本文整理汇总了C++中Wall::resizeHorizontalToAR方法的典型用法代码示例。如果您正苦于以下问题:C++ Wall::resizeHorizontalToAR方法的具体用法?C++ Wall::resizeHorizontalToAR怎么用?C++ Wall::resizeHorizontalToAR使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Wall
的用法示例。
在下文中一共展示了Wall::resizeHorizontalToAR方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: discoverLocal
void Display::discoverLocal( Config* config )
{
Node* node = config->findAppNode();
EQASSERT( node );
if( !node )
return;
const Pipes& pipes = node->getPipes();
EQASSERT( !pipes.empty( ));
if( pipes.empty( ))
return;
Pipe* pipe = pipes.front();
Window* window = new Window( pipe );
window->setViewport( Viewport( .25f, .2f, .5f, .5f ));
window->setName( pipe->getName() + " window" );
window->setIAttribute( Window::IATTR_PLANES_STENCIL, 1 );
Channel* channel = new Channel( window );
channel->setName( pipe->getName() + " channel" );
Observer* observer = new Observer( config );
const PixelViewport& pvp = pipe->getPixelViewport();
Wall wall;
if( pvp.isValid( ))
wall.resizeHorizontalToAR( float( pvp.w ) / float( pvp.h ));
Canvas* canvas = new Canvas( config );
canvas->setWall( wall );
Segment* segment = new Segment( canvas );
segment->setChannel( channel );
Strings names;
names.push_back( EQ_SERVER_CONFIG_LAYOUT_2D_DYNAMIC );
names.push_back( EQ_SERVER_CONFIG_LAYOUT_SIMPLE );
names.push_back( EQ_SERVER_CONFIG_LAYOUT_DB_DS );
names.push_back( EQ_SERVER_CONFIG_LAYOUT_DB_STATIC );
names.push_back( EQ_SERVER_CONFIG_LAYOUT_DB_DYNAMIC );
names.push_back( EQ_SERVER_CONFIG_LAYOUT_2D_STATIC );
for( StringsCIter i = names.begin(); i != names.end(); ++i )
{
Layout* layout = new Layout( config );
layout->setName( *i );
View* view = new View( layout );
view->setObserver( observer );
view->setWall( wall );
canvas->addLayout( layout );
}
config->activateCanvas( canvas );
}
示例2: discoverLocal
void Display::discoverLocal( Config* config, const uint32_t flags )
{
Node* node = config->findAppNode();
LBASSERT( node );
if( !node )
return;
const Pipes& pipes = node->getPipes();
LBASSERT( !pipes.empty( ));
if( pipes.empty( ))
return;
Pipe* pipe = pipes.front();
Window* window = new Window( pipe );
window->setViewport( Viewport( .25f, .2f, .5f, .5f ));
window->setName( pipe->getName() + " window" );
window->setIAttribute( Window::IATTR_PLANES_STENCIL, 1 );
Channel* channel = new Channel( window );
channel->setName( pipe->getName() + " channel" );
Observer* observer = new Observer( config );
const PixelViewport& pvp = pipe->getPixelViewport();
Wall wall;
if( pvp.isValid( ))
wall.resizeHorizontalToAR( float( pvp.w ) / float( pvp.h ));
Canvas* canvas = new Canvas( config );
canvas->setWall( wall );
Segment* segment = new Segment( canvas );
segment->setChannel( channel );
Strings names;
const Nodes& nodes = config->getNodes();
const bool scalability = nodes.size() > 1 || pipes.size() > 1;
if( scalability )
names.push_back( EQ_SERVER_CONFIG_LAYOUT_2D_DYNAMIC );
names.push_back( EQ_SERVER_CONFIG_LAYOUT_SIMPLE );
if( scalability )
{
names.push_back( EQ_SERVER_CONFIG_LAYOUT_DB_DS );
names.push_back( EQ_SERVER_CONFIG_LAYOUT_DB_STATIC );
names.push_back( EQ_SERVER_CONFIG_LAYOUT_DB_DYNAMIC );
if( flags & fabric::ConfigParams::FLAG_MULTIPROCESS_DB &&
nodes.size() > 1 )
{
for( NodesCIter i = nodes.begin(); i != nodes.end(); ++i )
{
if( (*i)->getPipes().size() > 1 )
{
names.push_back( EQ_SERVER_CONFIG_LAYOUT_DB_2D );
break;
}
}
}
}
for( StringsCIter i = names.begin(); i != names.end(); ++i )
{
Layout* layout = new Layout( config );
layout->setName( *i );
View* view = new View( layout );
view->setObserver( observer );
view->setWall( wall );
canvas->addLayout( layout );
}
config->activateCanvas( canvas );
}