
}