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C++ USER::GetSex方法代码示例

本文整理汇总了C++中USER::GetSex方法的典型用法代码示例。如果您正苦于以下问题:C++ USER::GetSex方法的具体用法?C++ USER::GetSex怎么用?C++ USER::GetSex使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在USER的用法示例。


在下文中一共展示了USER::GetSex方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Execute


//.........这里部分代码省略.........
            pLeaderServerPlayer->SendPacket( &Msg );
        }

        Log::SaveLog( WORLD_LOGFILE, "GWTeamRetInviteHandler...DestInTeam SourGUID=%X DestGUID=%X", 
            sGuid, dGuid );
    }
    else if( pSourUser->GetTeamID()==INVALID_ID )
    {//邀请人和被邀请人都无队伍
        TeamID_t tid = g_pTeamList->CreateTeam( );
        Assert( tid!=INVALID_ID );
        Team* pTeam = g_pTeamList->GetTeam( tid );
        Assert( pTeam );

        if ( pSourUser->GetGUID() == pDestUser->GetGUID() )
        {

            //将玩家加入队伍中
            TEAMMEMBER Member;
            Member.m_Member = sGuid;
            pTeam->AddMember( &Member );

            //设置玩家队伍数据
            pSourUser->SetTeamID( tid );

            //返回结果
            WGTeamResult Msg;
            Msg.SetPlayerID( pSourUser->GetPlayerID() );
            Msg.SetReturn( TEAM_RESULT_MEMBERENTERTEAM );
            Msg.SetGUID( sGuid );
            Msg.SetTeamID( tid );
            Msg.SetGUIDEx( pSourUser->GetPlayerID() ); // 将玩家的 PlayerID 传回
            Msg.SetIcon( pSourUser->GetPortrait() );
            Msg.SetSceneID( pSourUser->GetSceneID() );
            Msg.SetDataID( pSourUser->GetSex() );


            pSourServerPlayer->SendPacket( &Msg );

            Log::SaveLog( WORLD_LOGFILE, "GWTeamRetInviteHandler...CreateTeam GUID=%X TeamID=%d", 
                sGuid, tid );
        }
        else
        {
            //将玩家加入队伍中
            TEAMMEMBER sMember;
            sMember.m_Member = sGuid;
            pTeam->AddMember( &sMember );
            TEAMMEMBER dMember;
            dMember.m_Member = dGuid;
            pTeam->AddMember( &dMember );

            //设置玩家队伍数据
            pSourUser->SetTeamID( tid );
            pDestUser->SetTeamID( tid );

            //返回结果
            WGTeamResult sMsg1;
            sMsg1.SetPlayerID( pSourUser->GetPlayerID() );
            sMsg1.SetReturn( TEAM_RESULT_TEAMREFRESH );
            sMsg1.SetGUID( sGuid );
            sMsg1.SetTeamID( tid );
            sMsg1.SetGUIDEx( pSourUser->GetPlayerID() ); // 将玩家的 PlayerID 传回
            sMsg1.SetSceneID( pSourUser->GetSceneID() );
            pSourServerPlayer->SendPacket( &sMsg1 );

            WGTeamResult sMsg2;
开发者ID:gangzi4494,项目名称:web-pap,代码行数:67,代码来源:GWTeamRetInviteHandler.cpp

示例2: Execute


//.........这里部分代码省略.........
            Log::SaveLog( WORLD_LOGFILE, "GWTeamRetApplyHandler...Team Full  sGUID=%X lGUID=%X",
                          sGuid, lGuid );
        }
        else if( pTeam->Leader()->m_Member != lGuid )
        {   //队长GUID和队伍中记录的队长GUID不符
            WGTeamError sMsg;
            sMsg.SetPlayerID( pSourUser->GetPlayerID() );
            sMsg.SetGUID( pLeaderUser->GetGUID() );
            sMsg.SetErrorCode( TEAM_ERROR_APPLYLEADERGUIDERROR );
            pSourServerPlayer->SendPacket( &sMsg );

            WGTeamError lMsg;
            lMsg.SetPlayerID( pLeaderUser->GetPlayerID() );
            lMsg.SetGUID( pLeaderUser->GetGUID() );
            lMsg.SetErrorCode( TEAM_ERROR_APPLYLEADERGUIDERROR );
            pLeaderServerPlayer->SendPacket( &lMsg );

            Log::SaveLog( WORLD_LOGFILE, "GWTeamRetApplyHandler...Team Full  sGUID=%X lGUID=%X",
                          sGuid, lGuid );
        }
        else
        {   //加入
            //将玩家加入队伍
            TEAMMEMBER Member;
            Member.m_Member = sGuid;
            pTeam->AddMember( &Member );

            //设置玩家队伍信息
            pSourUser->SetTeamID( pTeam->GetTeamID() );
            WGTeamResult Msg1; // 发给新队员的
            Msg1.SetPlayerID( pSourUser->GetPlayerID() );
            Msg1.SetTeamID( tid );
            WGTeamResult Msg2; // 发给每个队员的
            Msg2.SetReturn( TEAM_RESULT_MEMBERENTERTEAM );
            Msg2.SetTeamID( tid );
            Msg2.SetGUID( sGuid );
            Msg2.SetGUIDEx( pSourUser->GetPlayerID() ); // 将玩家的 PlayerID 传回
            Msg2.SetSceneID( pSourUser->GetSceneID() );
            Msg2.SetName( pSourUser->GetName() );
            Msg2.SetIcon( pSourUser->GetPortrait() );
            Msg2.SetDataID( pSourUser->GetSex() );

            //通知所有组内的玩家
            for( int i=0; i<pTeam->MemberCount(); i++ )
            {
                TEAMMEMBER* pMember = pTeam->Member( i );
                if( pMember==NULL )
                {
                    Assert(FALSE);
                    continue;
                }

                USER* pUser = g_pOnlineUser->FindUser( pMember->m_Member );
                if( pUser==NULL )
                {
                    Assert(FALSE);
                    continue;
                }

                ID_t ServerID = pUser->GetServerID();
                ServerPlayer* pServerPlayer = g_pServerManager->GetServerPlayer( ServerID );
                if( pServerPlayer==NULL )
                {
                    Assert(FALSE);
                    continue;
                }

                Msg2.SetPlayerID( pUser->GetPlayerID() );
                pServerPlayer->SendPacket( &Msg2 );

                if( pMember->m_Member != sGuid )
                {   // 将自己以外的玩家传给新玩家
                    Msg1.SetReturn( TEAM_RESULT_TEAMREFRESH );
                    Msg1.SetName( pUser->GetName() );
                    Msg1.SetIcon( pUser->GetPortrait() );
                    Msg1.SetDataID( pUser->GetSex() );

                    Msg1.SetGUID( pMember->m_Member );
                    Msg1.SetGUIDEx( pUser->GetPlayerID() ); // 将玩家的 PlayerID 传回
                    Msg1.SetSceneID( pUser->GetSceneID() );

                    pSourServerPlayer->SendPacket( &Msg1 );
                }
            }//end for

            Log::SaveLog( WORLD_LOGFILE, "GWTeamRetApplyHandler...Success!  sGUID=%X lGUID=%X",
                          sGuid, lGuid );
        }

    }




    return PACKET_EXE_CONTINUE;

    __LEAVE_FUNCTION

    return PACKET_EXE_ERROR;
}
开发者ID:ueverything,项目名称:mmo-resourse,代码行数:101,代码来源:GWTeamRetApplyHandler.cpp

示例3: Execute

uint GWTeamKickHandler::Execute( GWTeamKick* pPacket, Player* pPlayer )
{
__ENTER_FUNCTION

	ServerPlayer* pSourServerPlayer = (ServerPlayer*)pPlayer;

	GUID_t sGuid = pPacket->GetSourGUID(); // 队长
	GUID_t dGuid = pPacket->GetDestGUID(); // 倒霉蛋

	USER* pSourUser = g_pOnlineUser->FindUser( sGuid );
	if( pSourUser==NULL )
	{
		Log::SaveLog( WORLD_LOGFILE, "GWTeamKickHandler...User Sour GUID=%X not find!", 
			sGuid );

		return PACKET_EXE_CONTINUE;
	}

	TeamID_t tid = pSourUser->GetTeamID();
	Team* pTeam = g_pTeamList->GetTeam( tid );
	if( pTeam==NULL )
	{
		Log::SaveLog( WORLD_LOGFILE, "GWTeamKickHandler...User sGUID=%X TeamID=%d not find team!", 
			sGuid, tid );

		return PACKET_EXE_CONTINUE;
	}

	INT nMemberCount = pTeam->MemberCount();
	INT i;
	for( i=0; i<nMemberCount; ++i )
	{
		if ( pTeam->Member(i)->m_Member == dGuid )
		{
			break;
		}
	}

	if( i >= nMemberCount )
	{ // 被踢者不在队伍里
		Log::SaveLog( WORLD_LOGFILE, "GWTeamKickHandler...User dGUID=%X not in sTeamID=%d(sGUID=%X)!", 
			dGuid, tid, sGuid );

		return PACKET_EXE_CONTINUE;
	}

	if( pTeam->Leader()->m_Member != sGuid )
	{ // 踢人者不是队长
		WGTeamError Msg;
		Msg.SetPlayerID( pSourUser->GetPlayerID() );
		Msg.SetErrorCode( TEAM_ERROR_KICKNOTLEADER );

		pSourServerPlayer->SendPacket( &Msg );

		Log::SaveLog( WORLD_LOGFILE, "GWTeamKickHandler...User sGUID=%X TeamID=%d not leader!", 
			sGuid, tid );

		return PACKET_EXE_CONTINUE;
	}

	WGTeamResult Msg;
	Msg.SetReturn( TEAM_RESULT_TEAMKICK );
	Msg.SetGUID( dGuid );
	Msg.SetTeamID( tid );
	Msg.SetFamily( pSourUser->GetMenpai() );
	Msg.SetDataID( pSourUser->GetSex() );
	Msg.SetIcon( pSourUser->GetPortrait() );
	Msg.SetLevel( pSourUser->GetLevel() );

	//通知所有组内的玩家
	for( int i=0; i<pTeam->MemberCount(); i++ )
	{
		TEAMMEMBER* pMember = pTeam->Member( i );
		if( pMember==NULL )
		{
			Assert(FALSE);
			continue;
		}

		USER* pUser = g_pOnlineUser->FindUser( pMember->m_Member );
		if( pUser==NULL )
		{//如果队员离线,则用户数据是空
			continue;
		}
		
		ID_t ServerID = pUser->GetServerID();
		ServerPlayer* pServerPlayer = g_pServerManager->GetServerPlayer( ServerID );
		if( pServerPlayer==NULL )
		{
			Assert(FALSE);
			continue;
		}

		Msg.SetPlayerID( pUser->GetPlayerID() );

		pServerPlayer->SendPacket( &Msg );
	}

	//剔除队员
	TEAMMEMBER Member;
//.........这里部分代码省略.........
开发者ID:,项目名称:,代码行数:101,代码来源:

示例4: Execute

uint GWTeamInviteHandler::Execute( GWTeamInvite* pPacket, Player* pPlayer )
{
__ENTER_FUNCTION

	ServerPlayer* pSourServerPlayer = (ServerPlayer*)pPlayer;

	GUID_t sGuid = pPacket->GetSourGUID();

	USER* pSourUser = g_pOnlineUser->FindUser( sGuid );
	if( pSourUser==NULL )
	{
		Log::SaveLog( WORLD_LOGFILE, "GWTeamInviteHandler...User Sour GUID=%X not find!", 
			sGuid );

		return PACKET_EXE_CONTINUE;
	}

	USER* pDestUser = g_pOnlineUser->FindUser( pPacket->GetDestName() );
	if( pDestUser==NULL )
	{
		Log::SaveLog( WORLD_LOGFILE, "GWTeamInviteHandler...User Dest Name=%s not find!", 
			pPacket->GetDestName() );

		return PACKET_EXE_CONTINUE;
	}

	GUID_t dGuid = pDestUser->GetGUID();

	if( pSourUser->IsEnemy( pDestUser->GetUserCampData() ) )
	{
		Log::SaveLog( WORLD_LOGFILE, "GWTeamInviteHandler...Sour Name=%s, Dest Name=%s are enemy!", 
			pSourUser->GetName(), pDestUser->GetName() );

		return PACKET_EXE_CONTINUE;
	}

	// 设置了拒绝被邀请
	if( pDestUser->IsRefuseTeamInvite() )
	{
		WGTeamError Msg;
		Msg.SetPlayerID( pSourUser->GetPlayerID() );
		Msg.SetGUID(sGuid);
		Msg.SetErrorCode(TEAM_ERROR_REFUSEINVITESETTING);
		pSourServerPlayer->SendPacket( &Msg );

		Log::SaveLog( WORLD_LOGFILE, "GWTeamInviteHandler...DestGUID=%X refuse to be invited. ", 
			dGuid );
		return PACKET_EXE_CONTINUE;
	}

	if( pDestUser->GetTeamID() != INVALID_ID )
	{//被邀请人已经属于某个队伍了
		WGTeamError Msg;
		Msg.SetPlayerID( pSourUser->GetPlayerID() );
		Msg.SetGUID(sGuid);
		Msg.SetErrorCode(TEAM_ERROR_INVITEDESTHASTEAM);
		pSourServerPlayer->SendPacket( &Msg );

		Log::SaveLog( WORLD_LOGFILE, "GWTeamInviteHandler...DestInTeam SourGUID=%X DestGUID=%X", 
			sGuid, dGuid );
	}
	else if( sGuid==dGuid && pSourUser->GetTeamID()==INVALID_ID )
	{//邀请人和被邀请人属于同一个人, 且不属于某个队伍
		//自建队伍
		TeamID_t tid = g_pTeamList->CreateTeam( );
		Assert( tid!=INVALID_ID );
		Team* pTeam = g_pTeamList->GetTeam( tid );
		Assert( pTeam );

		//将玩家加入队伍中
		TEAMMEMBER Member;
		Member.m_Member = sGuid;
		pTeam->AddMember( &Member );

		//设置玩家队伍数据
		pSourUser->SetTeamID( tid );

		//返回结果
		WGTeamResult Msg;
		Msg.SetPlayerID( pSourUser->GetPlayerID() );
		Msg.SetReturn( TEAM_RESULT_MEMBERENTERTEAM );
		Msg.SetGUID( sGuid );
		Msg.SetTeamID( tid );
		Msg.SetGUIDEx( pSourUser->GetPlayerID() ); // 将玩家的 PlayerID 传回
		Msg.SetSceneID( pSourUser->GetSceneID() );
		Msg.SetDataID( pSourUser->GetSex() );
		Msg.SetIcon( pSourUser->GetPortrait() );

		pSourServerPlayer->SendPacket( &Msg );

		Log::SaveLog( WORLD_LOGFILE, "GWTeamInviteHandler...CreateTeam GUID=%X TeamID=%d", 
			sGuid, tid );
	}
	else
	{
		if ( pSourUser->GetTeamID() != INVALID_ID )
		{
			//邀请人已经有一个队伍
			Team* pTeam = g_pTeamList->GetTeam( pSourUser->GetTeamID() );
			Assert( pTeam );
//.........这里部分代码省略.........
开发者ID:ueverything,项目名称:mmo-resourse,代码行数:101,代码来源:GWTeamInviteHandler.cpp

示例5: Execute

uint GWTeamMemberEnterSceneHandler::Execute( GWTeamMemberEnterScene* pPacket, Player* pPlayer )
{
__ENTER_FUNCTION

	ServerPlayer* pServerPlayer = (ServerPlayer*)pPlayer;
	GUID_t guid = pPacket->GetGUID(); // 被请求信息的玩家的 GUID

	USER* pUser = g_pOnlineUser->FindUser( guid );
	if( pUser == NULL )
	{
		Log::SaveLog( WORLD_LOGFILE, "GWTeamMemberEnterScene...User GUID=%X not find!", 
			guid ) ;
		return PACKET_EXE_CONTINUE;
	}

	if( pUser->GetTeamID() == INVALID_ID )
	{ // 这里以后要加上回馈信息,删除服务器端错误的队伍信息
		Assert( FALSE && "该玩家没有队伍!" );
		return PACKET_EXE_CONTINUE;
	}

	Team* pTeam = g_pTeamList->GetTeam( pUser->GetTeamID() );
	if( pTeam==NULL )
	{
		Assert(FALSE) ;
		return PACKET_EXE_CONTINUE ;
	}

	WGTeamResult Msg;
	Msg.SetReturn( TEAM_RESULT_ENTERSCENE );
	Msg.SetTeamID( pUser->GetTeamID() );
	Msg.SetGUID( pPacket->GetGUID() );
	Msg.SetSceneID( pPacket->GetSceneID() );
	Msg.SetGUIDEx( pPacket->GetPlayerID() );
	Msg.SetIcon( pUser->GetPortrait() );
	Msg.SetFamily( pUser->GetMenpai() );
	Msg.SetDataID( pUser->GetSex() );
	Msg.SetLevel( pUser->GetLevel() );

	for(int i=0; i<pTeam->MemberCount(); ++i)
	{
		TEAMMEMBER* pMember = pTeam->Member( i );
		if( pMember==NULL )
		{
			Assert(FALSE);
			continue;
		}

		USER* pUser = g_pOnlineUser->FindUser( pMember->m_Member );
		if( pUser==NULL )
		{
			Assert(FALSE);
			continue;
		}

		pServerPlayer = g_pServerManager->GetServerPlayer( pUser->GetServerID() );
		if( pServerPlayer == NULL )
		{
			Assert(FALSE);
			continue;
		}

		Msg.SetPlayerID( pUser->GetServerID() );
		pServerPlayer->SendPacket( &Msg );
	}

	Log::SaveLog( WORLD_LOGFILE, "GWTeamMemberEnterScene...Success!  GUID=%X", guid );

	return PACKET_EXE_CONTINUE;

__LEAVE_FUNCTION

	return PACKET_EXE_ERROR;
}
开发者ID:uvbs,项目名称:wx2Server,代码行数:74,代码来源:GWTeamMemberEnterSceneHandler.cpp

示例6: Execute

uint GWAskTeamInfoHandler::Execute( GWAskTeamInfo* pPacket, Player* pPlayer )
{
__ENTER_FUNCTION

	ServerPlayer* pServerPlayer = (ServerPlayer*)pPlayer;
	GUID_t guid = pPacket->GetGUID(); // 被请求信息的玩家的 GUID

	USER* pUser = g_pOnlineUser->FindUser( guid );
	if( pUser == NULL )
	{
		Log::SaveLog( WORLD_LOGFILE, "GWAskTeamInfoHandler...User GUID=%X not find!", 
			guid );
		return PACKET_EXE_CONTINUE;
	}

	if( pUser->GetTeamID() == INVALID_ID )
	{
		return PACKET_EXE_CONTINUE;
	}

	Team* pTeam = g_pTeamList->GetTeam( pUser->GetTeamID() );
	if( pTeam==NULL )
	{
		Assert(FALSE) ;
		return PACKET_EXE_CONTINUE ;
	}
	else
	{
		TEAMMEMBER Member;

		Member.m_Member = pUser->GetGUID();

		if ( pTeam->IsMember( &Member ) == FALSE )
		{ // 某些情况下,玩家保存了过期的队伍号
			AssertEx( FALSE, "过期队伍号,忽略。" );
			return PACKET_EXE_CONTINUE;
		}
	}

	WGTeamList Msg;
	Msg.SetPlayerID(pPacket->GetPlayerID());
	Msg.SetTeamID( pUser->GetTeamID() );
	Msg.SetGUID( guid );
	WGTeamResult MsgtoEveryMember; // 通知其他队员某人进入新场景了
	MsgtoEveryMember.SetReturn( TEAM_RESULT_ENTERSCENE );
	MsgtoEveryMember.SetTeamID( pTeam->GetTeamID() );
	MsgtoEveryMember.SetGUID( pUser->GetGUID() );
	MsgtoEveryMember.SetGUIDEx( pUser->GetPlayerID() );
	MsgtoEveryMember.SetIcon( pUser->GetPortrait() );
	MsgtoEveryMember.SetSceneID( pUser->GetSceneID() );

	for(int i=0; i<pTeam->MemberCount(); ++i)
	{
		TEAMMEMBER* pMember = pTeam->Member( i );
		if( pMember==NULL )
		{
			Assert(FALSE);
			continue;
		}

		USER* pDestUser = g_pOnlineUser->FindUser( pMember->m_Member );
		if( pDestUser==NULL )
		{
			Assert(FALSE);
			continue;
		}

		ID_t ServerID = pDestUser->GetServerID() ;
		ServerPlayer* pDestServerPlayer = g_pServerManager->GetServerPlayer( ServerID ) ;
		if( pDestServerPlayer==NULL )
		{
			Assert(FALSE) ;
			continue ;
		}

		if( pUser->GetGUID() != pDestUser->GetGUID() )
		{
			MsgtoEveryMember.SetPlayerID( pDestUser->GetPlayerID() ) ;
			pDestServerPlayer->SendPacket( &MsgtoEveryMember );
		}

		TEAM_LIST_ENTRY entry;

		entry.SetGUID( pDestUser->GetGUID() );
		entry.SetSceneID( pDestUser->GetSceneID() );
		entry.SetExtraID( pDestUser->GetPlayerID() );
		entry.SetName( pDestUser->GetName() );
		entry.SetIcon( pDestUser->GetPortrait() );
		entry.SetDataID( pDestUser->GetSex() );
		Msg.AddTeamMember( entry );

	}

	pServerPlayer->SendPacket( &Msg );

	if ( pTeam->GetFollowedmemberCount()>0 )
	{
		GUID_t* FollowedMembers = pTeam->GetFollowedMembers();
		BOOL flag;

//.........这里部分代码省略.........
开发者ID:xu561865,项目名称:TL_Server,代码行数:101,代码来源:GWAskTeamInfoHandler.cpp


注:本文中的USER::GetSex方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。