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C++ USER::GetRelationType方法代码示例

本文整理汇总了C++中USER::GetRelationType方法的典型用法代码示例。如果您正苦于以下问题:C++ USER::GetRelationType方法的具体用法?C++ USER::GetRelationType怎么用?C++ USER::GetRelationType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在USER的用法示例。


在下文中一共展示了USER::GetRelationType方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Execute


//.........这里部分代码省略.........
            {
                pTargetUser = g_pOnlineUser->FindUser( ReqRelation.GetTargetName() );
            }

            if ( pTargetUser == NULL )
            { //没有发现在“在线用户列表”里对应此名字的用户
                uErr = RET_ERR_TARGETNOTEXIST;

                Log::SaveLog( WORLD_LOGFILE, "GWRelationHandler...User Name=%s not find!",
                    ReqRelation.GetTargetName() );
                Assert( FALSE && "找不到该好友" );
                break;
            }

            // 判断 pTargetUser 是否拒绝被加为好友
            if ( pTargetUser->IsCannotAddFriend() )
            {
                uErr = RET_ERR_CANNOT_ADDFRIEND;

                Log::SaveLog( WORLD_LOGFILE, "GWRelationHandler...User Name=%s can't be added!",
                    ReqRelation.GetTargetName() );
                break;
            }

            if( pUser->IsEnemy( pTargetUser->GetUserCampData() ) )
            {
                uErr = RET_ERR_ISENEMY;

                Log::SaveLog( WORLD_LOGFILE, "GWRelationHandler...User Name=%s is enemy!",
                    ReqRelation.GetTargetName() );
                break;
            }

            RELATION_TYPE RelationType = pUser->GetRelationType( pTargetUser->GetGUID() );
            if ( RelationType != RELATION_TYPE_NONE )
            {
                if ( RelationType == RELATION_TYPE_BLACKNAME )
                {
                    uErr = RET_ERR_ISBLACKNAME;
                }
                else
                {
                    uErr = RET_ERR_ISFRIEND;
                }

                Log::SaveLog( WORLD_LOGFILE, "GWRelationHandler...User Name=%s can't be added2!",
                    ReqRelation.GetTargetName() );
                break;
            }

            // 加入好友名单
            _RELATION_USER RUser;
            RUser.m_UserGUID = pTargetUser->GetGUID();
            RUser.m_RelationType = RELATION_TYPE_FRIEND;
            RUser.m_nFriendPoint = 0;
            pUser->AddRelation( pTargetUser->GetGUID(), &RUser );

            // 传回去在线信息
            if ( pRelationPacket->m_Type == REQ_ADDFRIEND )
            {
                Msg.GetRelation()->m_Type = RET_ADDFRIEND;
            }
            else if ( pRelationPacket->m_Type == REQ_TEMPFRIEND_TO_FRIEND )
            {
                Msg.GetRelation()->m_Type = RET_TEMPFRIEND_TO_FRIEND;
            }
开发者ID:gangzi4494,项目名称:web-pap,代码行数:67,代码来源:GWRelationHandler.cpp

示例2: Execute


//.........这里部分代码省略.........
	//case REQ_TEMPFRIEND_TO_FRIEND:
		{ // 检查需要添加的玩家是否在线,并发回提示被加玩家是否同意加为好友消息
			REQUEST_ADD_RELATION_WITH_GROUP& ReqRelation = pRelationPacket->m_AddRelationWithGroup;

			if ( ReqRelation.GetTargetGUID() != INVALID_ID )
			{
				pTargetUser = g_pOnlineUser->FindUser( ReqRelation.GetTargetGUID() );
			}
			else if ( strlen(ReqRelation.GetTargetName()) > 0 )
			{
				pTargetUser = g_pOnlineUser->FindUser( ReqRelation.GetTargetName() );
			}

			if ( pTargetUser == NULL )
			{ //没有发现在“在线用户列表”里对应此名字的用户 (这里注释错了,在玩家正确操作离开游戏后,仍有段时间其他玩家可以通过FindUser()函数获得离开游戏玩家的数据)
				uErr = RET_ERR_TARGETNOTEXIST;

				Log::SaveLog( WORLD_LOGFILE, "GWRelationHandler...User Name=%s not find!",
					ReqRelation.GetTargetName() );
				//Assert( FALSE && "找不到该好友" );
				break;
			}

			// 判断 pTargetUser 是否拒绝被加为好友
			if ( pTargetUser->IsCannotAddFriend() )
			{
				uErr = RET_ERR_CANNOT_ADDFRIEND;

				Log::SaveLog( WORLD_LOGFILE, "GWRelationHandler...User Name=%s can't be added!",
					ReqRelation.GetTargetName() );
				break;
			}

			RELATION_TYPE RelationType = pUser->GetRelationType( pTargetUser->GetGUID() );
			if ( RelationType != RELATION_TYPE_NONE )
			{
				if (RelationType == RELATION_TYPE_ENEMY)
				{
					// 如果该玩家是仇人,则也可以加为好友
				}
				else if ( RelationType == RELATION_TYPE_BLACKNAME )//(temp)判断被邀请为好友的人是否已经被加入黑名单
				{
					uErr = RET_ERR_ISBLACKNAME;

					Log::SaveLog( WORLD_LOGFILE, "GWRelationHandler...User Name=%s can't be added2!",
						ReqRelation.GetTargetName() );			
					break;
				}
				else
				{
					uErr = RET_ERR_ISFRIEND;//(temp)如果被邀请的人已经是好友了

					Log::SaveLog( WORLD_LOGFILE, "GWRelationHandler...User Name=%s can't be added2!",
					ReqRelation.GetTargetName() );			
					break;
				}	
			}

			//如果被邀请的人掉线,则给邀请人返回掉线提示信息
			if ( pTargetUser->UserStatus() == US_OFFLINE )
			{
				uErr = RET_ERR_TARGETNOTEXIST;

				Log::SaveLog( WORLD_LOGFILE, "GWRelationHandler...User Name=%s not find!",
					ReqRelation.GetTargetName() );	
				break;
开发者ID:,项目名称:,代码行数:67,代码来源:


注:本文中的USER::GetRelationType方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。