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C++ UserGenerator::Create方法代码示例

本文整理汇总了C++中UserGenerator::Create方法的典型用法代码示例。如果您正苦于以下问题:C++ UserGenerator::Create方法的具体用法?C++ UserGenerator::Create怎么用?C++ UserGenerator::Create使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UserGenerator的用法示例。


在下文中一共展示了UserGenerator::Create方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main

int main(int argc, char *argv[])
{	
	//--------------------------------------------------------------------//
	//------------------------- SETUP REQUIRED NODES ---------------------//
	//--------------------------------------------------------------------//
	
	// Setup the command line parameters.
	setupParams(argc, argv);
	
	// Setup all the sockets.
	setupSockets();
    
	// Setup the capture socket server for Mac.
	#if (XN_PLATFORM == XN_PLATFORM_MACOSX)
		if(_featureDepthMapCapture || _featureRGBCapture)
		{
			if(_useSockets)
			{
				g_AS3Network = network();
				g_AS3Network.init(setupServer);
			}
		}
	#endif
	
	// Setup the status.
    XnStatus _status = XN_STATUS_OK;
    EnumerationErrors _errors;
    
    // Context Init and Add license.
	_status = _context.Init();
	CHECK_RC(_status, "AS3OpenNI :: Initialize context");
	_context.SetGlobalMirror(_mirror);
	
	XnChar vendor[XN_MAX_NAME_LENGTH];
	XnChar license[XN_MAX_LICENSE_LENGTH];

	_license.strVendor[XN_MAX_NAME_LENGTH] = strcmp(vendor, "PrimeSense");
	_license.strKey[XN_MAX_LICENSE_LENGTH] = strcmp(license, "0KOIk2JeIBYClPWVnMoRKn5cdY4=");
		
	_status = _context.AddLicense(_license);
   	CHECK_RC(_status, "AS3OpenNI :: Added license");
   	
   	// Set it to VGA maps at 30 FPS
	_depthMode.nXRes = 640;
	_depthMode.nYRes = 480;
	_depthMode.nFPS = 30;
	
	// Depth map create.
	_status = _depth.Create(_context);
	CHECK_RC(_status, "AS3OpenNI :: Create depth generator");
	_status = _depth.SetMapOutputMode(_depthMode);
	
	// Depth map create.
	_status = _image.Create(_context);
	CHECK_RC(_status, "AS3OpenNI :: Create image generator");
	_status = _image.SetMapOutputMode(_depthMode);
	_status = _image.SetPixelFormat(XN_PIXEL_FORMAT_RGB24);
	
	// Create the hands generator.
	_status = _hands.Create(_context);
	CHECK_RC(_status, "AS3OpenNI :: Create hands generator");
	_hands.SetSmoothing(0.1);

	// Create the gesture generator.
	_status = _gesture.Create(_context);
	CHECK_RC(_status, "AS3OpenNI :: Create gesture generator");
	
	// Create user generator.
	_status = _userGenerator.Create(_context);
	CHECK_RC(_status, "AS3OpenNI :: Find user generator");
	
	// Create and initialize point tracker
	_sessionManager = new XnVSessionManager();
	_status = _sessionManager->Initialize(&_context, "Wave", "RaiseHand");
	
	if (_status != XN_STATUS_OK)
	{
		printf("AS3OpenNI :: Couldn't initialize the Session Manager: %s\n", xnGetStatusString(_status));
		CleanupExit();
	}
	_sessionManager->RegisterSession(NULL, &SessionStart, &SessionEnd, &SessionProgress);
	
	// Start catching signals for quit indications
	CatchSignals(&_quit);
	
	//---------------------------------------------------------------//
	//------------------------- SETUP FEATURES ---------------------//
	//--------------------------------------------------------------//
	
	// Define the Wave and SinglePoint detectors.
	_waveDetector = new XnVWaveDetector();
	
	// SinglePoint detector.
	if(_featureSinglePoint) _waveDetector->RegisterPointUpdate(NULL, &OnPointUpdate);
	
	// Feature Gesture.
	if(_featureGesture)
	{
		// Wave detector.
		_waveDetector->RegisterWave(NULL, &OnWave);
//.........这里部分代码省略.........
开发者ID:alfiandosengkey,项目名称:as3openni,代码行数:101,代码来源:main.cpp

示例2: printf

/*
 *	Function:	KinectMonitor	(Constructor)
 *
 *	Initializes all the production nodes for the kinect to get and process data.
 *	Sets the camera tilt to the specified (or default) angle.
 *	Registers the OpenNI callbacks for user events.
 *	Registers the system signal handlers (for terminating the program).
 *	Initializes the global and member variables.
 *
 *	Parameters:
 *		int*	tilt	-	A pointer to the desired tilt angle of the camera.
 *									If it is NULL, the default value is used.
 */
KinectMonitor::KinectMonitor(char *tilt) {
    XnStatus status;
    EnumerationErrors errors;
    XnCallbackHandle userCallbacks;
    
    // Setup Context from an XML configuration file (the default supplied by OpenNI)
		// CONTEXT_XML is defined in monitor.h
    status = context.InitFromXmlFile(CONTEXT_XML, scriptNode, &errors);
    // Check to ensure that the context was initialized properly.
		if( status == XN_STATUS_NO_NODE_PRESENT ) {
        XnChar strError[1024];
        errors.ToString(strError, 1024);
        printf("%s\n", strError);
        
        return;
    } else if( status != XN_STATUS_OK ) {
        printf("Could not initialize Context: %s\n", xnGetStatusString(status));
        
        return;
    }
    
    // Setup Depth Generator production node from the context
    status = context.FindExistingNode(XN_NODE_TYPE_DEPTH, depthGenerator);
	
	// Setup User Generator production node from the context
	status = context.FindExistingNode(XN_NODE_TYPE_USER, userGenerator);
	// Check that the user generator is available
	if( status != XN_STATUS_OK ) {
		// If the context did not define a UserGenerator node, then try to create one
		status = userGenerator.Create(context);
		CHECK_RC(status, "Find user generator");
	}
	
	// Set FPS
	status = xnFPSInit(&xnFPS, 180);
	
	// Check for Skeletal Mapping
	if( !userGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON) ) {
		printf("Skeletal mapping not supported.\n");
		
		return;
	}
	// Set the skeletal profile to only include the joints in the upper body.
	// Profile options are XN_SKEL_PROFILE_<option>
	// Where <option> could be: NONE, ALL, UPPER, LOWER, or HEAD_HANDS
	userGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_UPPER);
	
	// Tilt camera - This feature requires the program to be run with root privilege,
	// because it requires writing to the usb device.
	XN_USB_DEV_HANDLE dev;
	// Sets the angle to either the DEFAULT_TILT (defined in monitor.h) or the given tilt.
	int angle = (tilt == nullptr)? DEFAULT_TILT : atoi(tilt);
	// Open the kinect usb device
	status = xnUSBOpenDevice(VID_MICROSOFT, PID_NUI_MOTOR, NULL, NULL, &dev);
	// Send the proper code to the usb device to set the angle.
	uint8_t empty[0x1];
	status = xnUSBSendControl(
		dev, XN_USB_CONTROL_TYPE_VENDOR, 0x31, (XnUInt16)angle,
		0x0, empty, 0x0, 0
	);
	
	// Register Callbacks
	status = userGenerator.RegisterUserCallbacks(
	    foundUser, lostUser, NULL, userCallbacks
	);
	
	// Register Handlers
	signal(SIGABRT, &stop);
	signal(SIGTERM, &stop);
	signal(SIGINT, &stop);
	// Initialize globals
	quit = false;
	out = true;
}
开发者ID:tlrobrn,项目名称:mdpnp-kinect,代码行数:87,代码来源:monitor.cpp

示例3: init

bool CVKinectWrapper::init(string CalibFilePath)
{

	this->CalibFilePath = CalibFilePath;

	XnStatus rc;

	EnumerationErrors errors;
	rc = g_context.InitFromXmlFile(CalibFilePath.c_str(), g_scriptNode, &errors);

	if (rc == XN_STATUS_NO_NODE_PRESENT)
	{
		XnChar strError[1024];
		errors.ToString(strError, 1024);
		printf("%s\n", strError);
        error = 1;
		return started;
	}
	else if (rc != XN_STATUS_OK)
	{
		printf("Open failed: %s\n", xnGetStatusString(rc));
        error = 2;
		return started;
	}

	rc = g_context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_depth);
	if (rc != XN_STATUS_OK)
	{
		printf("No depth node exists! Check your XML.");
        error = 3;
		return started;
	}

	rc = g_context.FindExistingNode(XN_NODE_TYPE_IMAGE, g_image);
	if (rc != XN_STATUS_OK)
	{
		printf("No image node exists! Check your XML.");
        error = 4;
		return started;
	}

	g_depth.GetMetaData(g_depthMD);
	g_image.GetMetaData(g_imageMD);

	// Hybrid mode isn't supported in this sample
	if (g_imageMD.FullXRes() != g_depthMD.FullXRes() || g_imageMD.FullYRes() != g_depthMD.FullYRes())
	{
		printf ("The device depth and image resolution must be equal!\n");
        error = 5;
		return started;
	}

	// RGB is the only image format supported.
	if (g_imageMD.PixelFormat() != XN_PIXEL_FORMAT_RGB24)
	{
		printf("The device image format must be RGB24\n");
        error = 6;
		return started;
	}

    // skeleton
	rc = g_context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator);
	if (rc != XN_STATUS_OK)
	{
		rc = g_UserGenerator.Create(g_context);
		CHECK_RC(rc, "Find user generator");
	}

	XnCallbackHandle hUserCallbacks, hCalibrationStart, hCalibrationComplete, hPoseDetected, hCalibrationInProgress, hPoseInProgress;
	if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON))
	{
		printf("Supplied user generator doesn't support skeleton\n");
        error = 7;
		return 1;
	}
	rc = g_UserGenerator.RegisterUserCallbacks(User_NewUser, User_LostUser, NULL, hUserCallbacks);
	CHECK_RC(rc, "Register to user callbacks");
	rc = g_UserGenerator.GetSkeletonCap().RegisterToCalibrationStart(UserCalibration_CalibrationStart, NULL, hCalibrationStart);
	CHECK_RC(rc, "Register to calibration start");
	rc = g_UserGenerator.GetSkeletonCap().RegisterToCalibrationComplete(UserCalibration_CalibrationComplete, NULL, hCalibrationComplete);
	CHECK_RC(rc, "Register to calibration complete");

	if (g_UserGenerator.GetSkeletonCap().NeedPoseForCalibration())
	{
		g_bNeedPose = TRUE;
		if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION))
		{
			printf("Pose required, but not supported\n");
            error = 7;
			return 1;
		}
		rc = g_UserGenerator.GetPoseDetectionCap().RegisterToPoseDetected(UserPose_PoseDetected, NULL, hPoseDetected);
		CHECK_RC(rc, "Register to Pose Detected");
		g_UserGenerator.GetSkeletonCap().GetCalibrationPose(g_strPose);
	}

	g_UserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL);

	rc = g_UserGenerator.GetSkeletonCap().RegisterToCalibrationInProgress(MyCalibrationInProgress, NULL, hCalibrationInProgress);
	CHECK_RC(rc, "Register to calibration in progress");
//.........这里部分代码省略.........
开发者ID:Pajinek,项目名称:kinect-annotation,代码行数:101,代码来源:openni.cpp


注:本文中的UserGenerator::Create方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。