本文整理汇总了C++中Wall::setGrid方法的典型用法代码示例。如果您正苦于以下问题:C++ Wall::setGrid方法的具体用法?C++ Wall::setGrid怎么用?C++ Wall::setGrid使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Wall
的用法示例。
在下文中一共展示了Wall::setGrid方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
//.........这里部分代码省略.........
else
{
// taking the rows and column of the grid as well as the maximum moves a player can
//make in the form of time
gameMap >> rows >> columns >> time;
// declaring a 2-d array to store the map
char **map = new char*[rows];
// storing the entire maze on the grid from the map array
for(int i=0; i<rows; i++)
{
map[i] = new char[columns];
}
char ch = gameMap.get();
// Initialising the map to declared 2-d array
for (int r=0; r<rows; r++)
{
int c=0;
char ch = gameMap.get();
while(ch!='\n' && !gameMap.eof())
{
map[r][c] = ch;
c++;
ch = gameMap.get();
}
}
gameMap.close();
// creating a world object and initialising its rows, columns and time-limit values
myWorld.setTime(time);
myWorld.setMaxTime(time);
// creating the required grid
myGrid.setGridSize(rows,columns);
// reading the map point by point
for(int i=0 ; i<rows ; i++)
{
for(int j=0 ; j<columns ; j++)
{
// positioning the actors and putting them onto the grid
if(map[i][j] == 'X')
{
Wall *wall = new Wall();
wall->setGrid(&myGrid);
myGrid.getLocation(i, j)->setWall(wall);
}
else if(map[i][j] == 'B')
{
Box *box = new Box();
box->setGrid(&myGrid);
myGrid.getLocation(i, j)->setBox(box);
}
else if(map[i][j] == 'o')
{
Bomb *bomb = new Bomb() ;
bomb->setGrid(&myGrid);
myGrid.getLocation(i, j)->setBomb(bomb);
}
else if(map[i][j] == 'E')
{
Exit *exitt = new Exit() ;
exitt->setGrid(&myGrid);
myGrid.getLocation(i, j)->setExit(exitt);
}
else if(map[i][j] == 'P')
{