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C++ VirtualProgram::referenceCount方法代码示例

本文整理汇总了C++中VirtualProgram::referenceCount方法的典型用法代码示例。如果您正苦于以下问题:C++ VirtualProgram::referenceCount方法的具体用法?C++ VirtualProgram::referenceCount怎么用?C++ VirtualProgram::referenceCount使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在VirtualProgram的用法示例。


在下文中一共展示了VirtualProgram::referenceCount方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

bool
ShaderGenerator::processText(const osg::StateSet* ss, osg::ref_ptr<osg::StateSet>& replacement)
{
    // do nothing if there's no GLSL support
    if ( !_active )
        return false;

    // State object with extra accessors:
    StateEx* state = static_cast<StateEx*>(_state.get());

    // check for a real osg::Program. If it exists, bail out so that OSG
    // can use the program already in the graph
    osg::StateAttribute* program = state->getAttribute(osg::StateAttribute::PROGRAM);
    if ( dynamic_cast<osg::Program*>(program) != 0L )
        return false;

    // new state set:
    replacement = ss ? osg::clone(ss, osg::CopyOp::SHALLOW_COPY) : new osg::StateSet();

    // new VP:
    VirtualProgram* vp = 0L;
    if ( VirtualProgram::get(replacement.get()) )
        vp =  osg::clone(VirtualProgram::get(replacement.get()), osg::CopyOp::DEEP_COPY_ALL);
    else
        vp = VirtualProgram::getOrCreate(replacement.get());

    if ( vp->referenceCount() == 1 )
        vp->setName( _name );

    std::string vertSrc =
        "#version " GLSL_VERSION_STR "\n" GLSL_PRECISION "\n"
        "varying " MEDIUMP "vec4 " TEX_COORD_TEXT ";\n"
        "void " VERTEX_FUNCTION "(inout vec4 vertexVIEW)\n"
        "{ \n"
        INDENT TEX_COORD_TEXT " = gl_MultiTexCoord0;\n"
        "} \n";

    std::string fragSrc =
        "#version " GLSL_VERSION_STR "\n" GLSL_PRECISION "\n"
        "uniform sampler2D " SAMPLER_TEXT ";\n"
        "varying " MEDIUMP "vec4 " TEX_COORD_TEXT ";\n"
        "void " FRAGMENT_FUNCTION "(inout vec4 color)\n"
        "{ \n"
        INDENT MEDIUMP "vec4 texel = texture2D(" SAMPLER_TEXT ", " TEX_COORD_TEXT ".xy);\n"
        INDENT "color.a *= texel.a; \n"
        "}\n";

    vp->setFunction( VERTEX_FUNCTION,   vertSrc, ShaderComp::LOCATION_VERTEX_VIEW );
    vp->setFunction( FRAGMENT_FUNCTION, fragSrc, ShaderComp::LOCATION_FRAGMENT_COLORING );
    replacement->getOrCreateUniform( SAMPLER_TEXT, osg::Uniform::SAMPLER_2D )->set( 0 );

    return replacement.valid();
}
开发者ID:dsallen,项目名称:osgearth,代码行数:53,代码来源:ShaderGenerator.cpp

示例2: apply

void
ShaderGenerator::apply(osg::ClipNode& node)
{
    static const char* s_clip_source =
        "#version " GLSL_VERSION_STR "\n"
        "void oe_sg_set_clipvertex(inout vec4 vertexVIEW)\n"
        "{\n"
        "    gl_ClipVertex = vertexVIEW; \n"
        "}\n";

    if ( !_active ) return;

    VirtualProgram* vp = VirtualProgram::getOrCreate(node.getOrCreateStateSet());
    if ( vp->referenceCount() == 1 ) vp->setName( _name );
    vp->setFunction( "oe_sg_set_clipvertex", s_clip_source, ShaderComp::LOCATION_VERTEX_VIEW );

    apply( static_cast<osg::Group&>(node) );
}
开发者ID:dsallen,项目名称:osgearth,代码行数:18,代码来源:ShaderGenerator.cpp


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