当前位置: 首页>>代码示例>>C++>>正文


C++ USER::SetKey方法代码示例

本文整理汇总了C++中USER::SetKey方法的典型用法代码示例。如果您正苦于以下问题:C++ USER::SetKey方法的具体用法?C++ USER::SetKey怎么用?C++ USER::SetKey使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在USER的用法示例。


在下文中一共展示了USER::SetKey方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Execute

uint GWAskUserDataHandler::Execute( GWAskUserData* pPacket, Player* pPlayer )
{
__ENTER_FUNCTION

	ServerPlayer* pServerPlayer = (ServerPlayer*)pPlayer ;

	USER* pUser = g_pOnlineUser->FindUser( pPacket->GetGUID() ) ;

	PlayerID_t OldPlayerID = INVALID_ID;
	USER* pOldUser = g_pOnlineUser->FindUserByAccountName( pPacket->GetAccount() ) ;
	if( pOldUser && pOldUser != pUser )
	{
		OldPlayerID = pOldUser->GetPlayerID();
	}

	if( pUser==NULL )
	{//没有发现在“在线用户列表”里对应此GUID的用户
		
		Log::SaveLog( WORLD_LOGFILE, "GWAskUserDataHandler...User GUID=%X not find!", 
			pPacket->GetGUID() ) ;

		if( g_Config.m_WorldInfo.m_EnableShareMem )
		{
			WGRetUserData Msg ;
			Msg.SetPlayerID( pPacket->GetPlayerID() ) ;
			Msg.SetReturn( UDR_NOTFINDUSERDATA ) ;

			pServerPlayer->SendPacket( &Msg ) ;

			return PACKET_EXE_CONTINUE ;
		}

//
//测试数据
		pUser = g_pOnlineUser->LoadUser( pPacket->GetGUID() ) ;

		if( pUser )
		{
			_HUMAN_DB_LOAD* pDBHuman = &(pUser->GetFullUserData()->m_Human);

			//临时测试数据
			strncpy( pDBHuman->m_Name, pPacket->GetAccount(), MAX_ACCOUNT ) ;
			pDBHuman->m_Sex = (BOOL)(pPacket->GetGender()) ;
			pUser->SetKey( pPacket->GetKey() );
			//临时测试数据

			g_pOnlineUser->OnUserLogin( pUser ) ;


			WGRetUserData Msg ;
			Msg.SetPlayerID( pPacket->GetPlayerID() ) ;
			Msg.SetReturn( UDR_USERDATA ) ;
			Msg.SetUserData( pUser->GetFullUserData() ) ;
			Msg.SetPlayerAge( pUser->GetUserAge() );


			//回收数据块, 设置用户状态
			g_pOnlineUser->DelData( pUser->GetFullUserData() ) ;
			pUser->SetFullUserData( NULL );
			pUser->SetUserStatus( US_NORMAL );
			pUser->ResetKickTime();

			//将用户所在服务器的PlayerID记录到用户数据里
			pUser->SetPlayerID( pPacket->GetPlayerID() );

			pServerPlayer->SendPacket( &Msg ) ;

			Log::SaveLog( WORLD_LOGFILE, "GWAskUserDataHandler...Load GUID=%X OK!", 
				pPacket->GetGUID() ) ;
		}
		else
		{
			Log::SaveLog( WORLD_LOGFILE, "ERROR:GWAskUserDataHandler...Load GUID=%X false!", 
				pPacket->GetGUID() ) ;
		}
//测试数据
//

		return PACKET_EXE_CONTINUE ;
	}

	int iUserStatus = pUser->UserStatus() ;

	if( pUser->GetKey() != pPacket->GetKey() )
	{//验证码错误,警报,也许受到攻击
		WGRetUserData Msg ;
		Msg.SetPlayerID( pPacket->GetPlayerID() ) ;
		Msg.SetReturn( UDR_KEYERROR ) ;

		pServerPlayer->SendPacket( &Msg ) ;

		Log::SaveLog( WORLD_LOGFILE, "GWAskUserDataHandler.Key Error..User GUID=%X Status=%d", 
			pPacket->GetGUID(), iUserStatus ) ;

		return PACKET_EXE_CONTINUE ;
	}

	//将用户所在服务器的PlayerID记录到用户数据里
	pUser->SetPlayerID( pPacket->GetPlayerID() );

//.........这里部分代码省略.........
开发者ID:ueverything,项目名称:mmo-resourse,代码行数:101,代码来源:GWAskUserDataHandler.cpp

示例2: Execute

uint GWAskUserDataHandler::Execute( GWAskUserData* pPacket, Player* pPlayer )
{
__ENTER_FUNCTION

	ServerPlayer* pServerPlayer = (ServerPlayer*)pPlayer ;

	USER* pUser = g_pOnlineUser->FindUser( pPacket->GetGUID() ) ;
	WGRetUserData Msg ;
	if( pUser==NULL )
	{//没有发现在“在线用户列表”里对应此GUID的用户
		
		Log::SaveLog( WORLD_LOGFILE, "GWAskUserDataHandler...User GUID=%X not find!", 
			pPacket->GetGUID() ) ;
		//如果是完整的Login 模式
		if( g_Config.m_WorldInfo.m_EnableShareMem )
		{
			Msg.SetPlayerID( pPacket->GetPlayerID() ) ;
			Msg.SetReturn( UDR_NOTFINDUSERDATA ) ;

			pServerPlayer->SendPacket( &Msg ) ;

			return PACKET_EXE_CONTINUE ;
		}

		//不是完整的login 模式
		//测试数据
		pUser = g_pOnlineUser->LoadUser( pPacket->GetGUID(), pPacket->GetCountry(), pPacket->GetProfession(),pPacket->GetAccount()) ;

		if( pUser )
		{
			_HUMAN_DB_LOAD* pDBHuman = &(pUser->GetFullUserData()->m_Human);

			pUser->SetTeamID( pUser->GetFullUserData()->m_Human.m_TeamID );

			//临时测试数据
			strncpy( pDBHuman->m_Name, pPacket->GetAccount(), MAX_CHARACTER_NAME-1 ) ;
			pDBHuman->m_Sex		= (BOOL)(pPacket->GetGender()) ;
			pDBHuman->m_nCountry = pPacket->GetCountry();
			pDBHuman->m_MenPai   = pPacket->GetProfession();
			pDBHuman->m_FaceModel = pPacket->GetFaceModel();
			pUser->SetKey( pPacket->GetKey() );
			//临时测试数据

			g_pOnlineUser->OnUserLogin( pUser ) ;
            g_pCountryManager->AddCountryUser((COUNTRY_ATTRIBUTE)pUser->GetCountry(), pUser->GetGUID());

			Msg.SetPlayerID( pPacket->GetPlayerID() ) ;
			Msg.SetReturn( UDR_USERDATA ) ;
			Msg.SetUserData( pUser->GetFullUserData() ) ;


			//回收数据块, 设置用户状态
			g_pOnlineUser->DelData( pUser->GetFullUserData() ) ; //modified by wuwenbin
			pUser->SetFullUserData( NULL );	//为什么置空,随后FindUser时造成FULLUSERDATA结构为空
			pUser->SetUserStatus( US_NORMAL );
			pUser->ResetKickTime();

			//将用户所在服务器的PlayerID记录到用户数据里
			pUser->SetPlayerID( pPacket->GetPlayerID() );

			pServerPlayer->SendPacket( &Msg ) ;

			Log::SaveLog( WORLD_LOGFILE, "GWAskUserDataHandler...Load GUID=%X OK!", 
				pPacket->GetGUID() ) ;
		}
		else
		{
			Log::SaveLog( WORLD_LOGFILE, "ERROR:GWAskUserDataHandler...Load GUID=%X false!", 
				pPacket->GetGUID() ) ;
		}
//测试数据
//

		return PACKET_EXE_CONTINUE ;
	}

	int iUserStatus = pUser->UserStatus() ;

	if( pUser->GetKey() != pPacket->GetKey() )
	{//验证码错误,警报,也许受到攻击
		Msg.SetPlayerID( pPacket->GetPlayerID() ) ;
		Msg.SetReturn( UDR_KEYERROR ) ;

		pServerPlayer->SendPacket( &Msg ) ;

		Log::SaveLog( WORLD_LOGFILE, "GWAskUserDataHandler.Key Error..User GUID=%X Status=%d", 
			pPacket->GetGUID(), iUserStatus ) ;

		return PACKET_EXE_CONTINUE ;
	}

	//将用户所在服务器的PlayerID记录到用户数据里
	pUser->SetPlayerID( pPacket->GetPlayerID() );

	switch( iUserStatus )
	{
	case US_NONE:
		{
			Msg.SetPlayerID( pPacket->GetPlayerID() ) ;
			Msg.SetReturn( UDR_NOTFINDUSERDATA ) ;
//.........这里部分代码省略.........
开发者ID:uvbs,项目名称:wx2Server,代码行数:101,代码来源:GWAskUserDataHandler.cpp

示例3: Execute

UINT LWAskCharLoginHandler::Execute(LWAskCharLogin* pPacket, Player* pPlayer )
{
    __ENTER_FUNCTION
    
    Assert(pPacket);
    
    ASK_LOGINSTATUS    AskStatus  = pPacket->GetAskStatus();
    ServerPlayer* pServerPlayer = (ServerPlayer*)pPlayer ;
    Assert(pServerPlayer);

    USER* pUser;

    GUID_t    CharGuid = pPacket->GetPlayerGUID();

    if(AskStatus == ALS_ASKSTATUS)
    {
        
        WLRetCharLogin Msg;
        pUser = g_pOnlineUser->FindUser( CharGuid ) ;
        if(pUser) //用户存在,直接返回成功消息
        {
            UINT uUserStatus = pUser->UserStatus();

            switch (uUserStatus)
            {
            case US_CRASH_DOWN:
            case US_WAIT_SHUTDOWN://服务器Crash
                {
                    Msg.SetResult(ASKCHARLOGIN_SERVER_STOP);
                    Msg.SetAccount(pPacket->GetAccount());
                    Msg.SetPlayerID(pPacket->GetPlayerID());
                    Msg.SetPlayerGUID(CharGuid);
                    Msg.SetHoldStatus(TRUE);
                    Msg.SetPlayerServerID(pUser->GetServerID());
                    pServerPlayer->SendPacket(&Msg);

                    Log::SaveLog( WORLD_LOGFILE, "LWAskCharLoginHandler...User Hold,CharGUID = %X",CharGuid) ;
                    return PACKET_EXE_CONTINUE;
                }
                break;
            case US_NONE:
            case US_NORMAL:
            case US_OFFLINE:
            case US_CHANGESCENE:
            case US_HOLDUSERDATA:
                {
                    pUser->SetKey( pPacket->GetUserKey() );
                    Msg.SetResult(ASKCHARLOGIN_SUCCESS);
                    Msg.SetAccount(pPacket->GetAccount());
                    Msg.SetPlayerID(pPacket->GetPlayerID());
                    Msg.SetPlayerGUID(CharGuid);
                    Msg.SetHoldStatus(TRUE);
                    Msg.SetPlayerServerID(pUser->GetServerID());
                    pServerPlayer->SendPacket(&Msg);
                    Log::SaveLog( WORLD_LOGFILE, "LWAskCharLoginHandler...User Hold,CharGUID = %X",CharGuid) ;
                    return PACKET_EXE_CONTINUE;
                }
                break;
            default:
                {
                    Log::SaveLog( WORLD_LOGFILE, "LWAskCharLoginHandler...UNKNOW ERROR,CharGUID = %X, Status=%d",CharGuid,uUserStatus) ;
                    return PACKET_EXE_ERROR;    
                }
                break;
            }
        }
        else //用户不存在
        {
            Msg.SetResult(ASKCHARLOGIN_LOADDB_ERROR);
            Msg.SetAccount(pPacket->GetAccount());
            Msg.SetPlayerID(pPacket->GetPlayerID());
            Msg.SetPlayerGUID(CharGuid);
            Msg.SetHoldStatus(FALSE);
            pServerPlayer->SendPacket(&Msg);
            Log::SaveLog( WORLD_LOGFILE, "LWAskCharLoginHandler...No User,CharGUID = %X",CharGuid) ;
            return PACKET_EXE_CONTINUE;    
            

        }
    }
    else if(AskStatus == ALS_SENDDATA)
    {
        pUser = g_pOnlineUser->FindUser( CharGuid ) ;
        if( pUser )
        {//如果此用户存在
            Log::SaveLog( WORLD_LOGFILE, "LWAskCharLoginHandler...Char Exist! CharGUID = %X",CharGuid) ;
            return PACKET_EXE_CONTINUE;
        }

        ID_t    ServerID = g_Config.SceneID2ServerID(pPacket->GetUserData()->m_Human.m_StartScene);

        ServerPlayer* pFindPlayer = g_pServerManager->GetServerPlayer( ServerID ) ;
        if( pFindPlayer==NULL ) //服务器维护
        {
            WLRetCharLogin Msg;
            Msg.SetResult(ASKCHARLOGIN_SERVER_STOP);
            Msg.SetAccount(pPacket->GetAccount());
            Msg.SetPlayerID(pPacket->GetPlayerID());
            Msg.SetPlayerGUID(CharGuid);
            Msg.SetHoldStatus(FALSE);
//.........这里部分代码省略.........
开发者ID:gangzi4494,项目名称:web-pap,代码行数:101,代码来源:LWAskCharLoginHandler.cpp


注:本文中的USER::SetKey方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。