本文整理汇总了C++中Wall::setCoord方法的典型用法代码示例。如果您正苦于以下问题:C++ Wall::setCoord方法的具体用法?C++ Wall::setCoord怎么用?C++ Wall::setCoord使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Wall
的用法示例。
在下文中一共展示了Wall::setCoord方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: initialize
bool Map::initialize(Game* gamePtr)
{
char errorStr[200];
Wall* curWall = NULL;
if(!wallTexture.initialize(gamePtr->getGraphics(), "pictures\\wall4x36_grey.png")) {
throw(GameError(gameErrorNS::FATAL_ERROR, "Error initializing wall texture"));
}
// initialize walls and make all visible
for(int i = 0; i < 2; i++) {
std::vector<Wall*>* walls;
enum ORIENTATION orientation;
if(i == 0) {
walls = &horizontalWalls;
orientation = HORIZONTAL;
} else {
walls = &verticalWalls;
orientation = VERTICAL;
// visible = false;
}
for(int x = 0; x < MAX_COLS+1; x++) { // +1 to include top/bottom and left/right wall
for(int y = 0; y < MAX_ROWS+1; y++) {
// visible = !visible;
curWall = new Wall;
if(!curWall->initialize(gamePtr, &wallTexture)) {
sprintf_s(errorStr, "Error initializing wall i = %d, x = %d, y = %d", i, x, y);
throw(GameError(gameErrorNS::FATAL_ERROR, errorStr));
return false;
}
curWall->setCoord(GridVector(x,y), orientation);
walls->push_back(curWall);
}
}
}
generatePath(GridVector(MAX_COLS/2,MAX_ROWS/2));
/*
curWall = firstWall;
for(tempSize = size/2; tempSize > 0; tempSize--) {
curWall->setCoord(rand() % MAX_COLS, rand() % MAX_ROWS, ROW);
curWall = curWall->getNextWall();
}
for(tempSize = size/2; tempSize > 0; tempSize--) {
curWall->setCoord(rand() % MAX_COLS, rand() % MAX_ROWS, COL);
curWall = curWall->getNextWall();
}
*/
/* while(curWall) {
curWall->setCoord(curX, curY, COL);
curWall = curWall->getNextWall();
curX += 1;
}
*/
return true;
}